Search found 323 matches
- Mon Jan 08, 2007 8:58 pm
- Forum: Collaboration
- Topic: Megadrive multipart demo
- Replies: 27
- Views: 34392
Yo TMEE. If your demo is just VBL timed, you should rather use VDP's Vflag... For that just wait for Vdrawing and loop until Vnothing happen :) I was using VBL to increment a counter before, but then i found more handy to go for Vflag watching, it is so more stable. As for the 256KB extend... well.....
- Sat Jan 06, 2007 10:52 am
- Forum: Collaboration
- Topic: Megadrive multipart demo
- Replies: 27
- Views: 34392
Do you want an oldskool-style demo where you merely go from one part to the other in a predetermined order Yeah, i think it could be good... i mean, one impressive screen per demo only... need to be rythmed by the same sound track i think... Like you, i wont use interupts (i was too shocked by sega...
- Fri Jan 05, 2007 10:43 pm
- Forum: Collaboration
- Topic: Megadrive multipart demo
- Replies: 27
- Views: 34392
"Emus support sram at addresses $200000 to $3FFFFFF, but only if you have written 1 to a reg in MD"... I see, long time ago, i tried to create a sram of 1MB and it failed... 16KB worked, so :) "music?" You want to code the music part sergeeo? I'll enter too. It will be hard to make my plan fit in 25...
- Fri Jan 05, 2007 7:22 am
- Forum: Collaboration
- Topic: Megadrive multipart demo
- Replies: 27
- Views: 34392
Yeah, nice idea... It would require to leave the 4 first word as rom (to have the power on /reset vector running from rom). However, i checked, emulators don't support so big SRAM... Or maybe i did something wrong. As for basicegazorg and sgcc, maybe padding the rom header to the correct rom locatio...
- Thu Jan 04, 2007 12:43 pm
- Forum: Collaboration
- Topic: Megadrive multipart demo
- Replies: 27
- Views: 34392
Pascal> yeah, good thema idea.. It must be a demo rom :) I mean, everybody do a little screen with impressive things and we put all together :). "Great idea, but I didn't quite understand how you put all the demos together and switch between them. " For exemple, if each demo have a limit of 256KB, w...
- Thu Jan 04, 2007 10:49 am
- Forum: Collaboration
- Topic: Megadrive multipart demo
- Replies: 27
- Views: 34392
Megadrive multipart demo
Hi, We started this topic long time ago at Devega board. Like many others, I found the idea of the demo very interesting :) However! I think we should use a rom header ( :arrow: that hold the music engine & track) of, lets say 256KB. :arrow: This rom header can reroot hint and vint using vectors in ...
- Thu Jan 04, 2007 10:37 am
- Forum: Announcement
- Topic: Happy New Year !
- Replies: 11
- Views: 14987
- Thu Jan 04, 2007 12:50 am
- Forum: Megadrive/Genesis
- Topic: How to display DEC numbers ???
- Replies: 7
- Views: 7424
I myself just display the hexa :) héhé :D it is easier funnier and super faster if it applies to your game concept though ;) I have two tricks: the first one is while counting -> i do one variable per digit : digit1 digit10 digit100 digit1000 then i do digit1++; if(digit1>9){digit1=0;digit10++;if(di...
- Wed Jan 03, 2007 2:47 pm
- Forum: Announcement
- Topic: Happy New Year !
- Replies: 11
- Views: 14987
- Wed Jan 03, 2007 1:41 pm
- Forum: Announcement
- Topic: Happy New Year !
- Replies: 11
- Views: 14987
- Wed Jan 03, 2007 1:39 pm
- Forum: Announcement
- Topic: compo #PDRC 3.666
- Replies: 5
- Views: 10764
- Tue Jan 02, 2007 11:05 am
- Forum: Video Display Processor
- Topic: 512 colors demo
- Replies: 21
- Views: 18932
Yo, Usualy, any write to CRAM during retrace create a glitch (a pixel of the background color) on the TV... Using DMA really remove all glitches? I thought about making a tool/engine that reload two colors each line with precise values according to a specialy designed background... For a fight game,...
- Tue Jan 02, 2007 10:49 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99586
- Mon Jan 01, 2007 8:01 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99586
Ho, 90° method works with bytes if you work into RAM and then RAM>VRAM using simple DMA. Stef, I thought a lot about what you said to me "big bit shifting takes lot of 68K cycles", so i investigated and found : One 8 bit shift is slower than 2bytes writting (68K reg to ram). Bah, it just increased b...
- Sat Dec 30, 2006 8:22 am
- Forum: Mega/SegaCD
- Topic: Megacart, the ultimate cartridge for our MegaCD/SegaCD
- Replies: 10
- Views: 13155