Search found 786 matches

by Shiru
Wed Apr 25, 2007 6:40 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 17231

You must use simple compression for background, and update only tiles which changes from previous frame. If your animation will be looks like SMD special stage (many flat-shaded areas), you'll be able to update screen fast enough. In best case you'll even not need to update tileset, only nametable. ...
by Shiru
Wed Apr 25, 2007 5:33 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 17231

Re: NES programming

evildragon wrote:How do I even begin to simulate 3D like that on the NES?
If you skilled enough to make NES game, you must easily see what there is no any 3D in special stage of Sonic 2, it's just animation with low framerate. And it's not hard to implement on NES, of course.
by Shiru
Tue Apr 24, 2007 3:56 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

As much I have messed with YM2612, I've discovered, that 1 NOP instead of WaitBeforeYM2612ReadyLoop does all the job, at least on my MD2. Only 70KHz DAC playback silenced it after a while. Small optimization :wink: Afaik, built-in DAC (which used for FM synth) into YM2612 has samplerate about 50-60...
by Shiru
Tue Apr 24, 2007 2:28 pm
Forum: Blabla
Topic: Post your computer desk !!!
Replies: 12
Views: 6930

Yes, don't worry:)
by Shiru
Mon Apr 23, 2007 3:59 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

I will love TFMMaker Sega MD edition for sure... But I will track some tunes on original too - I hope I will hear it on real ZX one day on 8bit party. TFM and SMD compatible with some limitations - TFM has more advanced PSG (2xAY) but has no DAC (at least while playing music in background). So it's...
by Shiru
Mon Apr 23, 2007 3:35 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

So the 6 bits DAC still sounds a lot better :p It's without any doubts. Separate busy register ??? you mean if the address register is modified, the busy state can be different ? Yes, seems like to (this tests with real hardware was done by Alone Coder, and he has come to such opinion). Yep, but we...
by Shiru
Mon Apr 23, 2007 2:54 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

But fullscreen mode is not bad idea... I don't think it can give any additional usability. I even can't remember any tracker with Windows-based interface, which has fullscreen mode. Can you explain which advantage can give fullscreen in comparison with maximized window? What about left 3 channels f...
by Shiru
Mon Apr 23, 2007 2:02 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

About Loop parameter in order-list. Well either way is fine as long as you can make subsongs within the same module :) Sub-tracks is a space-saving feature, and they just don't planned for this editor. For better output data compression purposes, it's possible to merge some tracks together in compi...
by Shiru
Sun Apr 22, 2007 5:15 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

I searched for that type of player on ZX spectrum ! do you know where we can find them (and the sources :p) ? i'm very interested by them Here is some of them. All for TR-DOS disk system, so you must use emulator with TR-DOS support. For example, Unreal Speccy . Chip Tracker 1.3 - 4ch, for AY/Covox...
by Shiru
Fri Apr 20, 2007 9:04 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

I think I shall tell some info about myself, to make you know about my knowledge areas and level, and save some your and my time (in part of giving information which I already know, for example). VG and game programming is my hobby for many years. I wrote my first games 12 years ago. I know Z80 asse...
by Shiru
Thu Apr 19, 2007 9:19 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

You should add a shortcut for semi-note and octave transpose though Which keys I must assign for this operations (Ctrl+..)? Transpose operations also available in pattern menu (press right mouse button on selected block). In future versions I also plan to add full shortcut redefine support. This is...
by Shiru
Thu Apr 19, 2007 6:39 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

Will PSG and PCM support ever be added? Not in close future, but maybe later. By current moment, editor develops mainly for TFM device. SMD compatibility in FM part is a something like free bonus. When editor will reach for stable version (with all planned features in FM part, better usability, and...
by Shiru
Wed Apr 18, 2007 12:00 am
Forum: Blabla
Topic: Quick question
Replies: 2
Views: 2635

Why you search for mp3? You'll get a twice lose in sound quality if you find it, because it will be ripped and recompressed from japanese version of game. Maybe you need jap version of game itself?

Funny, I not knew that SCD version had vocal in intro (I mainly played in PSX port of arcade version).
by Shiru
Wed Apr 11, 2007 3:04 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

I forgot to say. Because player uses packed stream of registers data, it's completely independent from editor. It mean next things: - Editor can be modified and improved, and it does not require player update/improve - Player can be used to play data from any editor (they must have VGM/GYM export fu...
by Shiru
Wed Apr 11, 2007 2:32 am
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 234634

Z80 SMD driver is updated. Fixed (and rewritten) initialization of YM2612, removed duplicated code of channels processing by using macro.

rapidshare or mediafire (only z80 source code).