Search found 70 matches

by commodorejohn
Sat Aug 18, 2007 1:49 am
Forum: Tools
Topic: No "where is TFM last version ?" post please
Replies: 6
Views: 8384

Darn straight.
by commodorejohn
Sat Aug 18, 2007 1:48 am
Forum: Megadrive/Genesis
Topic: Sega2.doc Scans now in PDF
Replies: 3
Views: 5420

Thanks, except that PDF is evil.
by commodorejohn
Fri Aug 17, 2007 2:12 am
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 202242

Shiru just said on the previous page that, while PCM support is scheduled for the next version, the next version is pretty much a "it'll be out when it's out" thing.
by commodorejohn
Wed Aug 08, 2007 11:03 pm
Forum: Super 32X
Topic: A question...
Replies: 2
Views: 3395

A question...

I'm planning a game system based around 2D polygon graphics (think Another World, ) and I'm just wondering - I have the information needed to figure out how to write a polygon-drawing routine, but I'm afraid, given my limited experience, that I'd come up with something horribly slow, and I was wonde...
by commodorejohn
Sat Aug 04, 2007 1:04 am
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 202242

As far as music goes, here is another Beatles cover. I borrowed some instruments from the instrument packs people have uploaded, though.
by commodorejohn
Fri Aug 03, 2007 1:22 am
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 202242

About instruments, Wikipedia claims that the OPM/OPN chips (of which the YM2612 is one) use the same method of synthesis as Yamaha's DX pianos, and further claims that the patches are compatible between the YM2612 and the DX-100 piano - perhaps we could rip and convert any available DX-100 patches f...
by commodorejohn
Wed Jul 18, 2007 6:09 pm
Forum: Super 32X
Topic: 32X strengths
Replies: 42
Views: 27193

You know, if you could do Rise Of The Triad, I bet you could do The Elder Scrolls: Arena, if you could figure out a decent gamepad-based control scheme.
by commodorejohn
Tue Jul 17, 2007 3:03 pm
Forum: Super 32X
Topic: 32X strengths
Replies: 42
Views: 27193

It certainly doesn't look too hard; it's just a modified Wolfenstein engine, apparently.
by commodorejohn
Mon Jul 16, 2007 11:59 pm
Forum: Super 32X
Topic: 32X strengths
Replies: 42
Views: 27193

Oh, it's absolutely possible, I'm just saying that I'm glad they didn't, given how they did on the SNES port. As far as ports vs. original content, I see your point, but ports are great as a programming excercise because the game's already done, and your task is just to understand enough about how t...
by commodorejohn
Mon Jul 16, 2007 10:49 pm
Forum: Super 32X
Topic: 32X strengths
Replies: 42
Views: 27193

It's quite sad that nobody ported wolf to md or even segacd, as mentioned by MOD, yet... Yeah...on the other hand, though, looking at how the SNES Wolfenstein came out, I'm glad they didn't. Although the censorship wouldn't have been a problem like on the SNES, the port itself was pretty poor (and ...
by commodorejohn
Mon Jul 16, 2007 2:47 pm
Forum: Super 32X
Topic: 32X strengths
Replies: 42
Views: 27193

So it does, but given that the original runs on a 25MHz 386, I can't imagine that this is because the 32X can't handle full resolution. I mean, we already know that the port was shoddy, and I expect that the column-doubling and reduced screen size (ugh, I hate the reduced screen size) are the fault ...
by commodorejohn
Mon Jul 16, 2007 1:44 pm
Forum: Super 32X
Topic: 32X strengths
Replies: 42
Views: 27193

Hmm, I always thought it was. Anyway, yeah, I was suggesting 32X CD for storage reasons rather than extra processing power - while I'm impressed with what they managed to squeeze into 3MB, you really just can't pull off a decent port of a 10MB game on a system with a maximum 4MB cartridge space (hec...
by commodorejohn
Sat Jul 14, 2007 8:39 pm
Forum: Super 32X
Topic: 32X strengths
Replies: 42
Views: 27193

I just looked up a YouTube clip; wow, that is good. I suppose if you were doing it on SCD you could use the Redbook capability and the 3DO soundtrack, but I'd definitely include support for synth or wavetable MIDI (after all, half the point of an SCD version would be for other DOOM engine games and ...
by commodorejohn
Sat Jul 14, 2007 8:07 pm
Forum: Super 32X
Topic: 32X strengths
Replies: 42
Views: 27193

Yeah, but if you were going to do it on SCD anyway, it'd make sense to just use the sample playback chip instead of having to do manual writes. On the other hand, you could have the Z80 do sound effects with the 32X PWM and use the 8 SCD channels for wavetable music, getting something closer to SNES...
by commodorejohn
Sat Jul 14, 2007 4:37 pm
Forum: Super 32X
Topic: 32X strengths
Replies: 42
Views: 27193

DOOM isn't a 100% basic raycaster like Wolfenstein, no, but raycasting is still the bulk of the rendering. Anyway, I'm not surprised to find that it's poorly done. I guess the sound processing is a valid point, but if one were to do a 32X CD port, one could offload the sound onto the CD 68K (which ...