Search found 142 matches

by sheath
Fri Aug 17, 2007 3:12 am
Forum: Mega/SegaCD
Topic: Silpheed backgrounds and cutscenes
Replies: 15
Views: 17908

I feel they are pre-rendered sprites.. If you video capture it, and move the ship around, notice it's ALWAYS the same frames, never a slightly different angle like real-time rendering may do. That makes sense. They all do use the same frames, and don't seem to have any freedom of movement outside o...
by sheath
Fri Aug 17, 2007 1:46 am
Forum: Mega/SegaCD
Topic: Silpheed backgrounds and cutscenes
Replies: 15
Views: 17908

Very good then. It seems reasonable to say that the backgrounds and cut scenes were video files using this low color - no compression method, especially since there are such large files on the disc. Do we all agree that the player/ enemy ships are being rendered in real time or that they are pre-ren...
by sheath
Thu Aug 16, 2007 4:50 pm
Forum: Mega/SegaCD
Topic: Silpheed backgrounds and cutscenes
Replies: 15
Views: 17908

The majority of the backgrounds run at 15FPS, while the ships involved in actual gameplay are running at or over 30FPS. Level 10 though, the earth level, runs between 5-7 FPS. I also think that it was level 10 that they were referring to having 500,000 polygons per second in, but at 5FPS on average ...
by sheath
Thu Aug 16, 2007 3:36 am
Forum: Mega/SegaCD
Topic: Silpheed backgrounds and cutscenes
Replies: 15
Views: 17908

yea, that sounds like a video then.. wow, that totally sucks.. the game was touted as a polygonal game, and it doesn't even have a single polygon... The ships are still polygonal (the ones involved in the actual gameplay). I still don't understand how this could be video. There isn't a dithered pix...
by sheath
Wed Aug 15, 2007 10:38 pm
Forum: Mega/SegaCD
Topic: Silpheed backgrounds and cutscenes
Replies: 15
Views: 17908

Hmm, the opening cinematic continues for 2 seconds after I pop the tray open. Just two seconds? Does the audio go out at the same 2 seconds, or does that go out first? They both go out at the same time, and sometimes it goes out as soon as you pop the tray open. Level 1 goes black instantly upon po...
by sheath
Wed Aug 15, 2007 9:44 pm
Forum: Mega/SegaCD
Topic: Silpheed backgrounds and cutscenes
Replies: 15
Views: 17908

That seems to be the mystery. I think it's a video, after greatly arguing with someone saying it was rendered polygons... The big test for this, is this: On Sega CD2, while intro is going, open CD door.. does the intro still go for a couple seconds? If so, i say it's rendered, if not, i say it's a ...
by sheath
Wed Aug 15, 2007 1:51 pm
Forum: Mega/SegaCD
Topic: Silpheed backgrounds and cutscenes
Replies: 15
Views: 17908

Silpheed backgrounds and cutscenes

Hello all, I run an informational web page about video game consoles, and I have posted to Usenet groups like rec.games.video.sega (Scott H) about them for about seven years. One of the puzzles I have not been able to solve is whether or not Silpheed is the only console game to display artifact free...