Search found 169 matches

by bioloid
Sun Dec 30, 2018 7:40 pm
Forum: SGDK
Topic: wine
Replies: 6
Views: 4493

Re: wine

installing virtualbox...
by bioloid
Sun Dec 30, 2018 12:56 am
Forum: SGDK
Topic: wine
Replies: 6
Views: 4493

wine

I've big trouble to make an effect working with kubilus gendev, does sgdk works with wine flawlessly ? Thanks.
by bioloid
Thu Oct 11, 2018 4:39 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 20398

Re: simple 68k loop

Sik you are right, for a 4k I would need this blanks interrupts anyway, nevertheless I find what Miquel taught is awesome!
by bioloid
Wed Oct 10, 2018 5:56 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 20398

Re: simple 68k loop

wow awesome thanks Miquel, it works!
I pushed it to the repo, I've added palette animation :)
by bioloid
Wed Oct 10, 2018 6:15 am
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 20398

Re: simple 68k loop

Sik: wow awesome, will test :) Miquel : I'm not sure if the header may be discarded, i've reduced .incbin "boot/rom_head.bin", 0x10, 0x98 <- the 0x100 to 0x98 it saves bytes but below it brokes the build. maybe I should play with sgdk.ld too. You are perfectly right about asm, but I may want to keep...
by bioloid
Tue Oct 09, 2018 5:58 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 20398

Re: simple 68k loop

Ok I give up, I've added the repo here https://github.com/skarab/megadrive-512
maybe use it later.. or not.
by bioloid
Tue Oct 09, 2018 5:11 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 20398

Re: simple 68k loop

maybe I should port this to asm : typedef unsigned short u16; typedef unsigned long u32; typedef volatile u16 vu16; typedef volatile u32 vu32; #define GFX_DATA_PORT 0xC00000 #define GFX_CTRL_PORT 0xC00004 #define GFX_WRITE_CRAM_ADDR(adr) ((0xC000 + ((adr) & 0x3FFF)) << 16) + (((adr) >> 14) | 0x00) v...
by bioloid
Tue Oct 09, 2018 5:07 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 20398

Re: simple 68k loop

any idea to reduce the size ?
by bioloid
Tue Oct 09, 2018 5:06 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 20398

Re: simple 68k loop

shit, thanks.
by bioloid
Tue Oct 09, 2018 5:04 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 20398

Re: simple 68k loop

well I try to reduce the init code of megadrive : from : .section .text.keepboot .org 0x00000000 _Start_Of_Rom: _Vecteurs_68K: dc.l 0x00FFFE00 /* Stack address */ dc.l main /* Program start address */ dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT dc.l _INT...
by bioloid
Tue Oct 09, 2018 4:51 pm
Forum: Megadrive/Genesis
Topic: simple 68k loop
Replies: 21
Views: 20398

simple 68k loop

Hello, first time I try to do asm on the 68k, something is wrong with this code:

mov.b #62, d0
L1:
dc.l _INT
dbeq d0,L1

so, what is wrong ? I try to call it a init.
Thanks
by bioloid
Sun Jun 24, 2018 8:59 am
Forum: SGDK
Topic: Tube effect
Replies: 1
Views: 3538

Tube effect

Hello,
I made a little demo featuring the tube effect, I cleaned the code a bit an put it on github :
http://kstorm.org/index.php/41-hack-the-internet
by bioloid
Sat Jun 02, 2018 10:28 pm
Forum: Demos
Topic: vampires
Replies: 1
Views: 5178

vampires

Hello, here is my new demo : https://www.pouet.net/prod.php?which=76329

There are some recycled effects and little new one synched with my own music,
I've had hard time to begin demomaking on my new gentoo based system.
Thanks to Steph and Kubilus/gendev.
by bioloid
Sat Jun 02, 2018 6:22 pm
Forum: Demos
Topic: Mangangá
Replies: 9
Views: 9077

Re: Mangangá

Nice first stage, but possible to make the background scroll a bit ? it seems to static.
Great design!
by bioloid
Sat Jun 02, 2018 4:37 pm
Forum: Demos
Topic: OVERDRIVE II
Replies: 29
Views: 42824

Re: OVERDRIVE II

Best demo ever.