Search found 141 matches

by gasega68k
Tue Oct 21, 2014 3:43 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

Ok, this looks like a bug in the code for the "control" menu. When you say you can not change from 6-buttons to any other, is that you can not move the cursor (gun) or when you try to select it just does not do it, and if so does any sound (the sound when you select something or the sound of "error"...
by gasega68k
Sun Oct 19, 2014 5:27 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

Something that I had forgotten to mention is that the mouse must be connected before starting the game (before turning on the console). ...The only issue I found was that if I started the game with the default six-button control set, I couldn't change it to mouse later. You have to change it to mous...
by gasega68k
Sat Oct 18, 2014 5:04 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

Another small update of Wolf3D. Now to include mouse support. :) After several tests with different configurations, I decided to leave the following settings for the mouse: L Button = fire. R Button = open/run. M Button = weapon. S Button = menu. Along with the mouse (on port 2) the pad is used (on ...
by gasega68k
Sat Sep 27, 2014 9:50 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

Another small update. :) Now you can assign "Strafe L" and "Strafe R" to any button, like all other actions. The option to select slot for the "autosave" mode, now appear just before starting the game (after selecting difficulty) and having selected this option on the "debug/misc." Menu, but if you ...
by gasega68k
Tue Sep 02, 2014 9:25 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

Most of the "issues" I found were in the Sound menu. The "boxes" around the text are not the same size, and would probably look nicer if they were. "PCM S.E" 3 leaves a "beep" playing, at least on the 2 emulators I tried. "PCM S.E" 29 doesn't make any sound (might be intended, but I'm still pointin...
by gasega68k
Mon Aug 25, 2014 5:19 am
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 178039

For some reason it does not work on machines that have Windows xp (I have not yet tested on Windows7, but I guess it should work). When I run the exe, begins to see the window, but it closes instantly. Some dll file is required?
by gasega68k
Fri Aug 22, 2014 3:03 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

Here is another update of Wolf3D. :) These are the changes: I have added the demo playback (2 demos: levels 1 and 4), and I've also added the credits screen. I have added the sound when BJ dies (although I could change it to a voice sound, because I do not like this sound). I've added a (fast) loadi...
by gasega68k
Fri Aug 08, 2014 5:28 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

Regarding changes... The game itself feels pretty much 'perfect' to me. There might be some little things missing, but at least I could not notice any, other than the loading screen bar that was already mentioned. Actually, I find it's not very easy to "stun lock" enemies with the knife like it is ...
by gasega68k
Sat Aug 02, 2014 5:46 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

While I know the menus are still a work very far from being complete, had a few minutes today and decided to build a mockup for the "control" menu. Since it's the only one that doesn't follow the (A)ccept (B)ack rule. Perhaps it gives ideas on how to get it working even better, as the current doubl...
by gasega68k
Tue Jul 22, 2014 3:14 am
Forum: Sound
Topic: Street Fighter 2 - new Z80 PCM sound driver project
Replies: 28
Views: 41360

This is an interesting project. :)

You think it would be possible to use ADPCM, and also with a simple filter? Because with ADPCM can produce a bit of noise and I think adding a simple filter can remove the noise.
by gasega68k
Tue Jul 22, 2014 12:44 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

But that "Get Psyched!" screen; oh man it looks and feels so out of place. I've played a lot of Wolfenstein 3D back in the day, but it still totally feels like it just doesn't belong in a console game of the time, no matter how many times I go through it, and even tho it only lasts 1 second. I gues...
by gasega68k
Tue Jul 08, 2014 5:39 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

Hi everyone, here is another update of Wolf3D. :) In this version I've added the option to save the game and has 10 slots, I've also added graphics on the menus (instead of characters for options, sound, graphics ... etc), I've also added the High Scores screen, Getpsyched screen (you can pass it by...
by gasega68k
Fri Jun 13, 2014 9:12 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

Carts with more than 2MB and SRAM that use the standard mapping don't need the ints disabled as long as you can guarantee that all code and data used by the int routines are in the first 2MB of rom. Also that the code that reads/writes the sram is in the first 2MB, obviously. Of course, that makes ...
by gasega68k
Thu Jun 12, 2014 9:46 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

I only have two games with feature to save, sonic 3 and NBA Hang Time (of about 50 games), and coincidentally the Nba Hang Time, which was the one I opened to see how they did, does not follow the "standard". Well, to avoid compatibility problems, then I'll do the "normal" way, anyway I think the ga...
by gasega68k
Tue Jun 10, 2014 9:36 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469408

But, you must do the "move.b #x,0xA130F1" even when no pin B31 (!TIME) is used? I say this because I found this: http://gendev.spritesmind.net/forum/viewtopic.php?t=715&highlight=sram+save there says it has to do with the pin B31. I have the game of NBA Hang Time, which has a 8kb SRAM to save the ga...