Search found 58 matches
- Sat Aug 02, 2014 8:22 am
- Forum: SGDK
- Topic: Strange compiler errors [solved]
- Replies: 8
- Views: 5053
Strange compiler errors [solved]
While changing my code I encountered the following situation: Let's say I have this code: void handleJoyEvent(u16 joy, u16 changed, u16 state); u8 readVDP60hz() { return (*((u16*)(0xC00004)))&0x1; }; int main() { // [...] JOY_setEventHandler(handleJoyEvent); // [...] } //no declaration of handleJoyE...
- Wed Jul 30, 2014 12:49 pm
- Forum: Megadrive/Genesis
- Topic: NesBox : Genesis Emulator in Flash
- Replies: 1
- Views: 2838
I tried contra and already the first level was broken (BG didn't scroll as it should). Then I tried Adventures of Batman and robin and the emulation didn't support Shadow/Highlight at all + Some of the music wouldn't play at all. So like one would expect from an online emulator, the quality is far f...
Makefile
While cleaning up my random coding snippets and setting up some project-directories I looked through the makefile to make everything compile again and saw the following parts: out/sega.o: $(LIBSRC)/boot/sega.s out/rom_head.bin $(MKDIR) -p out $(CC) $(FLAGS) -c $(LIBSRC)/boot/sega.s -o $@ and out/rom...
- Wed Jun 04, 2014 1:35 pm
- Forum: Demos
- Topic: Smell those douglas firs
- Replies: 3
- Views: 4349
- Fri Apr 25, 2014 1:49 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478333
- Thu Apr 24, 2014 7:44 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478333
Oh well, I didn't read ICEknights post before commenting... The new version works great! FPS were very stable (18-23 FPS on 50Hz; 15-20 FPS on 60Hz). I also think that the new dithering method works very well. Its obvious how it works, and it has its limits, but when standing still it looks a lot be...
- Tue Apr 22, 2014 10:39 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 478333
- Sat Mar 29, 2014 5:28 pm
- Forum: Sound
- Topic: Converting .vgm to compressed binaries
- Replies: 3
- Views: 7583
- Wed Feb 26, 2014 11:10 am
- Forum: Demos
- Topic: Ocean Melody
- Replies: 6
- Views: 8524
So here are my results: I created a wave file with a sine wave. The frequency of this wave was 439.56 hz, the sampling rate was 16000hz. I used this file as a sample in deflemask and compared it with an fm wave (clean sine-wave, A-7). For fusion and actual mega drive I converted the .vgm file from D...
- Wed Feb 26, 2014 9:44 am
- Forum: Demos
- Topic: Ocean Melody
- Replies: 6
- Views: 8524
I can only test with PAL: http://www.mediafire.com/download/ef6bzm7qb20girl/Ocean_PAL.flac I also recorded a version with 60HZ mod on PAL, but it sounded the same. The PCM samples are out of tune. This might be partially due to the VGM player code. IIRC I tested several VGM Players and version 3.2 w...
- Tue Feb 25, 2014 6:05 pm
- Forum: Megadrive/Genesis
- Topic: Confusion about interlacing
- Replies: 5
- Views: 5814
- Tue Feb 25, 2014 3:51 pm
- Forum: Megadrive/Genesis
- Topic: Confusion about interlacing
- Replies: 5
- Views: 5814
Confusion about interlacing
Hey, I have been frequently told that the Mega Drive/Genesis is always outputing interlaced video. I was quite sure, that this meant that only every other line was being output every other frame. This seemed unlikely since I remembered some games having effects which were based on turning sprites on...