Search found 29 matches
- Wed Jun 21, 2017 4:46 pm
- Forum: SGDK
- Topic: VDP_fadeIn question.
- Replies: 9
- Views: 6567
Re: VDP_fadeIn question.
Here is the part of code. Once i press the button, VDP_fadeIn speeds up for the further and no matter how its called. But before its called by controller (for example, sega screen with time out), it works fine. if (changed & state & BUTTON_START) { VDP_fadeOut(0, 16, 30, FALSE); Scene_CodeScreen(); ...
- Wed Jun 21, 2017 2:52 pm
- Forum: SGDK
- Topic: VDP_fadeIn question.
- Replies: 9
- Views: 6567
Re: VDP_fadeIn question.
Sure, here it is... https://www.dropbox.com/s/y8qcmk7q1ur2l ... e.rar?dl=1
Update - this bug is only active after button pressed. (see codescreen.c)
Update - this bug is only active after button pressed. (see codescreen.c)
- Wed Jun 21, 2017 11:26 am
- Forum: SGDK
- Topic: VDP_fadeIn question.
- Replies: 9
- Views: 6567
VDP_fadeIn question.
Hi everyone! The problem is...
When I use VDP_fadeIn function for the first time, it works just fine. But at second and further times, this function works way-way faster. So fast, i need to times the value x10 to slow it down a bit. Is it a bug or just me?
When I use VDP_fadeIn function for the first time, it works just fine. But at second and further times, this function works way-way faster. So fast, i need to times the value x10 to slow it down a bit. Is it a bug or just me?
- Wed Jun 21, 2017 11:06 am
- Forum: SGDK
- Topic: SGDK and Visual Studio Code template
- Replies: 13
- Views: 12393
Re: SGDK and Visual Studio Code template
My friend found an solution about VS here...
https://github.com/Stephane-D/SGDK/pull/80
https://github.com/Stephane-D/SGDK/pull/80
- Thu Sep 29, 2016 11:08 pm
- Forum: SGDK
- Topic: Draw image
- Replies: 14
- Views: 8524
Re: Draw image
Hi, Stef! Thanks for the reply. After some time, i got it to work. I made 2 arrays, one for VDP_drawImage - const * Arr_images[] and (thank you for advice) another one for tileset - const Image Arr_imageMaps[] . Somehow, rendering more than 1 picture causes glitches to second one... weird, but thank...
- Thu Sep 29, 2016 10:03 pm
- Forum: SGDK
- Topic: Draw image
- Replies: 14
- Views: 8524
Re: Draw image
Hi! Talking about image.tileset->numTile , can i get image tileset from array? For example, we have an array of BG images... const void ImageArray[]= { &image0, &image1, &image2, &image3 }; i can use ImageArray with VDP_drawImage and this will work fine. But now, i should tell the program, what tile...
- Mon Jun 20, 2016 10:35 am
- Forum: SGDK
- Topic: Garbled GFX when I add sprite
- Replies: 10
- Views: 7234
Re: Garbled GFX when I add sprite
It solved the problem!
Thanks, my friend! <3
Thanks, my friend! <3
- Mon Jun 20, 2016 5:28 am
- Forum: SGDK
- Topic: Garbled GFX when I add sprite
- Replies: 10
- Views: 7234
Re: Garbled GFX when I add sprite
Hi, guys! Sorry if i posted it to a wrong place, but i think, i have almost similar problem. (and i think the problem is me) Im trying to draw complete Mortal Kombat arena background and it shows me this... https://pp.vk.me/c631626/v631626487/2fcba/SCI-BfinK5s.jpg I presume, original Mortal Kombat g...
- Sat Apr 23, 2016 4:40 pm
- Forum: SGDK
- Topic: Couldn't Allocate Heap, win32 error ...
- Replies: 22
- Views: 15222
Re: Couldn't Allocate Heap, win32 error ...
Glad to help you, Stef! Thank you for sgdk, you made my dreams of genesis coding come true.
Hope, you will get 2.8 working
Hope, you will get 2.8 working
- Sat Apr 23, 2016 4:34 am
- Forum: SGDK
- Topic: Couldn't Allocate Heap, win32 error ...
- Replies: 22
- Views: 15222
Re: Couldn't Allocate Heap, win32 error ...
Could those help sgdk development or this is completely useless for now? Also, what features are we missing with 2.8?I don't have the sources anymore
Sad, we cannot also use clang.
- Thu Apr 14, 2016 10:54 am
- Forum: SGDK
- Topic: Couldn't Allocate Heap, win32 error ...
- Replies: 22
- Views: 15222
Re: Couldn't Allocate Heap, win32 error ...
djcc's instructions (set winXP compatibility to make.exe) helped me with sgdk lib compilation, thanks a lot! But this does not work to a game project for some reason. When i try to build a game project with xp-compatible make.exe/admin, im getting following errors: "in function _start_entry, undefin...
- Fri Mar 25, 2016 11:09 am
- Forum: SGDK
- Topic: Couldn't Allocate Heap, win32 error ...
- Replies: 22
- Views: 15222
Re: Couldn't Allocate Heap, win32 error ...
I think the version which produce best code for m68k is around 2.8.xx but that is definitely too old and some nice compiler features are missing. I think version 3.4.6 is "good enough", 4.X or new (5.X) produces poorly optimized code and generally later versions are worst :-/ That is just due to GC...
- Mon Nov 02, 2015 6:07 pm
- Forum: SGDK
- Topic: Do you need tutorials ?
- Replies: 76
- Views: 1197146
Re: Do you need tutorials ?
thank you, Stef
- Mon Nov 02, 2015 5:48 am
- Forum: SGDK
- Topic: Do you need tutorials ?
- Replies: 76
- Views: 1197146
Re: Do you need tutorials ?
Hi, guys! Thank you all, who is working on SGDK, so much - i love what you do. I got only one question, is it possible to make SGDK output assembly code? I know, GCC can do it if we used -s command, but i have no idea where to put this flag here (if its even possible). Thank you <3 Why this... Im wo...