Search found 140 matches

by bioloid
Wed May 23, 2012 12:18 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 380002

Ok, got heightfield with gouraud shading running near 1 fps.
It's the first raw version, final will be in the demo !
by bioloid
Mon May 21, 2012 11:18 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 380002

I'll maybe, if required. Have to know/test/make what I want first, optim will come later on.
by bioloid
Sun May 20, 2012 9:56 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 380002

Ok, thanks for the clear explanations, I'll downsize the rendering size then, I don't need playable framerate anyway :)

edit: Ok, got it : I get around 35fps and better when cutting doBlitNorm() a bit, but thats not my current pitfall so I leave it as it for now, looks good :)
by bioloid
Sun May 20, 2012 8:08 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 380002

Ok, I thought I've read it were possible to achieve better somewhere here... Thanks anyway, I'll live with that.
by bioloid
Sun May 20, 2012 7:08 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 380002

I get 15fps with this code (using Fusion): int main() { VDP_setScreenWidth256(); VDP_init(); VDP_setHInterrupt(0); VDP_setHilightShadow(0); BMP_init(BMP_ENABLE_ASYNCFLIP | BMP_ENABLE_EXTENDEDBLANK | BMP_ENABLE_FPSDISPLAY); while(1) { u8* buffer = BMP_getWritePointer(0, 0); BMP_flip(); } return 0; } ...