Search found 710 matches
- Sun Sep 01, 2019 12:13 am
- Forum: Megadrive/Genesis
- Topic: Megadrive was always the answer
- Replies: 22
- Views: 35312
Re: Megadrive was always the answer
That's crazy and awesome
- Tue Aug 27, 2019 7:21 pm
- Forum: Megadrive/Genesis
- Topic: Sega Tech Docs archive
- Replies: 26
- Views: 374376
Re: Sega Tech Docs archive
Amazing!
- Fri Feb 08, 2019 10:09 pm
- Forum: Blabla
- Topic: 68000 Arcade systems programming
- Replies: 14
- Views: 21018
Re: 68000 Arcade systems programming
Here's an SDK used to build games on the original Outrun hardware.
http://www.aaldert.com/outrun/sdk.html
http://www.aaldert.com/outrun/sdk.html
- Sat Dec 15, 2018 8:02 pm
- Forum: Tools
- Topic: DefleMask Convert Tool
- Replies: 5
- Views: 9825
Re: DefleMask Convert Tool
Well, that's pretty gosh darned amazing. Good job!
- Thu Dec 21, 2017 3:02 pm
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 33107
Re: Propeller - An Example SGDK-Based Game Engine
Hi,
I updated the links.
thanks,
djcc
I updated the links.
thanks,
djcc
- Thu Dec 21, 2017 3:01 pm
- Forum: Demos
- Topic: Violence Pingouin + Source
- Replies: 9
- Views: 13070
Re: Violence Pingouin + Source
Hi,
I updated the links.
thanks,
djcc
I updated the links.
thanks,
djcc
- Thu Dec 21, 2017 2:59 pm
- Forum: Demos
- Topic: Pingouin Rose + Source
- Replies: 5
- Views: 9387
Re: Pingouin Rose + Source
Hi,
I updated the dropbox links.
thanks,
djcc
I updated the dropbox links.
thanks,
djcc
- Thu Dec 21, 2017 2:55 pm
- Forum: Demos
- Topic: Pingouin Bleu + Source
- Replies: 15
- Views: 19733
Re: Pingouin Bleu + Source
Hi,
I've updated the links.
djcc
I've updated the links.
djcc
- Mon Jun 19, 2017 8:51 pm
- Forum: Tools
- Topic: How to do pixelart? Any tool???
- Replies: 7
- Views: 12644
Re: How to do pixelart? Any tool???
I use GraphicsGale and wrote a converter to animation structures in C. I start off with a set of colors or palettes and work from there.
- Mon May 01, 2017 2:39 am
- Forum: SGDK
- Topic: A question about calculating visibilty
- Replies: 12
- Views: 8026
Re: A question about calculating visibilty
Thanks DJ, How are you determining when to update them? * Are you checking each frame whether they are visible and therefore whether they need to be updated? * Are you checking only if the camera has moved (but still for each move)? * Or are you using some other method to cull the list of checks to...
- Sun Apr 30, 2017 11:54 am
- Forum: SGDK
- Topic: A question about calculating visibilty
- Replies: 12
- Views: 8026
Re: A question about calculating visibilty
Sounds like a good start. Because you can go back and forth, when preparing to spawn an object you'll have to add an extra check to see that the object doesn't exist already. Goplanes had just a few enemies in a level, so I just kept them in memory and only updating them if the were close enough to ...
- Thu Apr 27, 2017 11:38 pm
- Forum: SGDK
- Topic: pause a sprite?
- Replies: 2
- Views: 3398
Re: pause a sprite?
give the animation a loop variable. 1 means loop and 0 means don't loop. When you're incrementing the frame index, add a check: if it reaches the last frame and the loop variable is 0, then don't increment. It'll stay at the last frame.
- Mon Apr 17, 2017 12:06 am
- Forum: Announcement
- Topic: Future of SpritesMind
- Replies: 38
- Views: 50334
Re: Future of SpritesMind
It's not the fact that it was closed for a week. It's the reason why it was closed that got everyone concerned.KanedaFr wrote: 7th
SM no longer trustable because it was closed 1 week in +10years
?! !?
(sorry, I had to say it...)
- Sun Apr 09, 2017 3:52 pm
- Forum: Announcement
- Topic: Future of SpritesMind
- Replies: 38
- Views: 50334
Re: Future of SpritesMind
I think it's clear that people are concerned about the stability of the forum. It's a fantastic resource that nobody wants gone. It's where I learned to do Genny dev. But if it goes down because of heightened emotions between users then it significantly erodes the other members' trust. You need mode...
- Sat Feb 11, 2017 2:42 am
- Forum: Megadrive/Genesis
- Topic: Please help decide on projection
- Replies: 12
- Views: 9860
Re: Please help decide on projection
what kind of game?