Search found 209 matches

by BigEvilCorporation
Sat Apr 01, 2017 3:04 pm
Forum: Tools
Topic: GIT with my Genitile and SNASM68kDB
Replies: 18
Views: 3381

Re: GIT with my Genitile and SNASM68kDB

Ok first off, how on Earth has it managed to pull symbol names from a standard BIN?
by BigEvilCorporation
Sat Apr 01, 2017 3:00 pm
Forum: Tools
Topic: GIT with my Genitile and SNASM68kDB
Replies: 18
Views: 3381

Re: GIT with my Genitile and SNASM68kDB

Is this open source? I'm intrigued! Soon, it's based on a old version of genesis plus and wxWidget. It'll be available as soon as i figure out a way to recompile it here's a binary : http://pascalorama.info/brol/mdstudio.zip you mind need to install vcredist 2010 Thank you kindly :) I was hoping to...
by BigEvilCorporation
Sat Apr 01, 2017 12:47 pm
Forum: Tools
Topic: GIT with my Genitile and SNASM68kDB
Replies: 18
Views: 3381

Re: GIT with my Genitile and SNASM68kDB

thanks all ;) Why keeping snasm68k alive ? i just love snasm68k ;) i'm still using snasm68k because i programmed in 2005 my own debugger (megadrive studio) which use files generated by snasm68k. That debugger is tailored to my needs , and i don't see any use to change my workflow... Also, I like to...
by BigEvilCorporation
Sat Apr 01, 2017 10:43 am
Forum: Tools
Topic: GIT with my Genitile and SNASM68kDB
Replies: 18
Views: 3381

Re: GIT with my Genitile and SNASM68kDB

If you find the GNU syntax that terrible, surely writing a Motorola-to-GNU converter would be less work than going to the trouble of using an ancient DOS program? https://www.jankratochvil.net/project/mot2as/ I can't speak for Pascal but I need the COFF format and debug header that it outputs for u...
by BigEvilCorporation
Fri Mar 31, 2017 1:46 pm
Forum: Tools
Topic: GIT with my Genitile and SNASM68kDB
Replies: 18
Views: 3381

Re: GIT with my Genitile and SNASM68kDB

SNASM68kDB : snasm , embedded in the dos box emulator trimmed from all graphical component. so it act as a regular command line tool. You utter hero! What are the default settings (RAM, speed, etc)? My assembly times in DOSbox are currently 3 mins+ and I can't figure out why. Instantaneous on a rea...
by BigEvilCorporation
Thu Mar 30, 2017 12:59 pm
Forum: Hardware
Topic: What would be a DIY dev kit ?
Replies: 13
Views: 2668

Re: What would be a DIY dev kit ?

UMDK only connects through cart slot, so unsure how it could compete with the Cross Products unit (it's an entire custom MCD board and interface), unless I'm missing something. I am indeed developing software for it though, and really excited about it - currently making GDB improvements to read SNAS...
by BigEvilCorporation
Thu Mar 30, 2017 9:02 am
Forum: Blabla
Topic: WakeOnLan my Genny
Replies: 2
Views: 2506

Re: WakeOnLan my Genny

How about this? https://www.aliexpress.com/item/4-Chann ... 62414.html

Also, is power-over-ethernet worth looking into?
by BigEvilCorporation
Thu Mar 30, 2017 8:44 am
Forum: Hardware
Topic: What would be a DIY dev kit ?
Replies: 13
Views: 2668

Re: What would be a DIY dev kit ?

KanedaFr wrote: I didn't know MED could be used as a basic debug cart....
Only the recent models: http://krikzz.com/store/home/33-mega-everdrive-v2.html
USB port for homebrew development and for future features.
by BigEvilCorporation
Thu Mar 30, 2017 8:42 am
Forum: Hardware
Topic: What would be a DIY dev kit ?
Replies: 13
Views: 2668

Re: What would be a DIY dev kit ?

This is my dream kit: https://www.youtube.com/watch?v=A9zQueGP4iI&index=3&list=PLJAZP-TLMPj4JnSB3XAe2k6zO11jhZ6qq I don't know its full capabilities, or whether it's able to read VRAM (probably not), but it's a simple slot-in-and-play solution that's not unlike UMDK. If one of these ever hits eBay I...
by BigEvilCorporation
Wed Mar 29, 2017 7:52 am
Forum: UMDK
Topic: UMDK Manufacturing - word of advice
Replies: 10
Views: 2567

Re: UMDK Manufacturing - word of advice

On topic: Yes, these points should be raised for production-level carts (not just UMDK). db has raised issues (on other projects) with things like voltage levels, earthing, plating and other helpful tips to make the very best end product that's compatible with all consoles and will last for a very l...
by BigEvilCorporation
Mon Feb 20, 2017 10:35 am
Forum: Video Display Processor
Topic: Sprite disappearing on certain conditions ???
Replies: 7
Views: 2214

Re: Sprite disappearing on certain conditions ???

Natsumi wrote:Sprite masking. When there is a sprite with X=0, the lines are masked and no sprite will show up there.
How did I not know this? You've just solved a load of my problems, I keep sprites at X=0 to "hide" them!
by BigEvilCorporation
Fri Feb 17, 2017 5:35 pm
Forum: Megadrive/Genesis
Topic: 32-bit integer to string routine
Replies: 10
Views: 2088

Re: 32-bit integer to string routine

Welp, my implementation is now officially embarrassing!
by BigEvilCorporation
Wed Jan 11, 2017 4:37 pm
Forum: Announcement
Topic: Escape 2042: The Truth Defenders
Replies: 4
Views: 1935

Re: Escape 2042: The Truth Defenders

This looks fantastic!

What languages/tools are you using?

I'll be backing on pay day :)
by BigEvilCorporation
Sat Dec 17, 2016 7:57 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 7082

Re: Tanglewood - now on Kickstarter!

Image

We only went and did it!