Search found 197 matches
- Thu Apr 09, 2009 4:42 pm
- Forum: Megadrive/Genesis
- Topic: Undocummented address ranges
- Replies: 12
- Views: 11889
- Tue Mar 17, 2009 2:20 am
- Forum: Blabla
- Topic: Sharing technical information
- Replies: 16
- Views: 13360
- Wed Feb 18, 2009 10:14 am
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 34101
- Tue Feb 17, 2009 5:08 pm
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 34101
- Thu Feb 12, 2009 8:09 pm
- Forum: Video Display Processor
- Topic: Color counts per screen
- Replies: 137
- Views: 85242
- Sun Feb 01, 2009 10:02 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 102577
I think it's more a matter of what you're used to. Today, we're used to 48 or 96 kHz sample rates. Back then, 8kHz was something to rant about. :lol: This is very true, actually. Same goes for Video. PlayStation suddenly looked very nasty to me after the Dreamcast. It took you the Dreamcast to real...
- Sat Jan 31, 2009 10:48 am
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2311632
Another thing to test would be the Spiderman intro sound I've been bugging everyone about for a while :) . I don't know if its a problem with the envelope generator or whether Genesis does something special when output reaches a certain level. I found a fix for it using a hack by messing with the T...
- Sun Jan 18, 2009 12:15 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 102577
Looking at some videos, it looks like Beavis & Butthead on the Megadrive also manages to mix multiple pcm streams in software. Well, it has to, in order to achieve the high polyfony of drums, cymbals, voices, farts and belch sounds in the ending song. http://www.archive.org/download/BeavisandButthea...
- Thu Jan 15, 2009 9:44 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 102577
Alisia Dragoon got along fine without using samples in the music, though it does not use a musical style that would require much drums (there are some, though). It is also by far one of the best Megadrive soundtracks out there. Puyo Puyo however can be pretty drum-heavy on some tunes, yet it also do...
- Tue Jan 13, 2009 12:03 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 102577
That is true. None of the emulated games seems to use FM, but ADPCM and even CDDA (Thunder Force Gold Pack 1). I think the reason why these emulators did not use emulated FM is that it might sound different while the goal was to recreate the original. Which makes no sense considering how bad some o...
- Tue Jan 13, 2009 11:29 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 102577
What makes you say that? It's just as much a 'dedicated FM chip' as anything else. It's just more flexible and allows you to set things up however you like. Not spending enough time on reading up exactly how the FM sound worked on the Saturn, and failing to find games that do take advantage of FM s...
- Mon Jan 12, 2009 12:25 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 102577
- Mon Jan 12, 2009 12:02 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 102577
Saturn has awesome FM possibilities... when you do sounds in FM manner, the 512K of RAM would not really become much of a limitation... 1x 32op FM channel that can have any waveform for the operators :P The scsp uses four channels to make one FM waveform. 32 channels are there in total for use in P...
- Sun Jan 11, 2009 9:44 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 102577
FM in general has a distinctive sound, and it can sound extremely impressive when used creatively. For example, check Edge of Disgrace on the C64, or Dune 1 by Cryo on the PC with an Adlib Gold soundcard (Dosbox does not emulate this, I think). They blow away everything. PCM synth can be used for mo...
- Tue Jan 06, 2009 5:45 pm
- Forum: Sound
- Topic: Toy Story *.MOD player
- Replies: 13
- Views: 12940
Toy Story is a lite version of Clockwork Knight in every aspect. Too bad the gameplay isn't that impressive (compared to, say, Aladdin, the gameplay is a piece of shit in Toy Story). Ex-Ranza (Ranger X) is much better in overall... lot of pseudo3d background, and very creative use of palettes and sh...