Search found 786 matches
- Thu Jun 21, 2012 11:44 am
- Forum: Sound
- Topic: Making the ultimate Sega Genesis sound driver
- Replies: 31
- Views: 31085
- Thu Jun 21, 2012 10:22 am
- Forum: Sound
- Topic: Making the ultimate Sega Genesis sound driver
- Replies: 31
- Views: 31085
It is possible to get like 4 channels with 23 KHz (only samples at Z80 side), but this is actually not really worth it. First, sound quality is limited by the serial DAC of the YM2612 and requesting the bus - it starts to be noticeable at rates like 16 KHz. Second, 4 channels means 6 bits, which is ...
- Sun Jun 03, 2012 6:59 pm
- Forum: Blabla
- Topic: YM2151 Tracker?
- Replies: 9
- Views: 17904
- Thu May 31, 2012 9:22 pm
- Forum: Megadrive/Genesis
- Topic: Good books for learning Assembly Language?
- Replies: 14
- Views: 11063
These day you can write nice programs in C for many retro consoles, even for NES. Of course it is noticeable less efficient than handwritten assembly code, but still good enough to make good games. There is a BASIC compiler for Genesis, called BasiEgaXorz. Unfortunatelly it is full of problems, but ...
- Thu May 31, 2012 8:25 pm
- Forum: Megadrive/Genesis
- Topic: Good books for learning Assembly Language?
- Replies: 14
- Views: 11063
Linux is an operating system, Genesis does not have one - so probably major part of knowledge that you could learn from the book is not applicable. Also, x86 and M68K are very different CPUs. You would need general understanding of how computer systems work on very low level, without any intermediat...
- Sat May 26, 2012 8:34 pm
- Forum: SGDK
- Topic: music question
- Replies: 14
- Views: 9705
- Sat May 26, 2012 8:15 pm
- Forum: SGDK
- Topic: music question
- Replies: 14
- Views: 9705
- Sat May 26, 2012 7:23 pm
- Forum: SGDK
- Topic: music question
- Replies: 14
- Views: 9705
Uwol sources, sound_src/uwpsgfx.psgmod is the source data for sound effects. You would find the Mod2PSG2 by typing the name in Google. Here it is.
- Sat May 26, 2012 6:47 pm
- Forum: SGDK
- Topic: music question
- Replies: 14
- Views: 9705
- Wed May 23, 2012 7:30 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1194044
With low framerate it is still possible to make a 3D adventure like Total Eclipse.
- Wed May 23, 2012 3:38 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1194044
This has already been done long ago.
- Wed May 23, 2012 8:00 am
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 77117
- Tue May 22, 2012 3:41 pm
- Forum: Megadrive/Genesis
- Topic: Hey guys I'm new and I got a couple of questions
- Replies: 15
- Views: 10657
I don't use the SDK myself and work with the HW directly, so I don't know what exactly happens in the VDP_setSprite, but I guess it writes into the VRAM without buffering. What I would do is construct the sprite list in RAM, before the VBlank, then dump it into the VRAM with a single DMA. Edit: chec...