
Search found 119 matches
- Fri Aug 22, 2014 11:07 pm
- Forum: Tools
- Topic: 3D format conversion
- Replies: 9
- Views: 6900
- Tue Aug 05, 2014 9:51 pm
- Forum: Demos
- Topic: [MD] Chase (Homebrew)
- Replies: 20
- Views: 8912
- Wed Jul 09, 2014 10:46 pm
- Forum: Megadrive/Genesis
- Topic: 680x0 board with switch back to 68k
- Replies: 10
- Views: 4377
Well, if you want to use the new CPU just for Homebrews, one alternative would be to put them on a cartridge; you won't be able to overclock existing games that way, but it could become more popular that way, since it won't require modification of the actual console. The main challenge, regardless i...
- Sat Jun 21, 2014 12:10 pm
- Forum: Megadrive/Genesis
- Topic: Has anyone made an OS for the console?
- Replies: 21
- Views: 7775
Maybe you could try porting Contiki? It doesn't seem to have a 68000 port yet, but considering it's already able to run on various kinds of 8 bit processors with a few KB of RAM, porting it to a 16 bit platform shouldn't be that difficult. http://www.contiki-os.org/ http://hitmen.c02.at/html/tools_c...
- Wed Jun 11, 2014 1:29 am
- Forum: Demos
- Topic: Forth interpreter/compiler for Megadrive
- Replies: 4
- Views: 2626
- Sun May 18, 2014 3:33 pm
- Forum: Demos
- Topic: NSF player for the 32X
- Replies: 1
- Views: 2025
- Thu May 01, 2014 8:30 pm
- Forum: Megadrive/Genesis
- Topic: I want to make a sega megadrive fps.
- Replies: 3
- Views: 2585
I guess you could start by understanding how raycasting works.
These tutorials are a good beginning:
http://lodev.org/cgtutor/raycasting.html
http://www.permadi.com/tutorial/raycast/
These tutorials are a good beginning:
http://lodev.org/cgtutor/raycasting.html
http://www.permadi.com/tutorial/raycast/
- Sat Apr 26, 2014 9:30 pm
- Forum: SGDK
- Topic: Project Matteus - SGDK - Thundercats Intro
- Replies: 21
- Views: 7207
I guess from the discussion that the demo is using intra frame compression, that is, it's compressing each frame separately; using inter frame compression, that is, just storing the differences between each frame would probably yield better results. About the bankswitching: well, by designing a cust...
- Fri Apr 18, 2014 5:50 pm
- Forum: Demos
- Topic: Porting DOTT (no more) and Fuzzy's minigolf to MD/Genesis
- Replies: 6
- Views: 6973
Those tech demos look nice!
BTW: If you really would like to port DOTT to the Sega Genesis, one way to go would be by porting ScummVM.
BTW: If you really would like to port DOTT to the Sega Genesis, one way to go would be by porting ScummVM.
- Thu Feb 27, 2014 11:14 pm
- Forum: Tools
- Topic: Any interest on a Twee2GINCS?
- Replies: 7
- Views: 3144
In GINCS there are commands. And for making game there, you need to write code, in same meaning like in SGDK, just another syntax. Yes, it's a DSL (Domain Specific Language); as such, it allows people to program in a more declarative way, with a simpler syntax, but can also be quite limiting in com...
- Thu Feb 27, 2014 3:50 pm
- Forum: Tools
- Topic: Any interest on a Twee2GINCS?
- Replies: 7
- Views: 3144
Yes, it's undeniable that SGDK gives you the ability to write better games, but it does require some reasonable amount of technical knowledge that not everyone has. :P On the other hand a more specialized, if more limited, tool, like GINCS, makes it easier for non-programmers to write simple games, ...
- Wed Feb 26, 2014 10:21 pm
- Forum: Tools
- Topic: Any interest on a Twee2GINCS?
- Replies: 7
- Views: 3144
- Wed Feb 26, 2014 10:13 pm
- Forum: SGDK
- Topic: struggling with loading bitmap
- Replies: 135
- Views: 30034
- Wed Feb 26, 2014 2:39 am
- Forum: Tools
- Topic: Any interest on a Twee2GINCS?
- Replies: 7
- Views: 3144
Any interest on a Twee2GINCS?
Hello, In my spare time, I have been coding a tool named twee2sam ; in a nutshell, it allows one to create Sega Master System games using Twine . A thought just came to my mind: twee2sam could be easily modified to generate GINCS scripts instead of SAM scripts, therefore allowing one to use Twine to...
- Sun Feb 02, 2014 12:08 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 361
- Views: 197815