Search found 251 matches

by sega16
Mon Jun 16, 2014 1:54 pm
Forum: Megadrive/Genesis
Topic: Has anyone made an OS for the console?
Replies: 21
Views: 5287

Re: Has anyone made an OS for the console?

Mechanical Menace wrote: realised it was cheaper to buy second hand Mega Drives than just the CPU, and couldn't bring myself to cannibalise one for the project.
I just typed in Motorola 68000 on ebay. The first listing I saw was for $3.39 + $3.00 shipping. I don't think you can get a sega genesis for cheaper than that.
by sega16
Mon Jun 16, 2014 3:49 am
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 32678

Sorry for the delay in responding to you. When you load an image you see nothing because a palette is not generated. You must first generate a palette based on the image and then dither the image. To do this go to Palette Actions->Generate Optimal palette with x amount of colors. You will then be pr...
by sega16
Thu Aug 22, 2013 9:41 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 360
Views: 126707

^^^ It downloaded just fine for me but if you are still having issues downloaded I uploaded it here http://www.mediafire.com/download/56q1e ... soundb.rar
Also I am still amazed on how well this works.
Edit newer version updated link
by sega16
Thu Aug 22, 2013 3:21 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 360
Views: 126707

Wow this is amazing shows very smooth awesome programming.
by sega16
Sun Aug 18, 2013 5:52 pm
Forum: Demos
Topic: overdrive
Replies: 42
Views: 13497

Wow this is pure awesome best demo I have ever seen for the megadrive/genesis
Good graphics effects music coding has everything.
by sega16
Fri Aug 09, 2013 11:42 pm
Forum: Demos
Topic: day trip
Replies: 5
Views: 2133

Wow very good. Everything about this demo was awesome.
by sega16
Thu Aug 01, 2013 2:01 am
Forum: Demos
Topic: Sacred Line: Genesis - Thriller/horror game for Mega Drive
Replies: 5
Views: 3404

That was intense. I really felt it not sure how to describe it.
by sega16
Mon Jul 08, 2013 9:57 pm
Forum: SGDK
Topic: SGDK and C++?
Replies: 6
Views: 1742

Do you mean binary blob like the Linux,the kernel includes if so a binary blob has the bad side-effect of making all programs that use it non-free software. I would assume that non-free binary blob can easily be replaced with a free-software replacement. I don't see the need for a binary blob.
by sega16
Thu Jun 27, 2013 4:40 pm
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 32678

r57shell wrote: Ahaha, bad guy :D
May be better just to improve your software?)
That would work too but something about that nitro-Character program is very good.
Edit added Nequant
Edit2 Updated windows binary.
by sega16
Thu Jun 27, 2013 4:16 pm
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 32678

Even name? Nitro-Character I have done some research and found out that it is an NDS development tool however I was not able to find it anywhere. I am interested in dis-assembling/reverse engineering that program and adding support for a similar method in retro graphics toolkit would you be able to...
by sega16
Tue Jun 18, 2013 5:54 pm
Forum: SGDK
Topic: Spotlight - SGDK line scroll & Shadow mode sample demo
Replies: 8
Views: 2416

Wow very clever I never though of using of having 1 layer dedicated to shadow highlight and scrolling it.
by sega16
Tue Jun 18, 2013 2:29 pm
Forum: Megadrive/Genesis
Topic: Graphics Compression Formats
Replies: 47
Views: 14283

You could check out https://github.com/sikthehedgehog/mdtoo ... aster/uftc
it is made for doing decompressing sprites.
Also he has another compression called slz that is more of a generic compression
https://github.com/sikthehedgehog/mdtoo ... master/slz
by sega16
Thu Jun 13, 2013 8:46 pm
Forum: Tools
Topic: Retro Graphics Toolkit
Replies: 117
Views: 32678

I just uploaded a new version I reverted the changes that make the image look worse instead of better and fixed dark tiles sometimes get picked as a lighter row. I still need to figure out why YCbCr other than that everything appears to be in working order.Also what does generate plain tilemap (0,1,...
by sega16
Thu Jun 13, 2013 1:53 pm
Forum: Megadrive/Genesis
Topic: Graphics Compression Formats
Replies: 47
Views: 14283

Packfire has really good compression ratios
http://pouet.net/prod.php?which=54840
I use it when speed does not matter
by sega16
Wed Jun 12, 2013 9:22 pm
Forum: Sound
Topic: SMEG 68k sound driver
Replies: 11
Views: 3412

You have left unanswered the question: why ROM with one track has size 3.6 MBytes. GenesisFan64 just explained it. Here's more explanation: Again: SMEG reads .it files, ONLY the patterns, the rest of the module is ignored The extra data that SMEG ignores is not removed it is just left in. SMEG is a...