Hi!
Yes, I encountered the middle mouse button issue myself when I tried using a touchpad! I'll make it so CTRL+LEFT CLICK pans, like Maya.
BMPs need to be 16 colour, I'll be integrating a proper image loading library into it at some point.
Collision gets exported as its own tileset and map ...
Search found 209 matches
- Thu Dec 15, 2016 2:09 pm
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 95341
- Tue Dec 13, 2016 7:46 am
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 51426
Re: Tanglewood - now on Kickstarter!
Oh, and we're on Kickbooster if you'd like some incentive to share the word - you get 10% of any pledges raised through your own affiliate link: https://tanglewood.kickbooster.me/
- Tue Dec 13, 2016 7:27 am
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 51426
Re: Tanglewood - now on Kickstarter!
5 days remaining, the home stretch!
We're 75% funded, please share with your friends and family and colleagues and pets!
https://www.kickstarter.com/projects/63 ... -genesis-m

We're 75% funded, please share with your friends and family and colleagues and pets!
https://www.kickstarter.com/projects/63 ... -genesis-m

- Wed Dec 07, 2016 10:39 pm
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 51426
Re: Tanglewood - now on Kickstarter!
Please welcome, Mr Simon Butler! You may know him from... every game ever.
https://www.kickstarter.com/projects/63 ... ts/1758707
https://www.kickstarter.com/projects/63 ... ts/1758707
- Sat Dec 03, 2016 8:37 pm
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 51426
Re: Tanglewood - now on Kickstarter!
We hit 50%
I'll be doing a Reddit AMA tomorrow (Sunday 3rd) at 7pm GMT to try and drum up some more interest. Please do drop by if you can
Also I did an interview with Computerphile:
https://www.youtube.com/watch?v=GH94fKtGr0M
I'll be doing a Reddit AMA tomorrow (Sunday 3rd) at 7pm GMT to try and drum up some more interest. Please do drop by if you can

Also I did an interview with Computerphile:
https://www.youtube.com/watch?v=GH94fKtGr0M
- Mon Nov 28, 2016 1:22 pm
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 51426
Re: Tanglewood - now on Kickstarter!
I've added a reward tier that offers Tanglewood as a downloadable ROM file:
https://www.kickstarter.com/projects/63 ... -genesis-m
https://www.kickstarter.com/projects/63 ... -genesis-m
- Thu Nov 24, 2016 8:29 am
- Forum: Tools
- Topic: EchoMML (MML for Echo)
- Replies: 4
- Views: 15505
Re: EchoMML (MML for Echo)
This brings back warm memories. I had a C64 program that parsed MML, spent weeks messing around with it.
What does this do with volume/pitch slides? Does it bake new notes into the output?
What does this do with volume/pitch slides? Does it bake new notes into the output?
- Sun Nov 20, 2016 7:08 pm
- Forum: Hardware
- Topic: Cross Products MegaCD Development Kit in action
- Replies: 2
- Views: 14207
Cross Products MegaCD Development Kit in action
A quick demonstration of the kit in action:
https://www.youtube.com/watch?v=gLfNgKutK-g
It's not the best, I'm trying to overcome my camera shyness.
https://www.youtube.com/watch?v=gLfNgKutK-g
It's not the best, I'm trying to overcome my camera shyness.
- Thu Nov 17, 2016 3:32 pm
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 51426
Re: Tanglewood - now on Kickstarter!
Excellent news, Matt. I am glad that you stuck to it. Only sorry that we did not get you UMDK to use in good time.
Best of luck with it and I hope you reach the Kickstart Goal.
Cheers.
Thank you :)
I'm still interested in a UMDK the second someone starts manufacturing again! And hopefully if ...
Best of luck with it and I hope you reach the Kickstart Goal.
Cheers.
Thank you :)
I'm still interested in a UMDK the second someone starts manufacturing again! And hopefully if ...
- Wed Nov 16, 2016 1:20 pm
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 51426
Re: Tanglewood - now on Kickstarter!
Thank you all for the support, it flew past 25% in its third day!
Yes, it will be on sale properly when it's finished.
All tiles, maps, sprites and animations are done using Beehive: viewtopic.php?f=7&t=2259
Yes, it will be on sale properly when it's finished.
All tiles, maps, sprites and animations are done using Beehive: viewtopic.php?f=7&t=2259
- Sun Nov 13, 2016 4:34 pm
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 51426
Tanglewood - now on Kickstarter!
Hello lovely homebrew community!
As you may already know, since starting my journey learning 68000 ASM and collecting dev hardware, I've been working on Tanglewood - a dark 2D platformer-with-puzzles - and recently completed a major milestone and released a tech demo.
I'd like to see my game ...
As you may already know, since starting my journey learning 68000 ASM and collecting dev hardware, I've been working on Tanglewood - a dark 2D platformer-with-puzzles - and recently completed a major milestone and released a tech demo.
I'd like to see my game ...
- Fri Nov 11, 2016 11:59 am
- Forum: Megadrive/Genesis
- Topic: Fastest way to clear memory
- Replies: 8
- Views: 7621
Re: Fastest way to clear memory
Educated guesswork: clearing all regs and using movem would theoretically be the fastest method.
As usual, though, I get dubious about questions like this: why? I wrote a MemClear routine once, it gets called during init, never looked back.
Clearing VRAM is where it gets interesting. DMA fill/copy ...
As usual, though, I get dubious about questions like this: why? I wrote a MemClear routine once, it gets called during init, never looked back.
Clearing VRAM is where it gets interesting. DMA fill/copy ...
- Wed Oct 12, 2016 10:02 pm
- Forum: Demos
- Topic: Tanglewood Tech Demo 0.1.04
- Replies: 19
- Views: 24009
Re: Tanglewood Tech Demo 0.0.14
Tech Demo 0.0.14 released! http://www.tanglewoodgame.com/forum/viewtopic.php?f=5&t=16
Changes since 0.0.12:
- Level 1 Act 3 first draft (Djakk chase) (see it in action here: https://www.youtube.com/watch?v=SEXtVvwVO-8 )
- Checkpoints!
- New tree branch tileset, with glowing green moss to help ...
Changes since 0.0.12:
- Level 1 Act 3 first draft (Djakk chase) (see it in action here: https://www.youtube.com/watch?v=SEXtVvwVO-8 )
- Checkpoints!
- New tree branch tileset, with glowing green moss to help ...
- Fri Oct 07, 2016 8:23 pm
- Forum: Tools
- Topic: 68000 instruction timing from source?
- Replies: 14
- Views: 29615
Re: 68000 instruction timing from source?
I'm going to start with a simple Exodus plugin - I already have a SNASM68K COFF reader for it so I can match addresses to source, so this makes sense. I'll just make it dump out accumulative cost per instruction in CSV format for now and go from there.
- Sun Oct 02, 2016 2:48 pm
- Forum: Tools
- Topic: 68000 instruction timing from source?
- Replies: 14
- Views: 29615
Re: 68000 instruction timing from source?
I'll get busy then!
Static analysis isn't properly representative, of course, but it's a useful first pass and can be used for comparison of small sections of code during an optimisation refactor, rather than the whole picture at runtime. Examples of instruction-counted code is a hot topic on this ...
Static analysis isn't properly representative, of course, but it's a useful first pass and can be used for comparison of small sections of code during an optimisation refactor, rather than the whole picture at runtime. Examples of instruction-counted code is a hot topic on this ...