Search found 102 matches

by nolddor
Mon Dec 01, 2014 6:42 pm
Forum: Demos
Topic: Violence Pingouin + Source
Replies: 9
Views: 12905

Thanks for sharing :D

How about Goplanes? Are you planning to finish the game someday?
by nolddor
Thu Sep 11, 2014 7:14 pm
Forum: Demos
Topic: Epic Sax Guy
Replies: 1
Views: 3128

WoW!! Amaizing Guy jajaja
by nolddor
Thu Sep 11, 2014 7:13 pm
Forum: Collaboration
Topic: About this forum
Replies: 2
Views: 23041

Thanks for this new section :D
by nolddor
Thu Aug 07, 2014 8:01 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16164

Not really, I'm Spanish and The Mojon Twins are my mates, so..., I asked for their permission about using their characters in my game.

Also, Davidian (the musician) has collaborated with them several times. (Ninjarjar, Dogmole Tuppowski, Goku Mal...)

Regards.
by nolddor
Thu Aug 07, 2014 9:58 am
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16164

OK thanks for the advice i'll try to remove those dots i don't like seeing it jaja
by nolddor
Wed Aug 06, 2014 7:46 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16164

Check out this!
I hope to can be useful for you


PICTURES: [IMG1] [IMG2] [IMG3]
VIDEO: [LINK] ( You can see white dots bug in frame numbers: 66, 73 and 345 )
by nolddor
Wed Aug 06, 2014 2:36 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16164

Yes, Im right.

I've just put a VDP_waitVsync() before all my VDP_setPalette() functions and the problem continues.
by nolddor
Wed Aug 06, 2014 12:02 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16164

I'll try to use ( VDP_waitVSync(); VDP_setPalette(); ) instead of only ( VDP_setPalette(); ) this afternoon and I'll tell you the results.

But i think i've made this test before w/o success.
by nolddor
Wed Aug 06, 2014 9:53 am
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16164

I don't know, i need to do some test yet, but i think is related to use setpalette function or fade.

VDP_clearplan isn't the problem, i think...
by nolddor
Wed Aug 06, 2014 8:53 am
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16164

no at the moment T_T
by nolddor
Tue Aug 05, 2014 12:06 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16164

[MD] Chase (Homebrew)

Hi guys, I hope you like and you enjoy playing! https://dl.dropboxusercontent.com/u/1383198/SegaRoms/ChaseMD/img/preview.png Information: · Project Name: Chase · Code by: Jack Nolddor using SGDK · Music / SFX by: Davidian aka "David el Murciano" using Deflemask Music Tracker · Genre: Arcade · Serial...
by nolddor
Tue Jul 01, 2014 8:59 am
Forum: SGDK
Topic: Position in new Sprite struct
Replies: 2
Views: 2632

I send you a PM with a sample.

Regards.
by nolddor
Mon Jun 30, 2014 11:32 am
Forum: SGDK
Topic: Position in new Sprite struct
Replies: 2
Views: 2632

Position in new Sprite struct

Hi all, using SPR_setPosition(spr,0,0); ... The value of spr.x and spr.y is 128 If possible change this to works how the old struct SpriteDef where spr.x and spr.y values was 0, in my opinion it's a little uncomfortable. On the other hand, using rescomp to change frames automatically, randomly spr[0...
by nolddor
Wed Jun 25, 2014 9:38 am
Forum: Demos
Topic: [MD] Flappy Bird Scroll -SAMPLE-
Replies: 8
Views: 7259

Wow! Congrats
by nolddor
Tue Jun 03, 2014 4:35 pm
Forum: Demos
Topic: [MD] Flappy Bird Scroll -SAMPLE-
Replies: 8
Views: 7259

Freeze xD

I still without free time ... T_T