Search found 123 matches

by Mixail
Tue Jun 24, 2014 8:09 pm
Forum: Demos
Topic: [MD] Flappy Bird Scroll -SAMPLE-
Replies: 8
Views: 4334

ImageImage
Port Flappy Bird for SMD by PSCD.ru.
by Mixail
Tue Jun 03, 2014 11:54 am
Forum: Demos
Topic: [MD] Flappy Bird Scroll -SAMPLE-
Replies: 8
Views: 4334

How's it going?
by Mixail
Wed Feb 12, 2014 11:52 am
Forum: SGDK
Topic: struggling with loading bitmap
Replies: 135
Views: 28630

matteus wrote: I'd like to help create a document of how to use all of the methods within the SGDK.
It would be quite good.
by Mixail
Wed Feb 12, 2014 10:41 am
Forum: SGDK
Topic: struggling with loading bitmap
Replies: 135
Views: 28630

matteus, use sample ...\sample\sprite
by Mixail
Fri Feb 07, 2014 7:51 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 837
Views: 511784

Oh, i think it's just a problem from the '/' character used to separate folder... this indeed may not work on win xp (but does on win vista and after). I need to fix that ! Should be fixed ! You can redownload the whole SGDK archive or just take the last rescomp.exe from here: http://sgdk.googlecod...
by Mixail
Fri Feb 07, 2014 2:32 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 837
Views: 511784

sample/sound http://s020.radikal.ru/i722/1402/39/65361049aa9b.png sample/sprite http://i019.radikal.ru/1402/8e/963fdd7c39b8.png Oh, i think it's just a problem from the '/' character used to separate folder... this indeed may not work on win xp (but does on win vista and after). I need to fix that !
by Mixail
Fri Feb 07, 2014 10:05 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 837
Views: 511784

rescomp don't working on Window XP :(
by Mixail
Thu Feb 06, 2014 4:03 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 837
Views: 511784

The "sprite" sample use it in a very transparent fashion. You basically just need to declare your image in resource file with compression parameter and that is done. Then you have all the tools.h file to handle manually decompression but if you use advanced method as VDP_drawImage(..) or VDP_drawIm...
by Mixail
Wed Feb 05, 2014 3:46 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 837
Views: 511784

Good job!
Stef, It is possible to see GFX compression support example?
by Mixail
Sat Dec 28, 2013 3:52 pm
Forum: Demos
Topic: Sumo Slam! by Segaman
Replies: 2
Views: 3313

Sumo Slam! by Segaman

Image
New game for SMD Sumo Slam by Segaman.
by Mixail
Tue Dec 24, 2013 7:56 pm
Forum: Megadrive/Genesis
Topic: Setting up C++ compiler toolchain
Replies: 20
Views: 6343

That would be awesome! Thank you guys so much for helping out! :P Unfortunately, I won't be uploading the version of the toolchain I found. - I don't know if it still works. - It's taking up two gigs of space - I don't know if any of the code licenses allow it. Best I can do is to try to answer any...
by Mixail
Sun Dec 22, 2013 9:23 am
Forum: Megadrive/Genesis
Topic: Setting up C++ compiler toolchain
Replies: 20
Views: 6343

Please, Load somewhere the ready project 32x Build.
by Mixail
Tue Nov 19, 2013 7:12 pm
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 18902

I meant to make an example only scroll on the basis of Propeller. To delete unnecessary code from the program and to leave only scroll. Thanks.
by Mixail
Tue Nov 19, 2013 11:57 am
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 18902

djcouchycouch, please, you can make an example only with the skroll?
by Mixail
Fri Oct 25, 2013 3:16 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 361
Views: 191457

gasega68k, good job!