Search found 3131 matches
- Sat Nov 24, 2007 11:37 am
- Forum: Sound
- Topic: PSG sound effects converter and player
- Replies: 13
- Views: 12009
It might depend of the peoples and their programming backgrounds... Because, me too, I have crazy problem with windows C++. But I have no problem at all making actionscript stuff (which can be kinda object based), strange ^^. To be honest I rejected C++ during a long time. Because C has no limit, y...
- Fri Nov 23, 2007 6:00 pm
- Forum: Sound
- Topic: PSG sound effects converter and player
- Replies: 13
- Views: 12009
It might depend of the peoples and their programming backgrounds... Because, me too, I have crazy problem with windows C++. But I have no problem at all making actionscript stuff (which can be kinda object based), strange ^^. To be honest I rejected C++ during a long time. Because C has no limit, y...
- Fri Nov 23, 2007 5:55 pm
- Forum: Mega/SegaCD
- Topic: 3d software rendering on megacd
- Replies: 20
- Views: 24691
- Fri Nov 23, 2007 5:48 pm
- Forum: Sound
- Topic: PSG sound effects converter and player
- Replies: 13
- Views: 12009
C (not ++) is easy, it's possible to learn it for few days, if you already know other high-level languages like BASIC; ASM knowledge will be useful too. You can start with one of tutorials in Net (I can't recommend any because I learned that many years ago with one bad-written book), and I can answ...
- Wed Nov 14, 2007 9:13 pm
- Forum: Blabla
- Topic: Happy birthday to me !!!
- Replies: 12
- Views: 10834
- Tue Oct 30, 2007 8:05 pm
- Forum: Blabla
- Topic: Abandonware Revues.
- Replies: 3
- Views: 11909
Re: Abandonware Revues.
wahoooo !MG wrote:Yop !
Here, we can found lot of olds magazines from SEGA MD games and lot of things.
Unfortunatly, these magazines are in french
Sorry for people who can't read this.
A+
thanks a tons, i was searching for that type of site from a long time
- Sat Oct 27, 2007 8:18 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1189631
I take the liberty to mod this post as an annoucement, so it will be easier to find it and new users will see it too... do you think I must move it on "Tools"? Good idea ;) I always go in the "Tools" section when i'm searching for this topic, i think it's definitly where we should find it (i know, ...
- Thu Oct 25, 2007 9:30 pm
- Forum: Blabla
- Topic: SEGA Logos.
- Replies: 2
- Views: 5161
Re: SEGA Logos.
Very nice video. A must have for all sega fanMG wrote:http://www.gametrailers.com/player/user ... 18329.html
Liste of these logos :
http://infinitecontinues.gametrailers.c ... &id=180042
éh éh, excellent
- Fri Oct 19, 2007 5:13 pm
- Forum: Megadrive/Genesis
- Topic: Compilator warning
- Replies: 12
- Views: 10474
...it's -Wall ... :oops: I switched to StefDevKit's GCC. After a fight with asm file and a bug in the .ld file, I finally produce my binary...which lose 20k (on 64k)!! ok, I vote, XGCC is now history!!! :) hop, jump to Eclipse configuration...next week Seems a lot of guys has trouble with the .LD f...
- Thu Oct 18, 2007 9:21 pm
- Forum: Megadrive/Genesis
- Topic: Random numbers generation
- Replies: 20
- Views: 17471
On real hardware, taking the V or H counter value before any synchronisation operation (as waiting for V int) is ok to get a random number generator as the V/H counter never starts at the same value. Emulator doesn't care about that feature so it just doesn't work on them... But still the best "rand...
- Sun Oct 14, 2007 9:42 am
- Forum: Hardware
- Topic: Sega Megadrive with build in sequencer
- Replies: 8
- Views: 8810
- Sat Oct 13, 2007 9:56 pm
- Forum: Hardware
- Topic: Sega Megadrive with build in sequencer
- Replies: 8
- Views: 8810
- Wed Oct 10, 2007 8:54 pm
- Forum: Sound
- Topic: how can i do music on megadrive?
- Replies: 288
- Views: 553136
I recently made some testing about this YM2612 "bug" and discovered the following (I'm probably not the first one discovering this but I hope we could finally managed to understand how the "bug" really work): 1/ every game producing this noisy sound on emulators seem to use the same sound engine: G...
- Mon Oct 08, 2007 9:46 pm
- Forum: Sound
- Topic: YM2612 instrument formats...
- Replies: 8
- Views: 8366
Thanks !!! I didn't know that bit 3 disables/enables SSG-EG... Well, SSG-EG works on YM2612 to some extent, so if some waveforms won't work, others do or if they work differently, they still can be used in the instrument... I'll do some deeper investigation once my Z80 MSE starts to output FM. SSG-...
- Wed Sep 26, 2007 8:03 pm
- Forum: Blabla
- Topic: Your relations with CPUs in assembly level
- Replies: 7
- Views: 8480
I replied ARM, because it only CPU in this list which I likes much. Though I wrote code for all these CPU's except SH (mostly for 8080/Z80/x86). I learned M68K after ARM and some other RISC CPU's, so it not impressed me much, although it's good CPU, of course. Can't say anything bad about 8080 etc ...