Search found 208 matches

by bastien
Fri Mar 20, 2015 10:14 am
Forum: Hardware
Topic: Using the /TIME line for more than bank switching?
Replies: 13
Views: 9371

Thanks for your reply.
I will test that :)
by bastien
Thu Mar 19, 2015 5:41 pm
Forum: Hardware
Topic: Using the /TIME line for more than bank switching?
Replies: 13
Views: 9371

Hi, Sorry for bumping this thread but i have a question regarding /TIME. I work on a Multigame cartridge project and i want to use /TIME as an input for a PIC. The PIC will drive upper memory adress for bankswicth game. /TIME will be use as a clock counter. For the first test i just solder a Led in ...
by bastien
Sun Feb 01, 2015 5:20 pm
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 56
Views: 28139

Yes it's really amazing.
Congrat for that :twisted:
by bastien
Thu Dec 04, 2014 7:27 pm
Forum: Demos
Topic: Iron Maiden chiptune musicdisc + 26 kHz mod/ahx player
Replies: 32
Views: 8375

Woah ! that's an Amazing Things really :twisted:
Thanks you very much to all for your works.
I can't stop to listen it :D
by bastien
Wed Nov 26, 2014 5:50 am
Forum: Collaboration
Topic: Megadrive: Custom-Cartridge including extra capabilities
Replies: 35
Views: 11501

If you use FPGA and a way for reconfigure it ( JTAG) we can made different configuration files.
Thats the way i use for my custom Flash card ( i share it soon )
by bastien
Tue Nov 25, 2014 5:47 am
Forum: SGDK
Topic: New XGM driver !
Replies: 67
Views: 14577

Finally you release it :)
Thanks you very much Stef and congrats for your works :P
I will test as soon as possible
by bastien
Fri Nov 14, 2014 3:17 pm
Forum: Hardware
Topic: Just a Simple Cartridge Port Probing Adapter
Replies: 10
Views: 5247

I don 't think FPGA cyclone III I/O pins are 5V tolerant.
Maybe i don't understand your goal or your cart isn't complete ?
by bastien
Fri Nov 14, 2014 9:52 am
Forum: Hardware
Topic: Just a Simple Cartridge Port Probing Adapter
Replies: 10
Views: 5247

You use it directly without level shifter ?
by bastien
Thu Oct 23, 2014 1:01 pm
Forum: SGDK
Topic: Background size
Replies: 10
Views: 3013

Yes i also think an exemple will be very usefull :D
by bastien
Thu Oct 16, 2014 4:40 am
Forum: Cartridge
Topic: Writing to 8-bit SRAM
Replies: 6
Views: 3288

Hi,
Maybe you should look into sram function in sgdk.
This function is written into asm directly so i think they can be included into your project easily.
by bastien
Thu Oct 09, 2014 4:59 am
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 14943

Yeah that s a good news :D
by bastien
Thu Aug 21, 2014 2:51 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 74
Views: 28858

Thanks for your fast reply.
By "large" i mean the max of a plan so yes i need to do some reloading.
Did you have some good exemple for doing that ?
I think it s a classic feature when you write a game.
by bastien
Thu Aug 21, 2014 2:20 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 74
Views: 28858

Hi all, I post here because i need some information about map. Actually i'm able to display an home made map created with tiled. But the size of my map is the max witch can be displayed in a plan. So i search a good way for displaying big map , i think the tilemap must be loaded dynamically in terms...
by bastien
Sat Aug 16, 2014 8:03 am
Forum: SGDK
Topic: VGM driver slow?
Replies: 21
Views: 4537

Thanks you very much for that now it works very well :D
by bastien
Fri Aug 15, 2014 12:17 pm
Forum: SGDK
Topic: VGM driver slow?
Replies: 21
Views: 4537

Hi, Excuse for bumping this thread but i used Genny and Flstudio for making a VGM File with a midi file at start. My VGM file not use any PCM at all , it's just three channel FM with some instrument ripped from TFM. here is the .vgm it seems to play fine with Winamp : http://sega4ever.power-heberg.c...