Search found 97 matches
- Thu Jun 06, 2013 7:37 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 175234
Ok I added all the features that were suggested by r57shell and about the tilemap not saving palette glitch I think you may be running an old binary I updated the windows binary please redownload https://github.com/ComputerNerd/Retro-Graphics-Toolkit/blob/master/RetroGraphicsToolkit.exe.7z Okay, pa...
- Wed Jun 05, 2013 6:54 am
- Forum: Demos
- Topic: GEMS Jukebox
- Replies: 42
- Views: 26536
And where was error that non emulated ?r57shell wrote:Turned off all to previous version and turned on controls.
http://elektropage.ru/r57shell/Player.bin
I don't have any guess...
Now it's fixed.
- Wed Jun 05, 2013 6:52 am
- Forum: Demos
- Topic: GEMS Jukebox
- Replies: 42
- Views: 26536
- Wed Jun 05, 2013 6:39 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 175234
Such user unfriendly tool. It took me half of hour to make sense how to import bitmap. And one more half of hour, to realise possibilities. I don't want to discuss about current version of program. I just want to say, how I imagine good retrographic tool. 1) Any size of palette. for example, may be...
- Wed Jun 05, 2013 6:35 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 175234
Good news I fixed the tilemap glitch and have added the feature to manully define palette previously it would just automaticlly pick a row based on hue but now it will ask you if you want the palette rows to be picked automaticlly or not. UUhh. I don't understand. First I open pal, after image. Aft...
- Tue Jun 04, 2013 9:19 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 175234
I got 4 rows, with other image. But, pals in tilemap still not saved. Also how can I see, how much different colors generated? I can't save as png, will you add this option? As I understand you algorithm without any 'loses', so it doesn't make many colors, but in some cases it better than 16... You ...
- Tue Jun 04, 2013 8:46 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 175234
- Tue Jun 04, 2013 8:16 pm
- Forum: Demos
- Topic: GEMS Jukebox
- Replies: 42
- Views: 26536
Ahaha... My first version of rome which was posted here, works even on Exodus. With little bug at bottom of screen. Эмули безнадежны. Есть такой прикол: У меня была в хаке ga3 была ошибка анимация читалась из 2-ого метра, ясен пень эмули выдывали нули или фф что флаг конца анимации. А у тех, кто на...
- Tue Jun 04, 2013 8:06 pm
- Forum: Demos
- Topic: GEMS Jukebox
- Replies: 42
- Views: 26536
Main problem is that this ROM done almost from BLANK. But when you do hacks: mostly all work with hardware already writed with developers of the game. Попробуй tst.w (word_0_C00004).l добавь сразу после инита, во многих ромах есть. Кстати ещё можно добавить ожидание дма там же, что связано с тем чт...
- Tue Jun 04, 2013 7:15 pm
- Forum: Demos
- Topic: GEMS Jukebox
- Replies: 42
- Views: 26536
Turned off z80 RAM read again. Modified move.l, to use move.w. I see, that I don't understand DMA, particularly from RAM. Maybe problem with someone else? example: RRRHack AFAIK works ok on flash cartridges without 'special' requirements for dma and other shit like bus captures into joysticks. P.S....
- Sun Jun 02, 2013 11:38 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 175234
- Sun Apr 07, 2013 2:32 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 175234
- Fri Mar 08, 2013 7:37 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 175234
Okay. Still one problem exists cant open tiles "file cannot be loaded". (but can save tiles) As I see option 4 rows palette is not work yet. But if load palette manually, and then press dither, and Image [s]will use four palettes.[/s] Ohh.. no can't use; it happens just because I loaded map that alr...
- Thu Mar 07, 2013 10:21 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 175234
Windows version wants libgcc_s_dw2-1.dll and libstdc++-6.dll. I have dowload them but it still doesn't work, crashes at start. I've tried two different versions of .dll. ... I've found working dlls.. but program still not work. It opens pal and map, but can open tiles. msg: File cannot be loaded. If...
- Sat Jan 19, 2013 1:32 pm
- Forum: Tools
- Topic: mega-happy-sprite now has load bmp support
- Replies: 34
- Views: 21770
I know only one.Stef wrote: Does that actually exists ???
"Image to Sega"
It's doesn't clear 3bits, but use other simple method.