I have just added support for scolorq and now am using ciede2000 for some nearest color calculations (slows down dithering but increase quality by abit)
The image on the left is the dithered image that scolorq outputs. The image on the right uses the same palette but is dithered with the standard ...
Search found 251 matches
- Wed Jun 12, 2013 9:07 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 255031
- Wed Jun 12, 2013 6:01 pm
- Forum: Sound
- Topic: SMEG 68k sound driver
- Replies: 11
- Views: 11511
Here is the format is uses http://en.wikipedia.org/wiki/Impulse_Trackerr57shell wrote:For one, who don't know anything about *.it format, this demo shows nothing.
http://openmpt.org/ OpenModPlug tracker can create and edit .it files.
- Wed Jun 12, 2013 3:59 pm
- Forum: Sound
- Topic: SMEG 68k sound driver
- Replies: 11
- Views: 11511
That idea of supporting a common format is good idea as it saves lots of time on writing tools however I think it would be a good idea to remove the pcm samples from the IT module since this driver appears replaces the samples with psg and fm voice so there is no need to store the unused samples ...
- Mon Jun 10, 2013 1:23 pm
- Forum: Cartridge
- Topic: MegaDrive/Genesis writable cartridge
- Replies: 8
- Views: 25168
- Mon Jun 10, 2013 3:21 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 255031
- Mon Jun 10, 2013 1:12 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 255031
- Sat Jun 08, 2013 3:06 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 255031
- Fri Jun 07, 2013 4:32 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 255031
That is why there is Retro Graphics Toolkit.frederic wrote:Yes, it won't break an image into 16-colors tiles. It may be possible to write a script that combines several imagemagick commands to do that. Imagemagick may not be the best tool to do such a thing.r57shell wrote:It will just change quantized colors in genesis ones.
- Thu Jun 06, 2013 11:21 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 255031
- Thu Jun 06, 2013 9:04 pm
- Forum: Cartridge
- Topic: MegaDrive/Genesis writable cartridge
- Replies: 8
- Views: 25168
- Thu Jun 06, 2013 5:06 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 255031
Ok I added all the features that were suggested by r57shell and about the tilemap not saving palette glitch I think you may be running an old binary I updated the windows binary please redownload https://github.com/ComputerNerd/Retro-G ... kit.exe.7z
- Thu Jun 06, 2013 1:58 am
- Forum: Exodus
- Topic: Making Exodus Open Source: What license model to use?
- Replies: 38
- Views: 117945
I do not understand why Nemesis is being criticized for doing necessary precautions. Also it is not like Nemesis is doing something unusual even the FSF requires a CLA. Also these legal precautions not only give Nemesis peace of mind but also the contributor so if anything it makes it easier for the ...
- Wed Jun 05, 2013 3:05 pm
- Forum: Sound
- Topic: Dual-YM2612 hardware synthesizer
- Replies: 53
- Views: 112740
- Wed Jun 05, 2013 12:20 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 255031
- Tue Jun 04, 2013 11:18 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 255031
Good news I fixed the tilemap glitch and have added the feature to manully define palette previously it would just automaticlly pick a row based on hue but now it will ask you if you want the palette rows to be picked automaticlly or not. I have a new build system that allows me to build the windows ...