Search found 160 matches
- Mon May 16, 2016 11:06 pm
- Forum: Demos
- Topic: Satan Ball (Кровавыш)
- Replies: 14
- Views: 11426
Re: Satan Ball (Кровавыш)
Nice graphics!
- Fri May 06, 2016 10:59 pm
- Forum: Super 32X
- Topic: [C] Sprite examples for 32X ?
- Replies: 5
- Views: 11613
Re: [C] Sprite examples for 32X ?
Well, the 32x does not have hardware sprites (unless you use the Genesis' ones, of course), but you can do it via software; maybe you could take a look at Olivier's SuperVDP or, if you want a 32768 color example with software sprites, maybe you could take a look at my slow, unoptimized and still a ...
- Thu May 05, 2016 11:10 pm
- Forum: Super 32X
- Topic: [C] Sprite examples for 32X ?
- Replies: 5
- Views: 11613
Re: [C] Sprite examples for 32X ?
Well, the 32x does not have hardware sprites (unless you use the Genesis' ones, of course), but you can do it via software; maybe you could take a look at Olivier's SuperVDP or, if you want a 32768 color example with software sprites, maybe you could take a look at my slow, unoptimized and still a w...
- Sun Mar 27, 2016 6:36 pm
- Forum: Super 32X
- Topic: VN32X - A tool to make visual novels for the 32X
- Replies: 37
- Views: 54035
VN32X - A tool to make visual novels for the 32X
This is my new project; once done, it should allow anyone to make visual novels for the 32X. For now, it's just a graphics test, testing image rendering, translucency and antialiased font rendering. Later, I intend to make a library to actually make a graphical novel, but the user, at this point, wi...
- Fri Feb 05, 2016 9:46 pm
- Forum: SGDK
- Topic: Is it possible to 'scale' sprites?
- Replies: 25
- Views: 16411
Re: Is it possible to 'scale' sprites?
Yes, scaling everything at real time simply wouldn't be feasible. It's mostly a matter of choosing what needs to be cut down. One possibility would be to scale/rotate everything lazily: - An algoritm would pick which sprites should have their rotation/scaling updated; the sprites whose last updated ...
- Tue Nov 10, 2015 10:53 pm
- Forum: Demos
- Topic: Miniplanets (single stage demo)
- Replies: 18
- Views: 20382
Re: Miniplanets (single stage demo)
Great game, very creative idea.
- Sat Jun 06, 2015 10:50 am
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 218007
- Sun Apr 26, 2015 2:22 pm
- Forum: Demos
- Topic: Miniplanets
- Replies: 5
- Views: 5362
- Fri Mar 06, 2015 11:37 pm
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 218007
- Sun Feb 01, 2015 11:04 am
- Forum: Demos
- Topic: Bug Hunt for Sega Genesis / Megadrive
- Replies: 11
- Views: 14594
- Wed Sep 10, 2014 3:55 pm
- Forum: SGDK
- Topic: video test - drift
- Replies: 2
- Views: 2484
- Fri Aug 22, 2014 11:07 pm
- Forum: Tools
- Topic: 3D format conversion
- Replies: 9
- Views: 10703
- Tue Aug 05, 2014 9:51 pm
- Forum: Demos
- Topic: [MD] Chase (Homebrew)
- Replies: 20
- Views: 16552
- Wed Jul 09, 2014 10:46 pm
- Forum: Megadrive/Genesis
- Topic: 680x0 board with switch back to 68k
- Replies: 10
- Views: 7866
Well, if you want to use the new CPU just for Homebrews, one alternative would be to put them on a cartridge; you won't be able to overclock existing games that way, but it could become more popular that way, since it won't require modification of the actual console. The main challenge, regardless i...
- Sat Jun 21, 2014 12:10 pm
- Forum: Megadrive/Genesis
- Topic: Has anyone made an OS for the console?
- Replies: 21
- Views: 13492
Maybe you could try porting Contiki? It doesn't seem to have a 68000 port yet, but considering it's already able to run on various kinds of 8 bit processors with a few KB of RAM, porting it to a 16 bit platform shouldn't be that difficult. http://www.contiki-os.org/ http://hitmen.c02.at/html/tools_c...