Search found 119 matches

by haroldoop
Fri Aug 22, 2014 11:07 pm
Forum: Tools
Topic: 3D format conversion
Replies: 9
Views: 6452

That's pretty cool. :)
by haroldoop
Tue Aug 05, 2014 9:51 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 7900

Nice game!
by haroldoop
Wed Jul 09, 2014 10:46 pm
Forum: Megadrive/Genesis
Topic: 680x0 board with switch back to 68k
Replies: 10
Views: 3869

Well, if you want to use the new CPU just for Homebrews, one alternative would be to put them on a cartridge; you won't be able to overclock existing games that way, but it could become more popular that way, since it won't require modification of the actual console. The main challenge, regardless i...
by haroldoop
Sat Jun 21, 2014 12:10 pm
Forum: Megadrive/Genesis
Topic: Has anyone made an OS for the console?
Replies: 21
Views: 7010

Maybe you could try porting Contiki? It doesn't seem to have a 68000 port yet, but considering it's already able to run on various kinds of 8 bit processors with a few KB of RAM, porting it to a 16 bit platform shouldn't be that difficult. http://www.contiki-os.org/ http://hitmen.c02.at/html/tools_c...
by haroldoop
Wed Jun 11, 2014 1:29 am
Forum: Demos
Topic: Forth interpreter/compiler for Megadrive
Replies: 4
Views: 2400

Pretty cool idea, but it would require at least keyboard support to be "not painful" to use. :D
by haroldoop
Sun May 18, 2014 3:33 pm
Forum: Demos
Topic: NSF player for the 32X
Replies: 1
Views: 1897

Very nice.
by haroldoop
Thu May 01, 2014 8:30 pm
Forum: Megadrive/Genesis
Topic: I want to make a sega megadrive fps.
Replies: 3
Views: 2386

I guess you could start by understanding how raycasting works.
These tutorials are a good beginning:
http://lodev.org/cgtutor/raycasting.html
http://www.permadi.com/tutorial/raycast/
by haroldoop
Sat Apr 26, 2014 9:30 pm
Forum: SGDK
Topic: Project Matteus - SGDK - Thundercats Intro
Replies: 21
Views: 6420

I guess from the discussion that the demo is using intra frame compression, that is, it's compressing each frame separately; using inter frame compression, that is, just storing the differences between each frame would probably yield better results. About the bankswitching: well, by designing a cust...
by haroldoop
Fri Apr 18, 2014 5:50 pm
Forum: Demos
Topic: Porting DOTT (no more) and Fuzzy's minigolf to MD/Genesis
Replies: 6
Views: 6326

Those tech demos look nice!

BTW: If you really would like to port DOTT to the Sega Genesis, one way to go would be by porting ScummVM.
by haroldoop
Thu Feb 27, 2014 11:14 pm
Forum: Tools
Topic: Any interest on a Twee2GINCS?
Replies: 7
Views: 2860

In GINCS there are commands. And for making game there, you need to write code, in same meaning like in SGDK, just another syntax. Yes, it's a DSL (Domain Specific Language); as such, it allows people to program in a more declarative way, with a simpler syntax, but can also be quite limiting in com...
by haroldoop
Thu Feb 27, 2014 3:50 pm
Forum: Tools
Topic: Any interest on a Twee2GINCS?
Replies: 7
Views: 2860

Yes, it's undeniable that SGDK gives you the ability to write better games, but it does require some reasonable amount of technical knowledge that not everyone has. :P On the other hand a more specialized, if more limited, tool, like GINCS, makes it easier for non-programmers to write simple games, ...
by haroldoop
Wed Feb 26, 2014 10:21 pm
Forum: Tools
Topic: Any interest on a Twee2GINCS?
Replies: 7
Views: 2860

Well, the last version I've made was from 2007; I wonder whether I should use 3DSchuminator's enhanced version (that comes with GINCS Studio), or maybe I should start from the original 2007 sources, and enhance the engine from there.
by haroldoop
Wed Feb 26, 2014 10:13 pm
Forum: SGDK
Topic: struggling with loading bitmap
Replies: 135
Views: 26036

Looking pretty cool, so far.
by haroldoop
Wed Feb 26, 2014 2:39 am
Forum: Tools
Topic: Any interest on a Twee2GINCS?
Replies: 7
Views: 2860

Any interest on a Twee2GINCS?

Hello, In my spare time, I have been coding a tool named twee2sam ; in a nutshell, it allows one to create Sega Master System games using Twine . A thought just came to my mind: twee2sam could be easily modified to generate GINCS scripts instead of SAM scripts, therefore allowing one to use Twine to...
by haroldoop
Sun Feb 02, 2014 12:08 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 361
Views: 178276

Looking better and better... :)