Search found 208 matches

by bastien
Fri Sep 21, 2012 7:35 am
Forum: SGDK
Topic: Playing VGM Files with SGDK
Replies: 10
Views: 4742

Playing VGM Files with SGDK

Hi all, I know Mic_s have writted a tools with can generate a Genesis Demo with included vgm files but it will be nice if i can use vgm files directly in SGDK. In other way sigflup have made a Z80 vm player but it will need a Z80 compilator and actualy sgdk don't have that feature. So ,did you know ...
by bastien
Sat Sep 01, 2012 6:52 pm
Forum: Sound
Topic: Anyway for making a less sized generated vgm
Replies: 7
Views: 2688

You !
You are a genius :twisted:
Thanks you very much :D
by bastien
Sat Sep 01, 2012 8:46 am
Forum: Sound
Topic: Anyway for making a less sized generated vgm
Replies: 7
Views: 2688

hi,
thanks for the fastest reply,
i use vgm cmp pour try to reduce the size but i will earn just 2Ko ;)
did you know a tools for reduce the vgm sample to 16Khz ?
by bastien
Fri Aug 31, 2012 8:14 pm
Forum: Sound
Topic: Anyway for making a less sized generated vgm
Replies: 7
Views: 2688

Anyway for making a less sized generated vgm

Hi all, i search a new way for making Sound for Sega Genesis with SGDK. until now i used the TFM driver but it's need to write all the pattern manually and the tfe format isn't very documented for making a conversion tools. So i have started to search a tools with can take a midi file at input and m...
by bastien
Sun Aug 26, 2012 8:00 am
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 20666

Hi all, I know you can use ASM syntaxe directly with SGDK: here is the syntaxe exemple: asm( " nop\n" " move #0x2700,%sr\n" " move.l (0),%a7\n" " move.l (4),%a0\n" " jmp (%a0)\n" ); So maybe with this method it's possible to make an include with SRAM asm function? I don't know wich compiler i'm usin...
by bastien
Sun Aug 05, 2012 6:37 pm
Forum: Demos
Topic: polygon demo
Replies: 11
Views: 4161

very nice
did you have writted this with SGDK ?
by bastien
Mon Jun 25, 2012 7:15 am
Forum: Hardware
Topic: megadrive Hardware Interaces
Replies: 8
Views: 3868

Thanks a lot !
I have just saved it into my HDD now :twisted:
by bastien
Sun Jun 24, 2012 3:23 pm
Forum: Hardware
Topic: megadrive Hardware Interaces
Replies: 8
Views: 3868

megadrive Hardware Interaces

Hi, Just a small question about the megadrive wiki dev. Few month ago this web site was rewritted: http://wiki.megadrive.org/index.php?title=Main_Page I search the link who explained the cartrdige slot with all explained function; Old links are : http://wiki.megadrive.org/index.php?title=Hardware:In...
by bastien
Mon Feb 27, 2012 8:31 am
Forum: Announcement
Topic: My 9 month project is now finished
Replies: 21
Views: 17344

Congratulation Kaneda :P
i wish you the best for her and your family :D
by bastien
Tue Oct 04, 2011 4:52 pm
Forum: Tools
Topic: Gens KMod++
Replies: 33
Views: 15289

good news !
and oh , you are lucky for Diablo III :lol:
by bastien
Thu Sep 15, 2011 4:15 pm
Forum: Tools
Topic: Gens KMod++
Replies: 33
Views: 15289

C 'est vraiment excellent Meradrin Merci beaucoup pour cet outil :twisted: Je suis content que tu aie continuer de bosser sur le Kmods ++ 8) et je veut bien participer à la beta si tu veut car je pense passer de suite à Kmods ++ pour mon projet de trad :wink: Encore Merci et vivement la Release ! P....
by bastien
Wed Sep 07, 2011 3:48 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 26
Views: 8993

Thanks you very much Stef it's works perfectly now :twisted:
by bastien
Mon Sep 05, 2011 4:42 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 26
Views: 8993

Thanks for this code, but i have tested it with a simple code exemple and it's do nothing... maybe i have missed something ? #include "genesis.h" #include "prelude.h" extern u16 title_pal[]; extern u32 title_tiles[]; u32 vscroll; void intro() { VDP_resetScreen(); VDP_setPalette(0, (u16 *) title_pal)...
by bastien
Sun Sep 04, 2011 7:20 am
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 26
Views: 8993

yeah it's also a good idea stef,
but i look if someone give an open code with a part of Raster Effect with gendev ( SGDK).
by bastien
Sat Sep 03, 2011 6:15 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 26
Views: 8993

maybe the same thing as Jurassick Park 2 The Lost World Title screen.
thanks for reply :wink: