Search found 97 matches

by Ti_
Thu Jun 06, 2013 7:37 am
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 175234

Ok I added all the features that were suggested by r57shell and about the tilemap not saving palette glitch I think you may be running an old binary I updated the windows binary please redownload https://github.com/ComputerNerd/Retro-Graphics-Toolkit/blob/master/RetroGraphicsToolkit.exe.7z Okay, pa...
by Ti_
Wed Jun 05, 2013 6:54 am
Forum: Demos
Topic: GEMS Jukebox
Replies: 42
Views: 26536

r57shell wrote:Turned off all to previous version and turned on controls.
http://elektropage.ru/r57shell/Player.bin

I don't have any guess...

Now it's fixed.
And where was error that non emulated ? :?:
by Ti_
Wed Jun 05, 2013 6:52 am
Forum: Demos
Topic: GEMS Jukebox
Replies: 42
Views: 26536

HardWareMan wrote: Ладно?
Okay :)
by Ti_
Wed Jun 05, 2013 6:39 am
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 175234

Such user unfriendly tool. It took me half of hour to make sense how to import bitmap. And one more half of hour, to realise possibilities. I don't want to discuss about current version of program. I just want to say, how I imagine good retrographic tool. 1) Any size of palette. for example, may be...
by Ti_
Wed Jun 05, 2013 6:35 am
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 175234

Good news I fixed the tilemap glitch and have added the feature to manully define palette previously it would just automaticlly pick a row based on hue but now it will ask you if you want the palette rows to be picked automaticlly or not. UUhh. I don't understand. First I open pal, after image. Aft...
by Ti_
Tue Jun 04, 2013 9:19 pm
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 175234

I got 4 rows, with other image. But, pals in tilemap still not saved. Also how can I see, how much different colors generated? I can't save as png, will you add this option? As I understand you algorithm without any 'loses', so it doesn't make many colors, but in some cases it better than 16... You ...
by Ti_
Tue Jun 04, 2013 8:46 pm
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 175234

Tested: only 2 palletes generated, not 4. Wrong colors on image.
Palettes not saved to tilemap.

In 16-colors mode, it provides different picture, than previous version of retrogfx. If you have changed algorithm, why u not kept old, or it's a bug too.
by Ti_
Tue Jun 04, 2013 8:16 pm
Forum: Demos
Topic: GEMS Jukebox
Replies: 42
Views: 26536

Ahaha... My first version of rome which was posted here, works even on Exodus. With little bug at bottom of screen. Эмули безнадежны. Есть такой прикол: У меня была в хаке ga3 была ошибка анимация читалась из 2-ого метра, ясен пень эмули выдывали нули или фф что флаг конца анимации. А у тех, кто на...
by Ti_
Tue Jun 04, 2013 8:06 pm
Forum: Demos
Topic: GEMS Jukebox
Replies: 42
Views: 26536

Main problem is that this ROM done almost from BLANK. But when you do hacks: mostly all work with hardware already writed with developers of the game. Попробуй tst.w (word_0_C00004).l добавь сразу после инита, во многих ромах есть. Кстати ещё можно добавить ожидание дма там же, что связано с тем чт...
by Ti_
Tue Jun 04, 2013 7:15 pm
Forum: Demos
Topic: GEMS Jukebox
Replies: 42
Views: 26536

Turned off z80 RAM read again. Modified move.l, to use move.w. I see, that I don't understand DMA, particularly from RAM. Maybe problem with someone else? example: RRRHack AFAIK works ok on flash cartridges without 'special' requirements for dma and other shit like bus captures into joysticks. P.S....
by Ti_
Sun Jun 02, 2013 11:38 am
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 175234

sega16 wrote:Just to let you guys know I added support for automatic 4 row palette generation and more awesome features
Cool. :) I want to see it. Will you release win32 version?
by Ti_
Sun Apr 07, 2013 2:32 pm
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 175234

sega16 wrote:Ti_ I fixed the open tiles glitch but no new windows binary yet. I am going to set up gentoo to build the windows binary instead of me having to reboot into windows (Mingw is for GNU/Linux too not just windows).
Will be updated version for WIN? or can you explain how to compile it.
by Ti_
Fri Mar 08, 2013 7:37 am
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 175234

Okay. Still one problem exists cant open tiles "file cannot be loaded". (but can save tiles) As I see option 4 rows palette is not work yet. But if load palette manually, and then press dither, and Image [s]will use four palettes.[/s] Ohh.. no can't use; it happens just because I loaded map that alr...
by Ti_
Thu Mar 07, 2013 10:21 am
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 175234

Windows version wants libgcc_s_dw2-1.dll and libstdc++-6.dll. I have dowload them but it still doesn't work, crashes at start. I've tried two different versions of .dll. ... I've found working dlls.. but program still not work. It opens pal and map, but can open tiles. msg: File cannot be loaded. If...
by Ti_
Sat Jan 19, 2013 1:32 pm
Forum: Tools
Topic: mega-happy-sprite now has load bmp support
Replies: 34
Views: 21770

Stef wrote: Does that actually exists ???
I know only one.
"Image to Sega"
It's doesn't clear 3bits, but use other simple method.