Search found 70 matches
- Sat Aug 18, 2007 1:49 am
- Forum: Tools
- Topic: No "where is TFM last version ?" post please
- Replies: 6
- Views: 29715
- Sat Aug 18, 2007 1:48 am
- Forum: Megadrive/Genesis
- Topic: Sega2.doc Scans now in PDF
- Replies: 3
- Views: 8447
- Fri Aug 17, 2007 2:12 am
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 344733
- Wed Aug 08, 2007 11:03 pm
- Forum: Super 32X
- Topic: A question...
- Replies: 2
- Views: 5350
A question...
I'm planning a game system based around 2D polygon graphics (think Another World, ) and I'm just wondering - I have the information needed to figure out how to write a polygon-drawing routine, but I'm afraid, given my limited experience, that I'd come up with something horribly slow, and I was wonde...
- Sat Aug 04, 2007 1:04 am
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 344733
As far as music goes, here is another Beatles cover. I borrowed some instruments from the instrument packs people have uploaded, though.
- Fri Aug 03, 2007 1:22 am
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 344733
About instruments, Wikipedia claims that the OPM/OPN chips (of which the YM2612 is one) use the same method of synthesis as Yamaha's DX pianos, and further claims that the patches are compatible between the YM2612 and the DX-100 piano - perhaps we could rip and convert any available DX-100 patches f...
- Wed Jul 18, 2007 6:09 pm
- Forum: Super 32X
- Topic: 32X strengths
- Replies: 42
- Views: 51875
- Tue Jul 17, 2007 3:03 pm
- Forum: Super 32X
- Topic: 32X strengths
- Replies: 42
- Views: 51875
- Mon Jul 16, 2007 11:59 pm
- Forum: Super 32X
- Topic: 32X strengths
- Replies: 42
- Views: 51875
Oh, it's absolutely possible, I'm just saying that I'm glad they didn't, given how they did on the SNES port. As far as ports vs. original content, I see your point, but ports are great as a programming excercise because the game's already done, and your task is just to understand enough about how t...
- Mon Jul 16, 2007 10:49 pm
- Forum: Super 32X
- Topic: 32X strengths
- Replies: 42
- Views: 51875
It's quite sad that nobody ported wolf to md or even segacd, as mentioned by MOD, yet... Yeah...on the other hand, though, looking at how the SNES Wolfenstein came out, I'm glad they didn't. Although the censorship wouldn't have been a problem like on the SNES, the port itself was pretty poor (and ...
- Mon Jul 16, 2007 2:47 pm
- Forum: Super 32X
- Topic: 32X strengths
- Replies: 42
- Views: 51875
So it does, but given that the original runs on a 25MHz 386, I can't imagine that this is because the 32X can't handle full resolution. I mean, we already know that the port was shoddy, and I expect that the column-doubling and reduced screen size (ugh, I hate the reduced screen size) are the fault ...
- Mon Jul 16, 2007 1:44 pm
- Forum: Super 32X
- Topic: 32X strengths
- Replies: 42
- Views: 51875
Hmm, I always thought it was. Anyway, yeah, I was suggesting 32X CD for storage reasons rather than extra processing power - while I'm impressed with what they managed to squeeze into 3MB, you really just can't pull off a decent port of a 10MB game on a system with a maximum 4MB cartridge space (hec...
- Sat Jul 14, 2007 8:39 pm
- Forum: Super 32X
- Topic: 32X strengths
- Replies: 42
- Views: 51875
I just looked up a YouTube clip; wow, that is good. I suppose if you were doing it on SCD you could use the Redbook capability and the 3DO soundtrack, but I'd definitely include support for synth or wavetable MIDI (after all, half the point of an SCD version would be for other DOOM engine games and ...
- Sat Jul 14, 2007 8:07 pm
- Forum: Super 32X
- Topic: 32X strengths
- Replies: 42
- Views: 51875
Yeah, but if you were going to do it on SCD anyway, it'd make sense to just use the sample playback chip instead of having to do manual writes. On the other hand, you could have the Z80 do sound effects with the 32X PWM and use the 8 SCD channels for wavetable music, getting something closer to SNES...
- Sat Jul 14, 2007 4:37 pm
- Forum: Super 32X
- Topic: 32X strengths
- Replies: 42
- Views: 51875
DOOM isn't a 100% basic raycaster like Wolfenstein, no, but raycasting is still the bulk of the rendering. Anyway, I'm not surprised to find that it's poorly done. I guess the sound processing is a valid point, but if one were to do a 32X CD port, one could offload the sound onto the CD 68K (which ...