Search found 173 matches

by oofwill
Sat Feb 18, 2012 5:05 pm
Forum: SGDK
Topic: Sprite drawing problem
Replies: 22
Views: 6536

I use 16 color bmp file, but i'm not sure this is your problem. How do you call your sprite? with SGDK command? (VDP_doVRamDMA, then VDP_setSprite)? I don't think the problem is genitile or imaGenesis cause this work perfectly for me and all users. It's no use to try another soft i think, we had to ...
by oofwill
Sat Feb 18, 2012 8:48 am
Forum: SGDK
Topic: Sprite drawing problem
Replies: 22
Views: 6536

Hi, I dont know ImaGenesis, so i can't help you. For my images, i'm using Genitile. Saving my bmp file (8bits/pixel) With genitile, it seems to me we have to give X and Y in the command line for converting sprite, opposite to juste converting an image. (this cause me spirte didn't appear in order if...
by oofwill
Sat Feb 18, 2012 8:36 am
Forum: Megadrive/Genesis
Topic: Language detection for region lock
Replies: 11
Views: 2830

hum, this is independant from the console language :)

I mean, whatever the console version, language menu is a good idea for a game as rpg, or more generaly a game with on-screen texts (dialogs).
by oofwill
Fri Feb 17, 2012 11:56 pm
Forum: SGDK
Topic: Joypad type detection?
Replies: 8
Views: 2461

Ok je vois...

I'll be waiting for next releases 8)
by oofwill
Fri Feb 17, 2012 12:54 pm
Forum: SGDK
Topic: Joypad type detection?
Replies: 8
Views: 2461

Joypad type detection?

Hum, i'm reading the wiki SGDK tutorial (http://code.google.com/p/sgdk/source/browse/wiki/SGDKTutorial.wiki?r=14) `JOY_getJoyID` gives you ever more information about the current joypad. Actually, SGDK is able to give you the ID of * 3 buttons joypad (ID & *JOY_SUPPORT_3BTN*) * 6 buttons joypad (ID ...
by oofwill
Fri Feb 17, 2012 9:52 am
Forum: Megadrive/Genesis
Topic: Language detection for region lock
Replies: 11
Views: 2830

Many thanks for this!

I can now detct what region is the MD used :)

Thanks again!
by oofwill
Thu Feb 16, 2012 9:42 pm
Forum: Megadrive/Genesis
Topic: Language detection for region lock
Replies: 11
Views: 2830

Thanks for this clear response.

I don't know how to check version register since i'm working with SGDK's basics commands. (I have just started programming on MD...)

I suppose i had to learn more about asm programming ^^
by oofwill
Thu Feb 16, 2012 7:24 pm
Forum: Megadrive/Genesis
Topic: Language detection for region lock
Replies: 11
Views: 2830

Language detection for region lock

Hi,

Is there any way to detect my megadrive language setting ingame?

I've done a region lock by video mode (50 or 60Hz) but how can i detect the language so i can allow the game only boot on japanese system?

(i'm working with SGDK, not in asm)