Search found 114 matches

by haroldoop
Mon Oct 21, 2013 1:16 am
Forum: Demos
Topic: SID player for the 32X
Replies: 5
Views: 3090

Cool. :)
by haroldoop
Thu Sep 12, 2013 3:27 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 361
Views: 143992

Awesome technical achievement! :D
by haroldoop
Sat Aug 10, 2013 8:22 pm
Forum: Demos
Topic: Crazy Driver (simple but complete game)
Replies: 15
Views: 12610

Nice game.
by haroldoop
Tue Jul 30, 2013 11:37 pm
Forum: Demos
Topic: Sacred Line: Genesis - Thriller/horror game for Mega Drive
Replies: 5
Views: 3591

It's looking pretty nice, so far. :D
by haroldoop
Sun Jun 30, 2013 11:15 am
Forum: Demos
Topic: MD Coding compo (Ideas / Feasability)
Replies: 11
Views: 4431

I think it would be a good idea, and I also agree that 3/4 months would be ideal. Let's see what people will cook up! :)
by haroldoop
Mon Apr 08, 2013 11:02 pm
Forum: Hardware
Topic: GOAC - Genesis on a chip
Replies: 3
Views: 3268

I'm not sure who manufactures the GOAC chips, but you'll find quite a lot of cheap chinese Genesis clones using those.

A few examples:
http://www.youtube.com/watch?v=B4Ey5zKKldY
http://www.youtube.com/watch?v=8jNDZJWXO-s
by haroldoop
Sun Apr 07, 2013 11:42 pm
Forum: Megadrive/Genesis
Topic: GINCS Studio
Replies: 2
Views: 2347

GINCS Studio

I just found out that some guy in Russia is making an IDE for GINCS: http://emulation.at.ua/publ/developing/sega_megadrive_genesis/gincs_studio/11-1-0-71 Pretty nice project so far; it makes the tool that much easier to use. If you ever wanted to make a visual novel for the Sega Genesis, here's your...
by haroldoop
Mon Apr 01, 2013 10:48 pm
Forum: Demos
Topic: Japan is back ! Woman at work!
Replies: 15
Views: 13290

Very nice demo!
by haroldoop
Sun Mar 10, 2013 4:56 pm
Forum: Megadrive/Genesis
Topic: Getting Started! - Duke Nukem (DOS) 'Port'
Replies: 24
Views: 7090

Nice project!
by haroldoop
Sun Nov 25, 2012 11:25 pm
Forum: Blabla
Topic: Procedurally generated 2d terrain?
Replies: 6
Views: 3023

Maybe you could use some variant of the plasma fractal, a.k.a. diamond-square algorithm: http://library.thinkquest.org/26242/full/types/ch10.html http://en.wikipedia.org/wiki/Diamond-square_algorithm http://library.thinkquest.org/26242/full/types/images/35a.jpg http://library.thinkquest.org/26242/fu...
by haroldoop
Sun Nov 25, 2012 9:56 pm
Forum: Blabla
Topic: Procedurally generated 2d terrain?
Replies: 6
Views: 3023

This page presents some map generation algorithms for roguelike games:
http://roguebasin.roguelikedevelopment. ... e=Articles
I'm not entirely sure if any of those would be useful in your case, though.
by haroldoop
Tue Nov 06, 2012 11:38 pm
Forum: Blabla
Topic: Kickstarter for Pier Solar HD
Replies: 3
Views: 1787

Indeed! :)
by haroldoop
Tue Nov 06, 2012 11:37 pm
Forum: Video Display Processor
Topic: Can the tile buffer be clipped at 63x63 tiles?
Replies: 3
Views: 2464

No, not really... like many computer hardware, Genesis' VDP only works on powers of two.
But, anyway, what are you trying to do? There's probably an alternative way.
by haroldoop
Sun Nov 04, 2012 9:59 pm
Forum: Megadrive/Genesis
Topic: Base-96 Encoding
Replies: 6
Views: 5671

I can see how this could work for passwords, but not so much for savestates... in that last case, it could actually reduce storage effectiveness for binary data, since save RAM can work with full-blown base 256 with no problems; it could produce some small improvement for text storage, but savegames...
by haroldoop
Sun Nov 04, 2012 12:54 pm
Forum: Megadrive/Genesis
Topic: Base-96 Encoding
Replies: 6
Views: 5671

Well, you could just do whatever binary encryption you want to do on the original binary data, and the convert the resulting encrypted data to base 96; you'll get better and more flexible encryption in that way.
But, anyway, what's your intended use for base 96?