I'm wondering if anyone (Fonzie?) can elaborate on this forum about the cartridge connector signals which were discussed here:
http://segaxtreme.net/community/topic/14426-genesis-signal-analysis/
There are a couple of things I'm curious about:
- How to detect a read from the /TIME area. Since it ...
Search found 293 matches
- Sun Oct 10, 2010 7:22 pm
- Forum: Cartridge
- Topic: Cartridge connector signals
- Replies: 3
- Views: 16853
- Thu Sep 09, 2010 4:44 am
- Forum: Megadrive/Genesis
- Topic: Wierd Interrupt Issue
- Replies: 12
- Views: 9760
- Fri Aug 27, 2010 4:49 am
- Forum: Video Display Processor
- Topic: Going Bonkers (VRAM reads)
- Replies: 19
- Views: 21940
- Tue Aug 10, 2010 1:37 am
- Forum: Megadrive/Genesis
- Topic: Williams Arcade Classics sound
- Replies: 7
- Views: 6020
- Sun Aug 08, 2010 10:46 pm
- Forum: Megadrive/Genesis
- Topic: Williams Arcade Classics sound
- Replies: 7
- Views: 6020
I've done some tests on the SMS with several different Z80s swapped in (NMOS and CMOS parts from different manufacturers) and on a GameGear which has a CMOS Z80, this is what I found when the Z80 /RESET pin is asserted:
- I, R, PC reset to zero.
- IM 0 selected and interrupts are disabled (like DI ...
- I, R, PC reset to zero.
- IM 0 selected and interrupts are disabled (like DI ...
- Wed Jul 21, 2010 10:14 pm
- Forum: Megadrive/Genesis
- Topic: Strange cart on eBay
- Replies: 23
- Views: 25120
- Sat Jul 03, 2010 3:57 am
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2761283
- Thu Jun 24, 2010 4:53 am
- Forum: Video Display Processor
- Topic: VDP Status Register
- Replies: 28
- Views: 214872
- Wed Jun 09, 2010 8:49 pm
- Forum: Video Display Processor
- Topic: VDP Status Register
- Replies: 28
- Views: 214872
This one I didn't know, i would have thought the VDP would be clearing the /INT line when detecting a Z80 Interrupt Ack cycle , thanks for clearing that up.
Going through my notes I noticed I measured that on a Sega C2 arcade board (they use INT for the 68000 V-Blank interrupt, weird). It should ...
Going through my notes I noticed I measured that on a Sega C2 arcade board (they use INT for the 68000 V-Blank interrupt, weird). It should ...
- Tue Jun 08, 2010 2:30 am
- Forum: Megadrive/Genesis
- Topic: Total MD TMSS reverse engineering
- Replies: 30
- Views: 25992
- Tue Jun 08, 2010 1:16 am
- Forum: Megadrive/Genesis
- Topic: Total MD TMSS reverse engineering
- Replies: 30
- Views: 25992
- Tue Jun 08, 2010 1:03 am
- Forum: Video Display Processor
- Topic: VDP Status Register
- Replies: 28
- Views: 214872
- Thu May 20, 2010 1:47 am
- Forum: Megadrive/Genesis
- Topic: New to Genesis Coding.. A few questions.
- Replies: 2
- Views: 3564
Re: New to Genesis Coding.. A few questions.
Any ideas what might be causing this?
When you are using a cross compiler the two 'extra' things you usually have to do is link in the object "crt0.o" along with your own objects, and specify a linker script which states where the target system ROM and RAM areas are at.
If you look through the ...
- Mon May 17, 2010 1:36 am
- Forum: Video Display Processor
- Topic: 2-cell vertical scrolling + horizontal scrolling
- Replies: 36
- Views: 39280
Re: 2-cell vertical scrolling + horizontal scrolling
These 2 games, Kawasaki Super Bike Challenge & F1 from Domark both use the same engine which makes use of the 2-cell vertical scrolling VDP feature (each 16-pixels column can have a specific vscroll offset from VSRAM).
Just curious, are you testing this with Genesis Plus? I did a lot of research ...
Just curious, are you testing this with Genesis Plus? I did a lot of research ...
- Sat May 08, 2010 2:56 am
- Forum: Megadrive/Genesis
- Topic: How many ticks per instruction...?
- Replies: 8
- Views: 7804