Search found 141 matches
- Tue Jul 14, 2015 4:02 am
- Forum: SGDK
- Topic: New XGM driver !
- Replies: 67
- Views: 44985
I will check that, maybe the VGM export version is not supported. What is the input of SMPSPlay ? i guess it uses SMPS driver music format right ? where you can find that type of rip ? Also about the sample quality, XGM force to resample to 14 Khz (as the driver play at fixed 14 Khz rate) so if the...
- Thu Jul 09, 2015 10:11 pm
- Forum: SGDK
- Topic: New XGM driver !
- Replies: 67
- Views: 44985
Edit by Stef: Sorry gasega68k, i used the 'edit' button instead of 'reply' (as i am moderator in this section) and so lost a part of your original message ! I forgot to mention that when I used SMPSplay to log VGM, and then I used xgmtool to optimize the resulting VGM had no samples (I use winamp t...
- Tue Jul 07, 2015 5:15 am
- Forum: SGDK
- Topic: New XGM driver !
- Replies: 67
- Views: 44985
Stef: I've been having some problems in converting some files from "VGM" to "XGM" I downloaded several VGM files (from project2612.org) of Sonic 3 and Sonic 3D Blast, and wanted to use them in the "sonic kart" but when I try to convert them to XGM format with xgmtool, it displays many "warnings" lik...
- Sat Jun 06, 2015 1:44 am
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 215987
Hello everyone, here is a new update of G-zero. :) I made a new map, with new graphics, it has nothing to do with the original F-Zero, maybe just a little in the backgrounds, which is a mix of two F-zero backgrounds of SNES and GBA. I added music (made by Raijin) thanks to Stef XGM driver, I've also...
- Thu May 28, 2015 9:38 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 469440
- Thu May 28, 2015 8:16 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 469440
- Wed May 27, 2015 11:39 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 469440
- Wed May 27, 2015 10:14 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 469440
Hi all, I did 2 new videos of Wolf3D, showing a bit of all levels of the episodes 2 and 3.
Episode 2:
https://www.youtube.com/watch?v=B_zfhrUP6BM
Episode 3:
https://www.youtube.com/watch?v=0NqjQf-xr-g
For some reason youtube reduced the quality of the videos to 144p!
Episode 2:
https://www.youtube.com/watch?v=B_zfhrUP6BM
Episode 3:
https://www.youtube.com/watch?v=0NqjQf-xr-g
For some reason youtube reduced the quality of the videos to 144p!
- Sun Apr 12, 2015 5:35 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 469440
- Thu Mar 12, 2015 9:24 pm
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 215987
It requires 16bit 64 KB SRAM where almost flashcart (except Mega Everdrive) use 8bit 64 KB SRAM. Actually I have Mega Everdrive. I believe that only some versions of MED work correctly, I think it's the first version of MED, I do not remember exactly, but I think Chilly Willy said that in the Sega-...
- Thu Mar 05, 2015 9:40 pm
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 215987
Hello, this is the first version of "G-Zero", although it is still a very preliminary demo, lacks many things (like music) and the collision is still very simple. It is a bit more optimized, even though I'll optimize it a bit more and also want to increase slightly the size of the "render", and also...
- Fri Feb 06, 2015 8:49 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 469440
Another small update of Wolf3D. :) This version is more than anything to fix a bug and change a little the color palette for the walls/sprites (actually changed a single color). The bug was that if you pressed the Fire button at the same time with any other button, it will not shoot. It is now fixed...
- Wed Jan 14, 2015 5:39 am
- Forum: Video Display Processor
- Topic: DMA memory to VRAM
- Replies: 18
- Views: 21868
Also you could extend the VBlank, for example, using the h-int on line 192 (or maybe less), disable the display and make the DMA in the hint, and then re-enable the display before leaving the hint, rather making the DMA during Vint. Mask of Destiny: the number of bytes per scanline is 204 (instead o...
- Tue Jan 13, 2015 9:00 pm
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 215987
I have been "investigating" a bit of SMK and F-zero games of Snes, and these are some things I've seen: SMK has 7 kart racers (8 counting the player), there is a maximum of 16 objects (for example in the first circuit, pipes) around the circuit, not including objects thrown by the players (like bana...
- Tue Jan 06, 2015 6:01 am
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 215987
Make a Super Mario Kart in Genesis will be the same as doing a "Super Sonic Kart", since there is no "source" of SMK, although it is possible to extract musics and sound effects, but still have to do the movements, AI , gameplay, etc. For sprites and backgrounds no problems, because you can get many...