Search found 251 matches

by sega16
Sun Dec 16, 2012 2:54 am
Forum: Tools
Topic: palette tools?
Replies: 6
Views: 2200

I have found you can do this in jasc paint shop pro 9. As they do not sell it anymore you can get it from thepiratebay.se First save the palette by doing image->palette->save palette Then download http://www.alister.eu/palsuite/ it is free download latest version not old ones offered when you click ...
by sega16
Sun Dec 09, 2012 2:38 am
Forum: Tools
Topic: mega-happy-sprite now has load bmp support
Replies: 34
Views: 9060

sigflup wrote:[wow! nice tool, sega 16!!
Same with you I really like your program. There are some awesome features.
by sega16
Sat Dec 08, 2012 3:55 am
Forum: Tools
Topic: mega-happy-sprite now has load bmp support
Replies: 34
Views: 9060

Wow nice work. I had a similar idea but I have been procrastinating too much and thus you beat me though I never did mention it here.My program is alot different the goal is to store truecolor tiles so if the palette needs changing there is no graphics rework to be done. I am glad to see a variety o...
by sega16
Fri Dec 07, 2012 10:55 pm
Forum: Cartridge
Topic: custom co-processor chips like the SVP?
Replies: 94
Views: 30144

Chilly Willy wrote:Try finding gcc for the propeller. :lol:
http://code.google.com/p/propgcc/
I found it :D
by sega16
Sun Dec 02, 2012 3:05 am
Forum: Megadrive/Genesis
Topic: FPGA Genesis with Sound
Replies: 48
Views: 14502

Wow this is pretty good now I guess you will just have to optimize memory usage to finish the ym2612 emulation then I am sure that your project will beat firecore's emulation.
by sega16
Thu Nov 29, 2012 10:31 pm
Forum: Blabla
Topic: RetroWiz
Replies: 19
Views: 7151

Wait though if this wants to be 8-bit why doesn't it have a video co-processor? All 8-bit systems that I am aware of (c64,NES,gameboy master system/game gear,atari-8bit computers and atari 2600,5200,7800) have a VDP.It would still be 8-bit but not have all speed used up for video generation.
by sega16
Wed Nov 28, 2012 11:57 pm
Forum: Blabla
Topic: RetroWiz
Replies: 19
Views: 7151

Now I see the same reason why I would write a program for the genesis or NES you know this does sound fun how much will it cost to buy?
by sega16
Wed Nov 28, 2012 1:36 am
Forum: Blabla
Topic: RetroWiz
Replies: 19
Views: 7151

One thing that did not make sense to me is why use an atmega328 when 32bit arm chips with more flash and ram can be bought for less money well at least last I checked on mouser and digikey. The odd thing is that I atmel is the one with the cheaper arm processors and they are same company.
by sega16
Fri Nov 23, 2012 3:32 pm
Forum: MegaLD
Topic: Emulating Pioneer LaserActive (Mega-LD) games
Replies: 189
Views: 88626

I'll get it up and send you a PM link. Of course, all of this is for naught if Nemesis is still tied up. Did you plan to make it public To me it sounds like he does not want to use up his bandwith on hosting this I am just speculating but he already did make it public by PM'ing chilly willy unless ...
by sega16
Mon Nov 19, 2012 6:13 pm
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 54247

Wow good job I like the sprites alot they are very creative and inspired which is what I like about goplanes. I am really excited to see how goplanes turns out and keep up the great work.
by sega16
Sat Nov 17, 2012 9:33 pm
Forum: SGDK
Topic: Is there a SGDK suite? What would it look like?
Replies: 35
Views: 9290

When I first started out with sgdk I had way less knowledge on compilers but yet somehow I manged to get sgdk working in code::blocks the key to success is to read every line in that tutorial in order and not skip a step.Also I think there is no need for an installer you see it makes things harder t...
by sega16
Fri Nov 16, 2012 6:23 pm
Forum: SGDK
Topic: Is there a SGDK suite? What would it look like?
Replies: 35
Views: 9290

What people seem to be forgetting is that you can keep windows and install linux I did not lose one file. I recently made the switch to linux and I can say that it is the superior operation system compared to windows. In a rare event I will need to run something that doesn't work under wine so I wil...
by sega16
Sun Oct 21, 2012 4:44 pm
Forum: Sound
Topic: YM2612 write/read/register select
Replies: 33
Views: 11192

I have heard that digital read and write can be 100 times slower than directly using port manipulation not sure if it is that much of a difference but there is a huge amount of difference. I think changing the digital writes to port manipulation will speed things up a-lot.
by sega16
Thu Sep 27, 2012 3:13 am
Forum: Tools
Topic: BMP to Direct Color Converter
Replies: 6
Views: 2660

Ugh. I'm tired of you going into EVERY THREAD trying to glorify your BEX and VB.NET shit everywhere just to try to make you look better than everyone else, and try to randomly spew your "knowledge" into regular conversations. My program was written in c++ also I am by no means trying to make me loo...
by sega16
Wed Sep 26, 2012 5:52 pm
Forum: Tools
Topic: BMP to Direct Color Converter
Replies: 6
Views: 2660

The reason for the header is what if you want something smaller than 198. And yes you don't need to store the height because you could divide the width by the filesize to calculate it but it is alot simpler to store it. Also you could hard code the width and hieght but what happens when you change t...