Search found 151 matches

by POLYGAMe
Sun Jan 10, 2016 12:47 am
Forum: SGDK
Topic: Line scrolling 'skipping' lines...
Replies: 15
Views: 3699

Re: Line scrolling 'skipping' lines...

Okay I got it working. Just looking into how to use 'floats' to make it smoother. Getting there!
by POLYGAMe
Sat Jan 09, 2016 6:38 pm
Forum: SGDK
Topic: Line scrolling 'skipping' lines...
Replies: 15
Views: 3699

Re: Line scrolling 'skipping' lines...

Ah!!! S16 array! Gotcha, thanks! I didn't even know you could do that with arrays and pointers. Very cool.
by POLYGAMe
Sat Jan 09, 2016 4:49 am
Forum: SGDK
Topic: Line scrolling 'skipping' lines...
Replies: 15
Views: 3699

Re: Line scrolling 'skipping' lines...

UPDATE: I thought I'd worked out the pointer thing. I'm no longer getting casting warnings etc but it's still not working. I haven't really used pointers before, at least not for a long time but I think my code should be correct: int main( ) { u16 iVertLine = 96; s16 iScrollAmount = 1; u16 iLinesToS...
by POLYGAMe
Sat Jan 09, 2016 3:02 am
Forum: SGDK
Topic: Which IDE to use?
Replies: 17
Views: 4220

Re: Which IDE to use?

WHOA! That's impressive!!!!!
by POLYGAMe
Sat Jan 09, 2016 2:47 am
Forum: SGDK
Topic: Line scrolling 'skipping' lines...
Replies: 15
Views: 3699

Line scrolling 'skipping' lines...

Hi there, So I'm messing about trying to make a 2.5D racing game. I have got the road line scrolling working but there are a couple of issues. In the text code below I'm just offsetting the road by one pixel but it seems to only offset every other pixel and it looks to be shifting it more than one p...
by POLYGAMe
Sat Jan 09, 2016 1:18 am
Forum: SGDK
Topic: undefined reference to main
Replies: 14
Views: 4344

Re: undefined reference to main

Gah! Been pulling my hair out over this... my old projects weren't working. Haha. Thank god for the forum again!
by POLYGAMe
Thu Jan 07, 2016 5:40 am
Forum: SGDK
Topic: Which IDE to use?
Replies: 17
Views: 4220

Re: Which IDE to use?

Good to hear :)
by POLYGAMe
Wed Jan 06, 2016 1:59 am
Forum: Tools
Topic: I've found the perfect 68k + z80 assembler.
Replies: 1
Views: 3526

Re: I've found the perfect 68k + z80 assembler.

Wow, cool! Now I just need to learn ASM. Haha. *google 68k ASM tutorials*
by POLYGAMe
Wed Jan 06, 2016 1:34 am
Forum: SGDK
Topic: Which IDE to use?
Replies: 17
Views: 4220

Re: Which IDE to use?

I might try Eclipse too. Just out of interest, can games be made with SGDK that rival the performance of games made with assembly? I'm making a simple puzzler and have a basic working knowledge of C so I'll stick with SGDK but is it worth learning 68k assembly? I've yet to find a "one stop shop" tut...
by POLYGAMe
Wed Jan 06, 2016 1:20 am
Forum: SGDK
Topic: Multisprites ?
Replies: 29
Views: 8496

Re: Multisprites ?

Cool, will check out the thread! I'm making an SMD game myself. I hurt my back a couple of weeks ago and decided to rest up with my Atari Lynx. Chip's Challenge inspired me to make a puzzle game. So far I have made some flashing text. Hahaha.
by POLYGAMe
Tue Jan 05, 2016 9:29 am
Forum: Cartridge
Topic: custom co-processor chips like the SVP?
Replies: 94
Views: 40168

Re: custom co-processor chips like the SVP?

You know what would be cool? A 32X in a cart. Surely that's possible with today's tech!
by POLYGAMe
Tue Jan 05, 2016 9:25 am
Forum: Announcement
Topic: Don't forget what SpritesMind is
Replies: 17
Views: 16223

Re: Don't forget what SpritesMind is

Only one cart release so far? I intend to make that two! I've released quite a few games on Mobile and Mac but I am well and truly over struggling in such a crowded market. I decided to just make games for fun, so turned to my favourite console, the Mega Drive. My C is a bit rusty and ASM non-existe...
by POLYGAMe
Mon Jan 04, 2016 5:11 am
Forum: SGDK
Topic: Which IDE to use?
Replies: 17
Views: 4220

Re: Which IDE to use?

Ah cool, I quite like VS. Is it easy to set up with SGDK though?
by POLYGAMe
Mon Jan 04, 2016 3:24 am
Forum: SGDK
Topic: Am I doing this 'timing' stuff right?
Replies: 0
Views: 5171

Am I doing this 'timing' stuff right?

Hey guys and gals, So here's some code to just flash text on screen. It works, just wondering if this is the way you generally handle stuff, waiting for the v-blank, rather than some sort of delta time (as I am used to doing in Unity)? Is that a correct assumption? Sorry if this is noobish, haven't ...
by POLYGAMe
Sun Jan 03, 2016 8:09 pm
Forum: SGDK
Topic: Multisprites ?
Replies: 29
Views: 8496

Re: Multisprites ?

Any updates on the Shinobi port? I've wanted Shinobi on SMD for decades! :D