Search found 123 matches
- Tue Jul 18, 2017 2:48 pm
- Forum: SGDK
- Topic: How use PLAN_WINDOW for sgdk
- Replies: 9
- Views: 3513
Re: How use PLAN_WINDOW for sgdk
Ok. Many thanks.
- Tue Jul 18, 2017 1:55 pm
- Forum: SGDK
- Topic: How use PLAN_WINDOW for sgdk
- Replies: 9
- Views: 3513
Re: How use PLAN_WINDOW for sgdk
You can show a simple example where you would simultaneously use PLAN_A, PLAN_B and PLAN_WINDOWS
- Tue Jul 18, 2017 7:19 am
- Forum: SGDK
- Topic: How use PLAN_WINDOW for sgdk
- Replies: 9
- Views: 3513
How use PLAN_WINDOW for sgdk
How use PLAN_WINDOW for sgdk?
VDP_drawTextBG (PLAN_WINDOW, "AAAAAA", 1, 1); - Does not work. Black screen.
VDP_drawTextBG (PLAN_B, "AAAAAA", 1, 1); Working. Displays an inscription "AAAAAA".
VDP_drawTextBG (PLAN_WINDOW, "AAAAAA", 1, 1); - Does not work. Black screen.
VDP_drawTextBG (PLAN_B, "AAAAAA", 1, 1); Working. Displays an inscription "AAAAAA".
- Wed May 24, 2017 11:06 am
- Forum: SGDK
- Topic: Does not work "VDP_resetSprites ()"
- Replies: 2
- Views: 1356
Re: Does not work "VDP_resetSprites ()"
if(x==5){ VDP_setSpriteFull(num++, 20+x, 20+x, SPRITE_SIZE(4, 4), TILE_ATTR(1, 0, 0, 0) | 3, num+1); VDP_updateSprites(4, 1); } The fourth sprite displayed on the screen. How do I reset it? What would be displayed three sprite. How to organize the correct cycle of output of sprites on the screen?
- Tue May 23, 2017 6:36 pm
- Forum: SGDK
- Topic: Does not work "VDP_resetSprites ()"
- Replies: 2
- Views: 1356
Does not work "VDP_resetSprites ()"
int num=0; int x=0; for (;;){ num=0; VDP_resetSprites (); VDP_setSpriteFull(num++, 50+x, 50, SPRITE_SIZE(4, 4), TILE_ATTR(1, 0, 0, 0) | 3, num+1); VDP_setSpriteFull(num++, 50+x, 150, SPRITE_SIZE(4, 4), TILE_ATTR(1, 0, 0, 0) | 0, num+1); VDP_setSpriteFull(num++, 20+x, 50, SPRITE_SIZE(4, 4), TILE_ATT...
- Tue Apr 05, 2016 8:01 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 361
- Views: 191476
Re: wolfenstein demo for sega genesis
gasega68k, When release Wolf 3D?
- Sat Jan 23, 2016 5:49 pm
- Forum: Demos
- Topic: Completed Games List
- Replies: 11
- Views: 5603
- Wed Dec 30, 2015 12:25 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 361
- Views: 191476
Re: wolfenstein demo for sega genesis
gasega68k, How progress?
- Tue Dec 08, 2015 7:09 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 361
- Views: 191476
Re: wolfenstein demo for sega genesis
When release Wolf 3D?
- Thu Dec 03, 2015 9:45 am
- Forum: Demos
- Topic: Emulator Chip-8 for SMD
- Replies: 8
- Views: 3441
Re: Emulator Chip-8 for SMD
The options have a speed setting.Linkuei wrote:Tested some games like pong, space invaders and Tetris here.
You need change the speed emulation in some some games because some games runs faster and others slower.
Nice job man!

- Fri Oct 30, 2015 5:58 am
- Forum: Demos
- Topic: Emulator Chip-8 for SMD
- Replies: 8
- Views: 3441
Re: Emulator Chip-8 for SMD
In development of Super CHIP-8


- Tue Oct 27, 2015 10:18 am
- Forum: Demos
- Topic: Emulator Chip-8 for SMD
- Replies: 8
- Views: 3441
- Mon Sep 21, 2015 8:08 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 361
- Views: 191476
Re: wolfenstein demo for sega genesis
gasega68k, How progress?
- Wed Apr 08, 2015 12:32 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 361
- Views: 191476
- Fri Jul 04, 2014 8:57 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 837
- Views: 511833