Search found 57 matches
- Wed Sep 06, 2017 6:12 am
- Forum: Exodus
- Topic: User defined layer
- Replies: 6
- Views: 10614
User defined layer
One thing that I thought of being thereticly possible, was to make an emulator that loads different "user-defined" graphics than the original machine. Suppose that you have something that loads an image from an adress. whenever this assembly instruction is interpreted by the emulator, he doesnt load...
- Tue Sep 05, 2017 1:46 pm
- Forum: SGDK
- Topic: Monsters in adventure of Lolo
- Replies: 6
- Views: 5151
Re: Monsters in adventure of Lolo
HAHA I love bomjack. I was actually thinking about a port on that as well. I've also thought about porting IK+, but then you really need to reverse engineer assembly. This Lolo port hovever will more be like "What if lolo was released for the 16 bit consoles", and as so the graphics will be new and ...
- Fri Sep 01, 2017 6:42 pm
- Forum: SGDK
- Topic: Monsters in adventure of Lolo
- Replies: 6
- Views: 5151
Re: Monsters in adventure of Lolo
Thank you I think I'll use this background information and creates something that is "sort of" like the original. I'll rather design new levels than learn to dissasembly I think. Maybe when the children have grown up or something
- Mon Aug 28, 2017 11:43 am
- Forum: SGDK
- Topic: Monsters in adventure of Lolo
- Replies: 6
- Views: 5151
Re: Monsters in adventure of Lolo
Thanks for trying to answer my question and not brag about this being in the wrong forum which I was sure somebody was going to do :) (Seriously thanks alot) ...but this was not an uplifting answer. The truth is harsh sometimes. Learning to debug assembly is hard, I dont know if I can cross that bri...
- Thu Aug 24, 2017 6:06 am
- Forum: SGDK
- Topic: Monsters in adventure of Lolo
- Replies: 6
- Views: 5151
Monsters in adventure of Lolo
This is a kindof strange question and its not actually about SGDK, its a reverse engineering question but here we go: Its getting time to add monsters. However, I dont really know their movement. Ive tried to play the original game and try to guess how they are programmed. Im starting with the skull...
- Thu Aug 17, 2017 7:22 pm
- Forum: SGDK
- Topic: ROM padding question
- Replies: 22
- Views: 14566
Re: ROM padding question
Just google "html5 hex editor", and you get a browser version. I used it to reverse engineer the old ansi bbs image protocol. . You can just drag the file you want to open to your browser.
Re: Tiles
... and I will also show what I got so far.
Re: Tiles
Are there any drawbacks with using VDP_drawImageEx? I dont have to learn the map structure then and it seems to work.
Besides rescomp.txt says map isnt implemented....
Besides rescomp.txt says map isnt implemented....
Re: Tiles
I solved the above by looking at my own Tile Array and doing some math. Feels like the wrong way but it works.
I was also wondering about the best way to animate tiles. Is the vdp_drawimage function fast enough?
I will have a water tile with waves or something.
I was also wondering about the best way to animate tiles. Is the vdp_drawimage function fast enough?
I will have a water tile with waves or something.
- Wed Aug 09, 2017 6:15 am
- Forum: SGDK
- Topic: Background Music
- Replies: 4
- Views: 3579
Re: Background Music
I lead him to vgmmaker, so there should be no fuck-ups
- Tue Aug 08, 2017 1:10 pm
- Forum: SGDK
- Topic: Writing integers
- Replies: 2
- Views: 3088
Re: Writing integers
Worked flawlessly thank you
- Mon Aug 07, 2017 11:55 am
- Forum: SGDK
- Topic: Where are all the games!
- Replies: 10
- Views: 7536
Re: Where are all the games!
I hope you get some financial feedback.
- Mon Aug 07, 2017 10:59 am
- Forum: SGDK
- Topic: Background Music
- Replies: 4
- Views: 3579
Re: Background Music
Thanks for this.
So if I can get my friend to make a music file that plays in this program, then I can use it in my game with sgdk?
He cannot make it "the wrong format" or something?
So if I can get my friend to make a music file that plays in this program, then I can use it in my game with sgdk?
He cannot make it "the wrong format" or something?
- Mon Aug 07, 2017 6:53 am
- Forum: SGDK
- Topic: Where are all the games!
- Replies: 10
- Views: 7536
Re: Where are all the games!
Ive checked this out. Looks like c64 mission impossible, which is really cool. There is no rom though. I have to admit I dont have a real megadrive anyore. Still think roms are the best way to play the games. I wanted to think otherwise... I really did, but roms and emulators are to practical.
- Mon Aug 07, 2017 6:20 am
- Forum: SGDK
- Topic: Background Music
- Replies: 4
- Views: 3579
Background Music
Hi! SGDK sure makes the programming easy. I wonder if there is an equal easy way to produce vgm files? Like a program or something. Google didnt came up with anything just that its a universal foramt for all video games not just genesis. I also see that you can output vgm files from old games, but t...