Search found 141 matches

by gasega68k
Tue Jul 14, 2015 4:02 am
Forum: SGDK
Topic: New XGM driver !
Replies: 67
Views: 44985

I will check that, maybe the VGM export version is not supported. What is the input of SMPSPlay ? i guess it uses SMPS driver music format right ? where you can find that type of rip ? Also about the sample quality, XGM force to resample to 14 Khz (as the driver play at fixed 14 Khz rate) so if the...
by gasega68k
Thu Jul 09, 2015 10:11 pm
Forum: SGDK
Topic: New XGM driver !
Replies: 67
Views: 44985

Edit by Stef: Sorry gasega68k, i used the 'edit' button instead of 'reply' (as i am moderator in this section) and so lost a part of your original message ! I forgot to mention that when I used SMPSplay to log VGM, and then I used xgmtool to optimize the resulting VGM had no samples (I use winamp t...
by gasega68k
Tue Jul 07, 2015 5:15 am
Forum: SGDK
Topic: New XGM driver !
Replies: 67
Views: 44985

Stef: I've been having some problems in converting some files from "VGM" to "XGM" I downloaded several VGM files (from project2612.org) of Sonic 3 and Sonic 3D Blast, and wanted to use them in the "sonic kart" but when I try to convert them to XGM format with xgmtool, it displays many "warnings" lik...
by gasega68k
Sat Jun 06, 2015 1:44 am
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 215987

Hello everyone, here is a new update of G-zero. :) I made a new map, with new graphics, it has nothing to do with the original F-Zero, maybe just a little in the backgrounds, which is a mix of two F-zero backgrounds of SNES and GBA. I added music (made by Raijin) thanks to Stef XGM driver, I've also...
by gasega68k
Thu May 28, 2015 9:38 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469440

I think I found why this happens. The previous videos I've done (which can be seen in 240p in Chrome) are 320 x 240 and these last two videos are 320 x 224.
by gasega68k
Thu May 28, 2015 8:16 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469440

Well, it seems that only happens with Google Chrome, I tested with Internet Explorer and I can choose 240p and 144p. :?
by gasega68k
Wed May 27, 2015 11:39 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469440

buricco wrote:I do see 240 on my end...
You can choose between 144p and 240p? I can only choose 144p. :?
by gasega68k
Wed May 27, 2015 10:14 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469440

Hi all, I did 2 new videos of Wolf3D, showing a bit of all levels of the episodes 2 and 3.

Episode 2:
https://www.youtube.com/watch?v=B_zfhrUP6BM

Episode 3:
https://www.youtube.com/watch?v=0NqjQf-xr-g


For some reason youtube reduced the quality of the videos to 144p! :x
by gasega68k
Sun Apr 12, 2015 5:35 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469440

Mixail wrote:gasega68k, How progress?
Well, I've already made great progress in this, as I have all levels, only missing 3 enemies (the 3 bosses of the last 3 episodes) and left to do the music for 2 episodes (about 10). :)
by gasega68k
Thu Mar 12, 2015 9:24 pm
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 215987

It requires 16bit 64 KB SRAM where almost flashcart (except Mega Everdrive) use 8bit 64 KB SRAM. Actually I have Mega Everdrive. I believe that only some versions of MED work correctly, I think it's the first version of MED, I do not remember exactly, but I think Chilly Willy said that in the Sega-...
by gasega68k
Thu Mar 05, 2015 9:40 pm
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 215987

Hello, this is the first version of "G-Zero", although it is still a very preliminary demo, lacks many things (like music) and the collision is still very simple. It is a bit more optimized, even though I'll optimize it a bit more and also want to increase slightly the size of the "render", and also...
by gasega68k
Fri Feb 06, 2015 8:49 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 469440

Another small update of Wolf3D. :) This version is more than anything to fix a bug and change a little the color palette for the walls/sprites (actually changed a single color). The bug was that if you pressed the Fire button at the same time with any other button, it will not shoot. It is now fixed...
by gasega68k
Wed Jan 14, 2015 5:39 am
Forum: Video Display Processor
Topic: DMA memory to VRAM
Replies: 18
Views: 21868

Also you could extend the VBlank, for example, using the h-int on line 192 (or maybe less), disable the display and make the DMA in the hint, and then re-enable the display before leaving the hint, rather making the DMA during Vint. Mask of Destiny: the number of bytes per scanline is 204 (instead o...
by gasega68k
Tue Jan 13, 2015 9:00 pm
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 215987

I have been "investigating" a bit of SMK and F-zero games of Snes, and these are some things I've seen: SMK has 7 kart racers (8 counting the player), there is a maximum of 16 objects (for example in the first circuit, pipes) around the circuit, not including objects thrown by the players (like bana...
by gasega68k
Tue Jan 06, 2015 6:01 am
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 215987

Make a Super Mario Kart in Genesis will be the same as doing a "Super Sonic Kart", since there is no "source" of SMK, although it is possible to extract musics and sound effects, but still have to do the movements, AI , gameplay, etc. For sprites and backgrounds no problems, because you can get many...