Search found 323 matches

by Fonzie
Fri Dec 22, 2006 6:08 pm
Forum: Demos
Topic: Genesis Wars Release
Replies: 20
Views: 22954

Man, like other fans, i've been waiting for a release since the early stages :D Good job :) I like the way you did fading when moving the sprites and how menues are done :D I wish you finished the fight scene , looks promizing with mirrored background :) Also, i'm pretty sure that coding an AI is a ...
by Fonzie
Thu Dec 21, 2006 12:29 pm
Forum: Hardware
Topic: Flash cart
Replies: 6
Views: 5908

How good they are? I think they are very good. As i said, MDPRO software is a bit doggy... Exept that, if you have EPP, it will be perfect product. Megacart flash 2MB in 20seconds from computer and less than 1 minutes from megacd. Tototek's 64M flash a bit slower... maybe 30seconds for 2MB? :) If yo...
by Fonzie
Wed Dec 20, 2006 4:46 pm
Forum: Megadrive/Genesis
Topic: about compile error
Replies: 10
Views: 9890

Mine is :D
path c:\xgcc\bin;
by Fonzie
Tue Dec 19, 2006 8:50 pm
Forum: Hardware
Topic: Flash cart
Replies: 6
Views: 5908

Hi, "I'm thinking about the 32MB one with case (I'm not interested in the 32X, so I just need the regular edition). A few questions: " Fine, its a good and cheap product (i have the mdpro64 and works good). However, beware, be sure to have a EPP printer port... Also the flashing software is a bit do...
by Fonzie
Tue Dec 19, 2006 5:12 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99583

i mean, they render the thing in RAM (or directly in VRAM), just increasing the write adress per 0x4 after each byte write (to ram or vram)... In the case they work into ram, they just DMA the whole stuff to vram with régular word method.
by Fonzie
Tue Dec 19, 2006 2:14 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99583

If you render your 3D or scalling by software and per horizontal line, no need DMA fill, just use my method (you'll get 90° reversed picture) to render at fullspeed without making a mad BMP2Tiles calculus... that is the trick. I just looked at duke nukem and it do exactly same thing as I explained ...
by Fonzie
Tue Dec 19, 2006 11:41 am
Forum: Sound
Topic: I made a discovery...
Replies: 32
Views: 27575

Interesting note :)

Maybe you can replace your loop with other computing stuff (like mixing two samples or doing a loud/quiet filter) :D
Nice to hear that your code can go up to 96khz :)
by Fonzie
Thu Dec 14, 2006 4:39 pm
Forum: Megadrive/Genesis
Topic: Original documentation from Sega
Replies: 3
Views: 5100

Basicaly, the document you are seaching for are just nearly same (in shape and content) as sega2.doc you have :)

I think sega2.doc (genesis tech overview) is just fine to write a megadrive game :D
by Fonzie
Tue Dec 12, 2006 8:04 pm
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 553216

"Surprised that all of the companies had their own separate, individually-coded-from-the-ground-up software for making music and graphics. " there were two (at least) music drivers sold by sega... GEMS and TTS something.... Both had some tools comming with (mac tools)... Nobody never leaked those to...
by Fonzie
Mon Dec 11, 2006 10:20 pm
Forum: Mega/SegaCD
Topic: Megacd Backup ram data
Replies: 0
Views: 10354

Megacd Backup ram data

Hi, I wanted (some times ago, mainly for my megacart bios) to read myself the content of a .brm file... You know, getting the saves names and size off raw data. :arrow: What i've already noted is: -End of backup ram is always written SEGA_CD_ROM????? RAM_CARTRIDGE___ However, i also saw : SEGA_EC_RO...
by Fonzie
Sun Dec 10, 2006 1:44 pm
Forum: Announcement
Topic: Forum is now open to public
Replies: 49
Views: 88936

:D Heyhey :D Can't wait to see your new baby, Edge! Maybe we should rename this topic in "presentations" I think its a missing thing in this board :) "Does anyone know how to correctly use DMA on the Sega CD? I was told it had something to do with adjusting the source (or destination) address." Ther...
by Fonzie
Fri Dec 08, 2006 1:42 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99583

If you render your 3D or scalling by software and per horizontal line, no need DMA fill, just use my method (you'll get 90° reversed picture) to render at fullspeed without making a mad BMP2Tiles calculus... that is the trick.
by Fonzie
Thu Dec 07, 2006 6:19 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99583

Well, i have a trick to render vertical lines (half horizontal rez only) at full speed... Just put your tiles like that (for a display size of 4 tiles height) 0 4 8 12 1 5 9 .... 2 6 10 3 7 11 Then, just render your pixels as Bytes and increase the adress per 4 after each write, and DMA all to vram ...
by Fonzie
Wed Dec 06, 2006 4:26 pm
Forum: Super 32X
Topic: Any way to run 32X VDP without hurting MD mapping?
Replies: 7
Views: 10115

So, even if the sh2 started to run code, if i disable 32x, sh2 will stop?
So bad ...
by Fonzie
Wed Dec 06, 2006 11:31 am
Forum: Video Display Processor
Topic: Is DMA useful ?
Replies: 30
Views: 29470

Hi,
Thx for the comment.

If genesis did not have DMA, most impressive games wouldn't have existed...
It is great feature... Not very very fast, but helps a lot...