Search found 112 matches

by haroldoop
Sun Nov 05, 2017 10:40 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 4283

Re: "The Question" ported to 32X

That's really weird; AFAIK, there's no routine on the engine that would reach beyond the size of the compiled code.
Anyway, I suppose the compiler should have padded the ROM, anyway; I should implement the improvement on a future version.

Anyway, I'm happy to know it's working on real hardware! ;)
by haroldoop
Thu Nov 02, 2017 1:07 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 10782

Version 0.10.0 is now available!

Version 0.10.0 is now available: Added command to choose the name that will be displayed in the top left corner of the text window; Resolved the input lag problem on the generated ROM. Release page: https://github.com/haroldo-ok/BlocklyVN32X/releases/tag/v0.10.0 Portable version: https://github.com/...
by haroldoop
Fri Oct 27, 2017 12:14 am
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 4283

Re: "The Question" ported to 32X

Okay, the input lag problem has been considerably reduced by preparing the frames in advance.

ROM version 0.1.1: https://github.com/haroldo-ok/the-quest ... -0.1.1.32x
by haroldoop
Tue Oct 24, 2017 3:16 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 4283

Re: "The Question" ported to 32X

And yes, the time it waits between inputs is a bit silly. It's certainly much longer than it should be. :D Actually, trying it a bit more, it's not a wait between inputs, it's the debounce. If you press and HOLD the button, it recognizes it right away. It's just tapping the button that doesn't work...
by haroldoop
Mon Oct 23, 2017 9:55 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 4283

Re: "The Question" ported to 32X

I decided to test the ROM on a few emulators, to see how it behaves: Fusion 3.5: Complains about the checksum, but runs okay; Fusion 3.3: Complains about the checksum, then gives a black screen; Gens KMod 01: Runs okay; Gens KMod 05: Runs okay (strange, this one used to fail... :P); Gens Plus! 0.0.3...
by haroldoop
Mon Oct 23, 2017 6:26 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 4283

Re: "The Question" ported to 32X

Chilly Willy wrote:
Mon Oct 23, 2017 4:24 pm
How did you test this? It doesn't work in Fusion or on real hardware for me.
I had tested it on Fusion, primarily. It *does* have an invalid checksum, though. :P
by haroldoop
Sun Oct 22, 2017 11:21 pm
Forum: Super 32X
Topic: "The Question" ported to 32X
Replies: 19
Views: 4283

"The Question" ported to 32X

Hello, again, I have just ported the Ren'py sample script named "The Question" to BlocklyVN32X. ROM version 0.1.0: https://github.com/haroldo-ok/the-question-vn32x/releases/download/v0.1.0/the.question.0.1.0.32x Project source: https://github.com/haroldo-ok/the-question-vn32x It has some input lag p...
by haroldoop
Thu Oct 19, 2017 10:09 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 10782

Re: VN32X - A tool to make visual novels for the 32X

Yep, that's a visual novel all right! :D They're still surprisingly popular. too bad the target machine is the 32X, a system than almost nobody is interested for :-/ Well, this tool is meant to change this situation :) Yes, I chose this platform both because there aren't many homebrews for it, and ...
by haroldoop
Wed Oct 18, 2017 9:39 pm
Forum: SGDK
Topic: The legend of Leyria - Rpg for Genesis
Replies: 5
Views: 2462

Re: The legend of Leyria - Rpg for Genesis

Looks nice, so far. :wink: While, technically, 4MB is the maximum amount that the Genesis can address directly, nothing prevents you from adding bankswitching hardware to the cartridge itself, meaning you could have, in theory, as much memory as you're willing to use. Also, as a (never used, so far)...
by haroldoop
Tue Oct 17, 2017 2:43 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 10782

Re: VN32X - A tool to make visual novels for the 32X

For anybody interested, here's a new video! ;)

Image
by haroldoop
Sat Oct 14, 2017 11:39 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 10782

BlocklyVN32X version 0.8.3 now available

Version 0.8.3 is now available! All of the memory alignment glitches are now solved. It should run reliably on real hardware. Release page: https://github.com/haroldo-ok/BlocklyVN32X/releases/tag/v0.8.3 Portable version: https://github.com/haroldo-ok/BlocklyVN32X/releases/download/v0.8.3/blocklyvn32...
by haroldoop
Thu Oct 12, 2017 1:11 pm
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 10782

Version 0.8.2 now available

Version 0.8.2 is now available! No new features; it was just adjusted so that the generated ROM can run on real hardware. On real hardware, it starts correctly, but the blinking cursor glitches and the images sometimes fail to appear. Special thanks go to Bullis Marter (Nils) for help in making it w...
by haroldoop
Thu Oct 05, 2017 1:01 am
Forum: Collaboration
Topic: I need coder+writers MD/GENNY diskmag!!!
Replies: 6
Views: 2228

Re: I need coder+writers MD/GENNY diskmag!!!

Perhaps you could use something like Marp as a starting point: https://yhatt.github.io/marp/ https://yhatt.github.io/marp/images/marp-cast.gif Basically, you could parse the markdown source, and generate C files from it. Image conversion would be needed, and perhaps text compression, too. Another op...
by haroldoop
Tue Oct 03, 2017 12:13 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 10782

Re: VN32X - A tool to make visual novels for the 32X

Version 0.8.0 now available! Now it is possible to display numbers on the "Say" command. If the string contains something like ${name of the variable} , that part will be replaced with the value of the referenced numeric variable. Release page: https://github.com/haroldo-ok/BlocklyVN32X/releases/tag...
by haroldoop
Thu Sep 14, 2017 2:56 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 10782

Re: VN32X - A tool to make visual novels for the 32X

Version 0.7.0 now available! Added an overview/search panel; Allow the user to work with multiple projects; Exporting/importing of projects. Release page: https://github.com/haroldo-ok/BlocklyVN32X/releases/tag/v0.7.0 Portable version: https://github.com/haroldo-ok/BlocklyVN32X/releases/download/v0....