Search found 57 matches

by Staffan
Wed Sep 06, 2017 6:12 am
Forum: Exodus
Topic: User defined layer
Replies: 6
Views: 10569

User defined layer

One thing that I thought of being thereticly possible, was to make an emulator that loads different "user-defined" graphics than the original machine. Suppose that you have something that loads an image from an adress. whenever this assembly instruction is interpreted by the emulator, he doesnt load...
by Staffan
Tue Sep 05, 2017 1:46 pm
Forum: SGDK
Topic: Monsters in adventure of Lolo
Replies: 6
Views: 5143

Re: Monsters in adventure of Lolo

HAHA I love bomjack. I was actually thinking about a port on that as well. I've also thought about porting IK+, but then you really need to reverse engineer assembly. This Lolo port hovever will more be like "What if lolo was released for the 16 bit consoles", and as so the graphics will be new and ...
by Staffan
Fri Sep 01, 2017 6:42 pm
Forum: SGDK
Topic: Monsters in adventure of Lolo
Replies: 6
Views: 5143

Re: Monsters in adventure of Lolo

Thank you :) I think I'll use this background information and creates something that is "sort of" like the original. I'll rather design new levels than learn to dissasembly I think. Maybe when the children have grown up or something :)
by Staffan
Mon Aug 28, 2017 11:43 am
Forum: SGDK
Topic: Monsters in adventure of Lolo
Replies: 6
Views: 5143

Re: Monsters in adventure of Lolo

Thanks for trying to answer my question and not brag about this being in the wrong forum which I was sure somebody was going to do :) (Seriously thanks alot) ...but this was not an uplifting answer. The truth is harsh sometimes. Learning to debug assembly is hard, I dont know if I can cross that bri...
by Staffan
Thu Aug 24, 2017 6:06 am
Forum: SGDK
Topic: Monsters in adventure of Lolo
Replies: 6
Views: 5143

Monsters in adventure of Lolo

This is a kindof strange question and its not actually about SGDK, its a reverse engineering question but here we go: Its getting time to add monsters. However, I dont really know their movement. Ive tried to play the original game and try to guess how they are programmed. Im starting with the skull...
by Staffan
Thu Aug 17, 2017 7:22 pm
Forum: SGDK
Topic: ROM padding question
Replies: 22
Views: 14540

Re: ROM padding question

Just google "html5 hex editor", and you get a browser version. I used it to reverse engineer the old ansi bbs image protocol. 🙂. You can just drag the file you want to open to your browser.
by Staffan
Fri Aug 11, 2017 3:03 pm
Forum: SGDK
Topic: Tiles
Replies: 10
Views: 6521

Re: Tiles

... and I will also show what I got so far.
rom.zip
(43.62 KiB) Downloaded 261 times
by Staffan
Fri Aug 11, 2017 3:01 pm
Forum: SGDK
Topic: Tiles
Replies: 10
Views: 6521

Re: Tiles

Are there any drawbacks with using VDP_drawImageEx? I dont have to learn the map structure then and it seems to work.

Besides rescomp.txt says map isnt implemented....
by Staffan
Fri Aug 11, 2017 8:56 am
Forum: SGDK
Topic: Tiles
Replies: 10
Views: 6521

Re: Tiles

I solved the above by looking at my own Tile Array and doing some math. Feels like the wrong way but it works.

I was also wondering about the best way to animate tiles. Is the vdp_drawimage function fast enough?
I will have a water tile with waves or something.
by Staffan
Wed Aug 09, 2017 6:15 am
Forum: SGDK
Topic: Background Music
Replies: 4
Views: 3575

Re: Background Music

I lead him to vgmmaker, so there should be no fuck-ups :)
by Staffan
Tue Aug 08, 2017 1:10 pm
Forum: SGDK
Topic: Writing integers
Replies: 2
Views: 3085

Re: Writing integers

Worked flawlessly thank you :)
by Staffan
Mon Aug 07, 2017 11:55 am
Forum: SGDK
Topic: Where are all the games!
Replies: 10
Views: 7525

Re: Where are all the games!

I hope you get some financial feedback. :)
by Staffan
Mon Aug 07, 2017 10:59 am
Forum: SGDK
Topic: Background Music
Replies: 4
Views: 3575

Re: Background Music

Thanks for this.
So if I can get my friend to make a music file that plays in this program, then I can use it in my game with sgdk?

He cannot make it "the wrong format" or something?
by Staffan
Mon Aug 07, 2017 6:53 am
Forum: SGDK
Topic: Where are all the games!
Replies: 10
Views: 7525

Re: Where are all the games!

Ive checked this out. Looks like c64 mission impossible, which is really cool. There is no rom though. I have to admit I dont have a real megadrive anyore. Still think roms are the best way to play the games. I wanted to think otherwise... I really did, but roms and emulators are to practical.
by Staffan
Mon Aug 07, 2017 6:20 am
Forum: SGDK
Topic: Background Music
Replies: 4
Views: 3575

Background Music

Hi! SGDK sure makes the programming easy. I wonder if there is an equal easy way to produce vgm files? Like a program or something. Google didnt came up with anything just that its a universal foramt for all video games not just genesis. I also see that you can output vgm files from old games, but t...