Search found 3131 matches

by Stef
Sat Nov 24, 2007 11:37 am
Forum: Sound
Topic: PSG sound effects converter and player
Replies: 13
Views: 12009

It might depend of the peoples and their programming backgrounds... Because, me too, I have crazy problem with windows C++. But I have no problem at all making actionscript stuff (which can be kinda object based), strange ^^. To be honest I rejected C++ during a long time. Because C has no limit, y...
by Stef
Fri Nov 23, 2007 6:00 pm
Forum: Sound
Topic: PSG sound effects converter and player
Replies: 13
Views: 12009

It might depend of the peoples and their programming backgrounds... Because, me too, I have crazy problem with windows C++. But I have no problem at all making actionscript stuff (which can be kinda object based), strange ^^. To be honest I rejected C++ during a long time. Because C has no limit, y...
by Stef
Fri Nov 23, 2007 5:55 pm
Forum: Mega/SegaCD
Topic: 3d software rendering on megacd
Replies: 20
Views: 24691

I think you almost gave the nice advantage of the sega CD hardware.
It's true that all these features can speed up 3D rendering a lot !
You forgot something by the way : the font data converter.
It's a sort of 1 bit to 4 bits color converter.
You can use it for fast mask or font decompression :)
by Stef
Fri Nov 23, 2007 5:48 pm
Forum: Sound
Topic: PSG sound effects converter and player
Replies: 13
Views: 12009

C (not ++) is easy, it's possible to learn it for few days, if you already know other high-level languages like BASIC; ASM knowledge will be useful too. You can start with one of tutorials in Net (I can't recommend any because I learned that many years ago with one bad-written book), and I can answ...
by Stef
Wed Nov 14, 2007 9:13 pm
Forum: Blabla
Topic: Happy birthday to me !!!
Replies: 12
Views: 10834

Happy birthday :)

Here's a dreamcast cake :

Image

A bit ugly isn't it ?
by Stef
Tue Oct 30, 2007 8:05 pm
Forum: Blabla
Topic: Abandonware Revues.
Replies: 3
Views: 11909

Re: Abandonware Revues.

MG wrote:Yop !

Here, we can found lot of olds magazines from SEGA MD games and lot of things.

Unfortunatly, these magazines are in french :oops:

Sorry for people who can't read this.

A+
wahoooo !
thanks a tons, i was searching for that type of site from a long time :)
by Stef
Sat Oct 27, 2007 8:18 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1189631

I take the liberty to mod this post as an annoucement, so it will be easier to find it and new users will see it too... do you think I must move it on "Tools"? Good idea ;) I always go in the "Tools" section when i'm searching for this topic, i think it's definitly where we should find it (i know, ...
by Stef
Thu Oct 25, 2007 9:30 pm
Forum: Blabla
Topic: SEGA Logos.
Replies: 2
Views: 5161

Re: SEGA Logos.

Very nice video. A must have for all sega fan ;)
by Stef
Fri Oct 19, 2007 5:13 pm
Forum: Megadrive/Genesis
Topic: Compilator warning
Replies: 12
Views: 10474

...it's -Wall ... :oops: I switched to StefDevKit's GCC. After a fight with asm file and a bug in the .ld file, I finally produce my binary...which lose 20k (on 64k)!! ok, I vote, XGCC is now history!!! :) hop, jump to Eclipse configuration...next week Seems a lot of guys has trouble with the .LD f...
by Stef
Thu Oct 18, 2007 9:21 pm
Forum: Megadrive/Genesis
Topic: Random numbers generation
Replies: 20
Views: 17471

On real hardware, taking the V or H counter value before any synchronisation operation (as waiting for V int) is ok to get a random number generator as the V/H counter never starts at the same value. Emulator doesn't care about that feature so it just doesn't work on them... But still the best "rand...
by Stef
Sun Oct 14, 2007 9:42 am
Forum: Hardware
Topic: Sega Megadrive with build in sequencer
Replies: 8
Views: 8810

elan wrote:That VJart is like LOGO language with abstract aspects...I like that pictures.Nice computer art...

Image
Seems to be a complex way to get to that image...
by Stef
Sat Oct 13, 2007 9:56 pm
Forum: Hardware
Topic: Sega Megadrive with build in sequencer
Replies: 8
Views: 8810

Can someone explain me the goal of this "art" mod ?
by Stef
Wed Oct 10, 2007 8:54 pm
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 553136

I recently made some testing about this YM2612 "bug" and discovered the following (I'm probably not the first one discovering this but I hope we could finally managed to understand how the "bug" really work): 1/ every game producing this noisy sound on emulators seem to use the same sound engine: G...
by Stef
Mon Oct 08, 2007 9:46 pm
Forum: Sound
Topic: YM2612 instrument formats...
Replies: 8
Views: 8366

Thanks !!! I didn't know that bit 3 disables/enables SSG-EG... Well, SSG-EG works on YM2612 to some extent, so if some waveforms won't work, others do or if they work differently, they still can be used in the instrument... I'll do some deeper investigation once my Z80 MSE starts to output FM. SSG-...
by Stef
Wed Sep 26, 2007 8:03 pm
Forum: Blabla
Topic: Your relations with CPUs in assembly level
Replies: 7
Views: 8480

I replied ARM, because it only CPU in this list which I likes much. Though I wrote code for all these CPU's except SH (mostly for 8080/Z80/x86). I learned M68K after ARM and some other RISC CPU's, so it not impressed me much, although it's good CPU, of course. Can't say anything bad about 8080 etc ...