Search found 140 matches

by bioloid
Sat Jun 02, 2018 4:37 pm
Forum: Demos
Topic: OVERDRIVE II
Replies: 29
Views: 9300

Re: OVERDRIVE II

Best demo ever.
by bioloid
Sat Jun 02, 2018 4:36 pm
Forum: Demos
Topic: Zombie
Replies: 27
Views: 11515

Re: Zombie

I'm not glad to post ugly code like that, I'll clean it with the new version, add controller support and post it into the sgdk subforum.
by bioloid
Thu May 31, 2018 4:52 pm
Forum: Megadrive/Genesis
Topic: SGDK showcase?
Replies: 3
Views: 2236

Re: SGDK showcase?

It would be nice to have this list pinned in sgdk subforum I guess.
There are a bunch of demos but I would like to pick the games as well, its a bit sparsed between forums and so.
by bioloid
Wed May 30, 2018 12:18 pm
Forum: Megadrive/Genesis
Topic: Loop Unrolling - Optimal Unrolling Factor?
Replies: 7
Views: 2580

Re: Loop Unrolling - Optimal Unrolling Factor?

I don't unroll, cause I'm a lamer.
by bioloid
Tue May 29, 2018 11:20 am
Forum: Demos
Topic: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Replies: 17
Views: 5656

Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Ok this blitter run at 60fps, but I really fail to see how it works how to use it lol.

edit: its linear but doesnt work with gendev
by bioloid
Mon May 28, 2018 1:27 pm
Forum: Demos
Topic: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Replies: 17
Views: 5656

Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

yes sorry, 20/25, I mean when added fullscreen effect :) I wonder if this blitter may win fps...
by bioloid
Mon May 28, 2018 9:32 am
Forum: Demos
Topic: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Replies: 17
Views: 5656

Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany

Great demo, thanks for releasing the source code I wondered how the rotozoom was done.
fb.h / fb.c, is this a faster blitting than the bitmap one in SGDK ? In zombie demo I was getting 10fps with the SGDK one, I wonder the differences.
by bioloid
Sun Dec 11, 2016 6:47 pm
Forum: SGDK
Topic: YM2612
Replies: 5
Views: 1426

Re: YM2612

Ok, it works !

Here is the YM2612 controller : http://downloads.kstorm.org/YM2612.bin and https://github.com/skarab/megadrive-YM2612

The play modes (the thing on the left of the sequencers) are : 0 nothing, 1 play sequence, 2 tone generator (play always with 0 decay release in ADSR)
by bioloid
Sat Dec 10, 2016 11:46 pm
Forum: SGDK
Topic: YM2612
Replies: 5
Views: 1426

Re: YM2612

Ok got this : http://www.filedropper.com/ym2612 Arrows to navigate, A/B to upper/lower things... A bit bugged, and too much things, I think I'll lower features just to make some tone generator. Edit: I exposed most of the doc, only missing are the special channels 3 features, and volumes/envelopes a...
by bioloid
Sat Dec 10, 2016 7:56 pm
Forum: SGDK
Topic: YM2612
Replies: 5
Views: 1426

Re: YM2612

Whats the best way to hilight text drawn with VDP_drawText ?

May I draw it over with another color using VDP_drawTextBG or what ?

Edit: ok, VDP_setTextPalette, sorry.
by bioloid
Tue Dec 06, 2016 5:52 pm
Forum: SGDK
Topic: YM2612
Replies: 5
Views: 1426

Re: YM2612

Many thanks for the good link!

Yes, I use a microbrute with patch inputs, so I could use megadrive to do somethings. Root but awesome :)
by bioloid
Tue Dec 06, 2016 5:31 pm
Forum: SGDK
Topic: YM2612
Replies: 5
Views: 1426

YM2612

Hello, any idea of what to send using this https://github.com/Stephane-D/SGDK/blob ... c/ym2612.h to output some sounds ?
Is there some documentation somewhere ?
by bioloid
Mon Dec 05, 2016 9:30 pm
Forum: Demos
Topic: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
Replies: 11
Views: 2810

Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !

Bonjour/Bonsoir :)

Your intro video looks good. well done.
Will re-plug the genny for holliday and try your games!