Search found 472 matches

by AamirM
Thu Jan 27, 2011 7:16 pm
Forum: Regen
Topic: Regen 0.972 and 0.972D
Replies: 193
Views: 332227

Yes, you use the breakpoints on write. And no, address doesn't have to be 16-bit. If it's not breaking, you're not setting in the correct address. It breaks correctly for me here. And yeah, it will keep breaking as long as the conditions you give to it are true. If you want to check what writes to t...
by AamirM
Mon Jan 24, 2011 7:52 am
Forum: Regen
Topic: Anyone tried Fantastic Dizzy on Master System or Game Gear?
Replies: 3
Views: 14668

Hmm...strange. Thanks for the bug report. I'll take a look at it as soon as I can.
by AamirM
Wed Dec 29, 2010 7:53 pm
Forum: Regen
Topic: AamirM - I just want to say THANK YOU.
Replies: 3
Views: 11672

Thank you both for your kind words. It means a lot to me. :)
by AamirM
Wed Dec 29, 2010 7:52 pm
Forum: Regen
Topic: Gaiares (flickering text on Title screen)
Replies: 1
Views: 10050

Thanks for pointing this out. I will fix this soon.
by AamirM
Thu Aug 12, 2010 1:45 pm
Forum: Megadrive/Genesis
Topic: My old and very buggy, incomplete and slow NES emulator
Replies: 6
Views: 6427

As I told you already, this is one of the coolest things I've seen on MD. Hopefully, you'll rewrite and improve it one day ;).
by AamirM
Wed Jul 28, 2010 3:54 pm
Forum: Regen
Topic: Port to ARM [Freeruner]
Replies: 2
Views: 10700

It is more than possible and I have been trying to get my hands on such ARM based device but without success.

You may have to wait a little.
by AamirM
Thu Jun 24, 2010 8:09 pm
Forum: Hardware
Topic: Should I open the Hardware forum ?
Replies: 10
Views: 9776

Wouldn't keeping it private make more people register? (So that they can view it)

But if people who have shared their mods and projects here are happy enough, then why not.
by AamirM
Sat Jun 19, 2010 11:15 am
Forum: Blabla
Topic: Go OOPL
Replies: 8
Views: 7319

Yeah, I thought that exactly. Maybe more people know about or heard of ML/Alice etc.. than Verilog and VHDL?

Anyways.. C > * . :D (except assembly perhaps).
by AamirM
Sat Jun 19, 2010 9:11 am
Forum: Regen
Topic: Graphical User Interface
Replies: 13
Views: 22732

No, its a command line driven program. You need to use command line. For simplicity, drag-drop your NGP ROM over to the mednafen.exe file. That should do it.

Also, for more help and suggestions you can go to its own forum board. You will get a lot more help there than here :D.
by AamirM
Sat Jun 19, 2010 9:01 am
Forum: Hardware
Topic: SEGA Genesis/Megadrive clone in a FPGA
Replies: 30
Views: 35407

Very cool stuff Torlus. I think I told you that already :D.

Anyways, I maybe converting this to Verilog once it gets released ;) .
by AamirM
Sat Jun 19, 2010 8:58 am
Forum: Regen
Topic: Graphical User Interface
Replies: 13
Views: 22732

But neither of them emulate the Neogeo pocket :D.

Also, what bugs are you talking about? I am sure the developer of mednafen would like to hear them out.
by AamirM
Sat Jun 19, 2010 8:45 am
Forum: Sound
Topic: New Documentation: An authoritative reference on the YM2612
Replies: 865
Views: 2148518

I wish I could donate some money. But I am totally broke right now :cry: . If the donations are accepted for a month or two, I may throw something in.
by AamirM
Sat Jun 19, 2010 8:41 am
Forum: Regen
Topic: Graphical User Interface
Replies: 13
Views: 22732

Wait, why are you posing this here? :D

Anyways, I suggest you try the emulator mednafen. It has Neogeo pocket emulation and most probably has save game support too.
by AamirM
Sat Jun 19, 2010 8:37 am
Forum: Regen
Topic: Super Street Fighter II - The New Challengers (red screen)
Replies: 2
Views: 11097

Disable "Autofix checksum" from System menu.
by AamirM
Sat Jun 19, 2010 8:35 am
Forum: Blabla
Topic: Go OOPL
Replies: 8
Views: 7319

But the popularity of this language is rising considerably (though has slowed down somewhat). For example, it was programming language of the year in 2009 on TIOBE index due to its rise.

But yeah, looks rather clumsy. I don't understand the need for people to invent any more programming languages.