Search found 141 matches

by gasega68k
Mon Jun 09, 2014 4:39 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

I do not know how does the Mega Everdrive to save, but I suspect it has to do with the v-int, because in this version (b9) do not use it (is disabled), and now all that ran during the v -int (frame counter, tfm player, psg player, etc) is now done in the h-int, maybe this is the cause you can not sa...
by gasega68k
Wed May 28, 2014 5:45 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

It seems I can't use snap saves on my Mega Everdrive with this version, I can on Beta 8. I think it must be something related to Mega Everdrive because as I changed the method to transfer the buffer and other things in this version, maybe it is something that is not saved in the Mega Everdrive prop...
by gasega68k
Tue May 20, 2014 4:12 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

I've changed the rom again, now the control responds as previously, and I've also changed the link, so those who have already downloaded the latest version, please download again.:wink:

http://www.mediafire.com/download/o24pg ... d_b9t_.rar
by gasega68k
Tue May 20, 2014 3:39 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

Only had a few minutes to play but until now all I've noticed were slightly... slippery controls? Not sure exactly, but they just don't feel as fast and accurate to respond as before. Maybe I'm just sleepy, but I'll definitelly test them out better tomorrow or so. You're right, had not noticed that...
by gasega68k
Mon May 19, 2014 8:44 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

Hello everyone. Although still left to do some more optimizations (especially in the routine for drawing sprites), I wanted to show a new version of Wolf3D before continuing optimizing, because I've made so many changes that I wanted to be sure that all goes well. In this version, as I had said befo...
by gasega68k
Mon May 19, 2014 8:28 pm
Forum: Demos
Topic: 3D on the Sega Genesis is possible
Replies: 35
Views: 32368

Although this method can not have a bacground, at least you can switch to another method by changing the table I mentioned, so the same code can run both methods, just change the table and method for transferring to the vram. Perhaps you could implement something like this in SGDK, Stef. :) Hey, wel...
by gasega68k
Thu May 08, 2014 11:28 pm
Forum: Demos
Topic: 3D on the Sega Genesis is possible
Replies: 35
Views: 32368

Hello Something more than a month ago I was dedicated to improving the code for filling polygons, and also trying to make a new method to make use of DMA to transfer the buffer to VRAM. At first, I thought of doing this just changing the code for filling polygons, but got a way to do it, just changi...
by gasega68k
Thu May 08, 2014 5:45 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

Hi, as you have seen I have made a new video of version b8, although I was already doing for a little over a week, but I delayed a bit and should have done when I posted the latest version of the rom, also on some levels it becomes very difficult. At 08:43, what's the deal with the dog barking as yo...
by gasega68k
Mon Apr 28, 2014 5:27 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

Excellent ! Thanks for this version, finally a 100% complete first episode, well done :) Also i'm impatient to see the next version including all the optimizations stuff :) I think that will bring you to something between 15 and 20 FPS ! The i was wondering if you have some plans about eventually e...
by gasega68k
Fri Apr 25, 2014 4:25 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

New version available. This version already has the final boss of the episode, and the ending sequence and the music, so it's finally complete the first episode. :) Also did some optimizations (though it's nothing compared to what will be seen in the next version). Also fix a bug (I think it was men...
by gasega68k
Thu Apr 24, 2014 11:43 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

Well done for having fixing it gasega68k :D bug like this are very difficult to trace ! Did the fix has any penalty on final rendering speed compared to your previous code ? No, the speed is the same, because that little buffer is cleared at the beginning before using it, rather than adding the "an...
by gasega68k
Wed Apr 23, 2014 5:51 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

Hello everyone. About the error mentioned by ICEKnight and twosixonetwo, I tried it on real hardware and actually did not work, I was on Saturday night and most of Sunday trying to figure out why this was happening, and after many attempts (no exaggeration, I think I did over 40 tests) was finally a...
by gasega68k
Fri Apr 18, 2014 5:31 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

Oh got it Smile Actually this is the method i am using in SGDK for the bitmap engine. If you look at the source code, you will see that i am using the H interrupt at line 192 (as you) to disable VDP then start the bitmap buffer conversion to VRAM. On NTSC system i need blank period of 3 frames to c...
by gasega68k
Wed Apr 16, 2014 5:43 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

Well, first I want to show (roughly) how is the main loop of the game now and the new way I did: current: main_loop: - Clear buffer - Raycast walls - draw to buffer -Wait_for_line 192 - Disable display, move Buffer to Vram, enable display - control player - Move doors, objects Ai, ... Jmp main_loop ...
by gasega68k
Mon Apr 14, 2014 4:24 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 470325

Hello everyone. About the music, the game actually uses the file format "imf" which is similar to midi and was created by id. http://www.fileinfo.com/extension/imf the method I do to make the musics is as follows: I first extracted all "imf " files of the game, then download a plugin for Winamp to p...