Search found 484 matches
- Mon Nov 12, 2012 3:54 pm
- Forum: Hardware
- Topic: Megadrive/Genesis Schematics - modernish Files
- Replies: 25
- Views: 16874
Indeed. Print this pics to A4 paper and all looks just fine. And yes, F3 (Ctrl+F) doesn't work with it, that's pity. Poor new generation. I think that you are attempting a Quip there - more fool you. The Aim should always be to improve our standing and thus make it possible for us all to move forwa...
- Mon Nov 12, 2012 3:52 pm
- Forum: Hardware
- Topic: Megadrive/Genesis Schematics - modernish Files
- Replies: 25
- Views: 16874
One can always invest the time to make a "prorper" schematic, but I guess the mindset is that it takes a lot longer to referenge the images for 15 seconds and find what you want, and later 1 second references with software arent wort the time to get that far. At least that is how I feel. Yes, this ...
- Mon Nov 12, 2012 12:21 pm
- Forum: Hardware
- Topic: Megadrive/Genesis Schematics - modernish Files
- Replies: 25
- Views: 16874
I find those 2 files very usable too, all letters can be read and all lines traced easily... Indeed they can be read. However they cannot be searched and do not benefit from being in a Format useful to a modern piece of Schematic Software. I suppose this comes down to People favouring a manual Appr...
- Sat Nov 10, 2012 8:32 pm
- Forum: Hardware
- Topic: Megadrive/Genesis Schematics - modernish Files
- Replies: 25
- Views: 16874
Megadrive/Genesis Schematics - modernish Files
Hello all, firstly, apologies if this has been asked (I couldn't find it though). Secondly: Has anyone created a Schematic of the Original Megadrive #1 (the one with the External Port on the Back) that could be read using some form of modern Schematic Viewer/Creation Application? If it runs under an...
- Tue Jun 12, 2012 6:28 pm
- Forum: Megadrive/Genesis
- Topic: Megadrive Work-RAM Write Issue
- Replies: 5
- Views: 4127
Sometimes it's the littlest things that get us. I've done similar things in the past... and you're so close to the problem that you can't see it. You read it the way you MEANT to write it instead of how it's actually written. That's why it's good to have someone else take a quick look when you run ...
- Tue Jun 12, 2012 10:14 am
- Forum: Megadrive/Genesis
- Topic: Megadrive Work-RAM Write Issue
- Replies: 5
- Views: 4127
Did you mean to do this instead? move.l #0x88BEEF99, (a0)+ move.l #0x11BEEF22, (a0)+ move.l #0x44BEEF55, (a0) Without the '#', you are moving from an address... the first being odd which immediately throws an odd address error on real hardware... in an emulator, it will probably work, but copy from...
- Tue Jun 12, 2012 1:35 am
- Forum: Megadrive/Genesis
- Topic: Megadrive Work-RAM Write Issue
- Replies: 5
- Views: 4127
Megadrive Work-RAM Write Issue
Hello all, I am doing some tests in order to write to all of the Megadrive's Memory such as VRAM, VSRAM, CRAM, etc. I have tried to write to Work-RAM using the Routine below. MESS will write to the 68K's Work-RAM but will then bypass the next instructions and execute the Halt (coloured in Red). I wo...
- Sat Apr 07, 2012 11:31 pm
- Forum: Megadrive/Genesis
- Topic: 68K Mod/Modular Arithmet -- nice and fast Routine Ideas
- Replies: 4
- Views: 4361
Perhaps... be sure to cycle count your code. Sometimes people forget just how many cycles the 68000 uses for things - 8 to 10 cycles for a single instruction is not extreme... in fact, instructions are more likely to be 8 to 10 cycles than to be 4 to 6. :D Indeed. Most of the work I have done over ...
- Sat Apr 07, 2012 10:59 pm
- Forum: Megadrive/Genesis
- Topic: 68K Mod/Modular Arithmet -- nice and fast Routine Ideas
- Replies: 4
- Views: 4361
Depends on how large the values are and how fast you wish the code to go. The standard divide on the 68000 gives both the quotient and remainder. So if a 16 bit remainder is sufficient, the regular DIVS/DIVU gives the mod in one operation in somewhere around 150 cycles. Many Thanks, Chilly Willy. A...
- Tue Apr 03, 2012 9:19 pm
- Forum: Megadrive/Genesis
- Topic: 68K Mod/Modular Arithmet -- nice and fast Routine Ideas
- Replies: 4
- Views: 4361
68K Mod/Modular Arithmet -- nice and fast Routine Ideas
Hello all, this is a general M68K Question: I wonder how efficiently it is to implement the familiar Mod/Modular Arithmetic Operation in 68K. I am thinking for my own Problem it might be better not to use a Mod Arithmetic Operation and just calculate the n-Multiples that I need over the Range, then ...
- Thu Feb 09, 2012 10:53 pm
- Forum: Tools
- Topic: Gens KMod++
- Replies: 33
- Views: 32864
- Thu Jul 07, 2011 5:36 pm
- Forum: Tools
- Topic: Disassembly
- Replies: 12
- Views: 12359
- Thu May 26, 2011 6:03 pm
- Forum: Megadrive/Genesis
- Topic: Megadrive Maps
- Replies: 3
- Views: 3617
- Wed May 25, 2011 7:18 pm
- Forum: Megadrive/Genesis
- Topic: Megadrive Maps
- Replies: 3
- Views: 3617
Megadrive Maps
Hello,
I do not understand the Megadrive's map format.
could some one direct me to a source of information that I can use or perhaps offer a quick explanation/example please?
Failing that does anyone know which Megadrive Emulator has available sourcecode?
Thanks.
I do not understand the Megadrive's map format.
could some one direct me to a source of information that I can use or perhaps offer a quick explanation/example please?
Failing that does anyone know which Megadrive Emulator has available sourcecode?
Thanks.
- Thu Mar 17, 2011 10:36 am
- Forum: Tools
- Topic: Disassembly
- Replies: 12
- Views: 12359