Search found 56 matches

by MG
Sat May 26, 2007 11:16 am
Forum: Demos
Topic: SG-DOS (Not real)
Replies: 26
Views: 24379

Arf, pretty proto...

What a shame : i can't read a word of this website.
Arg, russian is a very specific langage. :?
by MG
Sat May 26, 2007 9:19 am
Forum: Demos
Topic: [ROBOCOP] Demo.
Replies: 12
Views: 12835

[ROBOCOP] Demo.

Yop all ! Well, this game doesn't exist on MD (i'm talking about robocop 1, the first). Hum... The goal for me is to adapt this game from ATARI ST to MD. Just a convertion for graphics (to stay in tile 8x8), make all the code to have a similar animation etc etc... Well, in fact... is just for fun. G...
by MG
Wed May 23, 2007 12:32 pm
Forum: Tools
Topic: [Maccer68k] Update.
Replies: 6
Views: 7602

[Maccer68k] Update.

Yop ! Just this topic to say a little thing with "maccer68k". I use it under Windows Millenium into a dos box. The command line is : maccer68k -o ress.s ress.asm And if the end of the file "ress.asm" is like this : .align 1 .globl robocop_sample robocop_sample: INCBIN "robocop.raw" <-- End here. mac...
by MG
Thu May 10, 2007 1:12 pm
Forum: Blabla
Topic: Arg !.. Down :/
Replies: 0
Views: 8557

Arg !.. Down :/

Yop all,

Well, since you, i had lot of links for SMD etc etc...
But today... gasp... some links was broken :(

- http://www.sega-devega.net/
- http://stech68k.net/

Oh my god ! What's happen ?

Gasp de gasp... :/
by MG
Thu May 10, 2007 9:53 am
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 96390

TmEE co.(TM) wrote:One great solution to framerate problems if overclocking. Just 2 extra MHz and PAL configuration gives a decent performance boost.
éh éh, yeap, of course, but i suppose that's the goal to touch is to make the best 3D frame rate with the basic hardware ;)
by MG
Fri Apr 27, 2007 7:38 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123748

I follow the movement, it's ok for me :o
by MG
Thu Apr 26, 2007 2:24 pm
Forum: Tools
Topic: PSG and Tracker
Replies: 2
Views: 4687

PSG and Tracker

Well, i don't know if this post is interresting or not, but... Here we have a tracker for PSG : http://mod2psg.kontechs.de/ This tracker can export under .VGM files. And i had seen a Z80 source player in the soft package, but i don't know if it something interresting or not. Here we have lot of .VGM...
by MG
Thu Apr 26, 2007 7:40 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123748

Yop ! Little bug in "PSG.C" : Example : void PSG_init() { volatile u8 *pb; u16 i; pb = (u8*) PSG_PORT; for (i = 0; i < 4; i++) { // set tone to 0 *pb = 0x80 | (i << 6) | 0x00; *pb = 0x00; // set envelope to silent *pb = 0x90 | (i << 6) | 0x0F; } } good is : void PSG_init() { volatile u8 *pb; u16 i; ...
by MG
Thu Apr 19, 2007 2:39 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123748

Yes, a good tool too.
Easy for use and translation seems good, well another tool to have !

tcks again ;)
by MG
Thu Apr 19, 2007 2:05 pm
Forum: Tools
Topic: [MVSTracker suite] released
Replies: 18
Views: 18742

lol ok, thancks :)

edit :
it'rocks ;)

without noise, xenon 2 zic seems to be strange, but it's xenon 2 :)
by MG
Thu Apr 19, 2007 1:52 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123748

At the beginning i'll try to use maccer without success...
but at the beginning, there are lot of things to learn...
in future, i'll try again. :)
by MG
Thu Apr 19, 2007 1:48 pm
Forum: Tools
Topic: [MVSTracker suite] released
Replies: 18
Views: 18742

éh éh...

i have AY_emul (ZX Spectrum Sound Chip Emulator) to convert files from Atari-ST YM music (Mad Max of course)...

But without AFMix, i could mix all the bytes to obtain different files but never your...
i'll try to find this tools. (afmix)
Thancks.
by MG
Thu Apr 19, 2007 12:58 pm
Forum: Tools
Topic: [MVSTracker suite] released
Replies: 18
Views: 18742

Well, after few times spend on "AY Sound Fx Editor" and your file (given in example) - test1.afx -, i can't understand what you had made to obtain the cool sound on the megadrive.

Do you have made a file mixed ?
Or the version V0.4 of AY Sound Fx Editor isn't yours ?
by MG
Wed Apr 18, 2007 11:53 am
Forum: Tools
Topic: [MVSTracker suite] released
Replies: 18
Views: 18742

Yop ! I have a question too. in file "rsc_s.asm" from your demo, you had typed that : ;***************************************************************************** .align 1 .globl PSG_Lib PSG_Lib: dc.l psg01 dc.l 0 .align 1 psg01: dc.b 3 INCBIN "test1.afx" ... Why "dc.b 3" ? in fact, z80 asm is not...
by MG
Wed Apr 18, 2007 11:47 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1123748

Yop ! Kaneda had made a very good work on FM/PSG/DAC player (3 in one, éh éh ;) ) I want to submit my contribution to the convertion of this work into the "GenDevKit"... Here are the libraries : http://blatter.perso.cegetel.net/mdprog/lib_include.zip An example (with sources/ressources included and ...