Search found 256 matches
- Fri Jan 03, 2014 2:31 am
- Forum: Sound
- Topic: Multiple PCM channels.
- Replies: 12
- Views: 17950
Why limit yourself to 4bit channels? 7bit+7bit=8bit. Or 6bit+6bit+6bit+6bit=8bit. I mean, that assumes you don't want to waste cycles on clipping detection. You're not multiplying a 4bit channel with another channel; you're accumulating them. Unless I missed something here, and you want to use 4bit ...
- Wed Dec 25, 2013 6:30 am
- Forum: Blabla
- Topic: HuC6280 vs 68000?
- Replies: 8
- Views: 9572
Ouu.. this is a sore topic. I hope I don't catch any flack for this ;>_>
Currently, C (small C) completely SUCKS on the PC-Engine. Not only are a lot of functions ridiculously slow (both internal to the compiler and to the external library. And it's in ASM!) - comes with a lot of limitations. And ...
Currently, C (small C) completely SUCKS on the PC-Engine. Not only are a lot of functions ridiculously slow (both internal to the compiler and to the external library. And it's in ASM!) - comes with a lot of limitations. And ...
- Sat Sep 21, 2013 2:03 pm
- Forum: Megadrive/Genesis
- Topic: Just how common is it... (coding question)
- Replies: 3
- Views: 4095
- Mon Jun 17, 2013 5:58 pm
- Forum: Megadrive/Genesis
- Topic: Graphics Compression Formats
- Replies: 47
- Views: 43578
- Wed Nov 07, 2012 1:34 am
- Forum: Video Display Processor
- Topic: Possible to change Palette Number on Tiles/Sprites ??
- Replies: 8
- Views: 9291
Well, the Genesis/Megadrive only has four 16 color subpalettes. That's for both BG and Sprite data to use. So, the more subpalettes you reserve for this effect, the less you have for sprites and such.
One option is to have a single 16 color subpalette for the main sprite. Be sure to include a few ...
One option is to have a single 16 color subpalette for the main sprite. Be sure to include a few ...
- Wed Nov 07, 2012 1:23 am
- Forum: Video Display Processor
- Topic: Can the tile buffer be clipped at 63x63 tiles?
- Replies: 3
- Views: 5371
- Sun Nov 04, 2012 11:08 pm
- Forum: Video Display Processor
- Topic: Possible to change Palette Number on Tiles/Sprites ??
- Replies: 8
- Views: 9291
- Thu Apr 05, 2012 7:59 am
- Forum: Demos
- Topic: Axelay scroll proof of concept
- Replies: 17
- Views: 25009
Heh. Chris Covell made an Axelay demo too, a few years back. You can see it in the video here:
http://www.youtube.com/watch?v=f-YSnIDsz5U
(starting at 9:50)
http://www.youtube.com/watch?v=f-YSnIDsz5U
(starting at 9:50)
- Fri Mar 04, 2011 5:48 am
- Forum: Super 32X
- Topic: Totally Awesome to the MAX!!
- Replies: 26
- Views: 25915
It was the song speed effect - the original code didn't support beats per minute, so I added in some code. I was pretty proud of it - it was simple and compact... and the source of the problem. So I gave in and went to look how everyone else handles bpm; turns out, they DON'T! In every other player ...
- Mon Feb 28, 2011 11:00 pm
- Forum: Super 32X
- Topic: Totally Awesome to the MAX!!
- Replies: 26
- Views: 25915
- Sat Feb 19, 2011 9:49 pm
- Forum: Megadrive/Genesis
- Topic: snasm68k manual? or what's the origin mnemonic?
- Replies: 5
- Views: 5416
- Wed Feb 09, 2011 6:29 pm
- Forum: Mega/SegaCD
- Topic: Savestate format and Lunar too
- Replies: 5
- Views: 7328
Re: Savestate format and Lunar too
If the CD audio tracks are not loaded, it won't work. Shouldn't be any problem if all the files are named correctly, though.
Thank you. That was the problem. I had the file names correct (and no other files in the directory), but that didn't seem to work. Kmod doesn't support CUE loading. I just ...
Thank you. That was the problem. I had the file names correct (and no other files in the directory), but that didn't seem to work. Kmod doesn't support CUE loading. I just ...
- Wed Feb 09, 2011 8:40 am
- Forum: Mega/SegaCD
- Topic: Savestate format and Lunar too
- Replies: 5
- Views: 7328