Search found 463 matches

by ob1
Tue Feb 21, 2012 8:10 pm
Forum: Megadrive/Genesis
Topic: Madden 92 hack
Replies: 2
Views: 2973

by ob1
Wed Feb 15, 2012 8:21 am
Forum: Megadrive/Genesis
Topic: Madden 92 hack
Replies: 2
Views: 2973

Madden 92 hack

Hello you all.

Long time no see.

I'm searching ressources on how to hack John Madden Football 92, especially the roster.
Classic Genesis Sports used to do it,
NHLPA too, comes to mind,
but I can't get any documents on it.

Anyone ?
by ob1
Sat May 28, 2011 6:45 am
Forum: Blabla
Topic: The death march
Replies: 11
Views: 8618

The death march

ArsTechnica wrote an extensive article about the working conditions of employees in the video game industry.
Insanely awesome.
Editors stole our dream, abused our passion to turn us into modern slaves.
http://arst.ch/pns
by ob1
Thu Mar 03, 2011 8:20 am
Forum: Super 32X
Topic: MOD Player for 32X - the Good Enough release
Replies: 20
Views: 36273

Okay, get cracking! I'll even help. :lol: http://www.raymanpc.com/forum/viewtopic.php?f=13&t=4839 I thought your topic was best left not ... off-topic, so I've created another one for Rayman 32X : http://gendev.spritesmind.net/forum/viewtopic.php?t=891 And now gents', back to business and Chilly's ...
by ob1
Thu Mar 03, 2011 8:18 am
Forum: Super 32X
Topic: Rayman 32X
Replies: 6
Views: 8414

Great ressource !

There even seems to be a tilemap ...

The tiles are 16x16, but SuperVDP shouldn't be that hard to hack ;)
by ob1
Thu Mar 03, 2011 8:15 am
Forum: Super 32X
Topic: Rayman 32X
Replies: 6
Views: 8414

Rayman 32X

I thought it was best to let the Chilly topic about ... well, its topic and start another brand new one. http://gendev.spritesmind.net/forum/viewtopic.php?p=12828#12828 To talk about ports of old DOS stuff, it's true that 32X really miss some extra MB of memory, we have a lot of horse power with the...
by ob1
Wed Mar 02, 2011 9:45 pm
Forum: Super 32X
Topic: MOD Player for 32X - the Good Enough release
Replies: 20
Views: 36273

Chilly Willy wrote:It's too bad - I was looking forward to Rayman on the 32X (among other games).
Rayman !!!!

I wanted to make a demo of it for the SuperVDP but I did not find any good enough sprites.
But gimme some shiny Rayman background data and my SuperVDP will roar, I swear !!!
by ob1
Wed Mar 02, 2011 8:57 pm
Forum: Super 32X
Topic: MOD Player for 32X - the Good Enough release
Replies: 20
Views: 36273

Yeah, especially as the 32X was supposedly made to combat the Jaguar. The primary difference in power between the two is the Jaguar has 2MB of ram and the 32X has 256KB. It's the primary reason Doom for the 32X wasn't as good as the Jaguar version - they could have been identical, but the 32X lacke...
by ob1
Fri Feb 25, 2011 11:46 pm
Forum: Demos
Topic: SuperVDP
Replies: 0
Views: 9067

SuperVDP

SuperVDP is a software tile library for the 32X

http://www.youtube.com/watch?v=Ve1wUD2Tk0c
http://www.youtube.com/watch?v=bFZbEz504Ss

Sources available on request.
by ob1
Fri Feb 25, 2011 11:37 pm
Forum: Super 32X
Topic: Super VDP
Replies: 167
Views: 204882

by ob1
Wed Feb 23, 2011 6:28 pm
Forum: Super 32X
Topic: Super VDP
Replies: 167
Views: 204882

I feel like trying to mend the Titanic while sunking. As soon as I fix a problem, another one comes in ! "One nightmare ends, another fertile" Aaaaaaaaaaanyway, I've got a demo : Vega backgrounds (thanks to PR-Kun for the artwork), from Street Fighter Alpha 3 Arcade. 185 colours. http://www.valpocl....
by ob1
Wed Feb 23, 2011 8:27 am
Forum: Super 32X
Topic: Super VDP
Replies: 167
Views: 204882

Chilly Willy wrote:A couple minor booboos in the rendering (couple cell lines here and there)
There are glitches that seem to come from the DMA. Look like I have to add a few NOP between DMA init and DMA trigger. Don't know exactly why. I'm trying to fix it.
by ob1
Sun Feb 20, 2011 7:44 pm
Forum: Super 32X
Topic: Super VDP
Replies: 167
Views: 204882

Chilly Willy wrote:It's certainly an odd demo... I'd have probably nicked a simple background and some sprites from somewhere instead of just using a font.
I've just uploaded some DBZ backgrounds.

'still some work to be done but ... hey ! It's aliiiiive !!!!
by ob1
Fri Feb 18, 2011 8:34 pm
Forum: Super 32X
Topic: Super VDP
Replies: 167
Views: 204882

www.valpocl.com/SuperVDP

fixed
2 planes
30 fps
~600kB of sprites

Shouldn't work on real HW though.

TODOs :
- fix sprites wrapping
- use some decent tiles ;D
- full screen scroll
- sending small (that is, less than 4 16-bit words) data from the 68k to the 32X