Search found 173 matches

by oofwill
Thu May 15, 2014 1:04 pm
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13392

Hi After a loss of data, i have completly rewrote my Alex Kidd port, using new features of SGDK 0.95. First, this was working fine on Fusion & GensKmods. I test it on my Megadrive, and i have this problem: (with Everdrive) http://img4.hostingpics.net/pics/207325IMG6489.jpg Then it work on Fusion but...
by oofwill
Tue Feb 18, 2014 9:40 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 342232

Hi What's the problem with VDP_setTileMap()? After installing SGDK 0.95, I have this message while compiling: (without any changes in my code) gestion_map.c|49|error: too many arguments to function `VDP_setTileMap'| My command is : VDP_setTileMap(BPLAN, TILE_ATTR(0,0,0,0)+(z), k, l); (Same error wit...
by oofwill
Fri Dec 13, 2013 12:58 pm
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 11168

I agree with djcouchycouch. He gave you usefull information to do your own scroll engine. Nothing complicate, just as he told you when your level is longer than your plane. With his explination, try to do a simple scrolling, you'll see, it's no sot hard. If he modify his engine just to have a simple...
by oofwill
Tue Jun 18, 2013 5:04 pm
Forum: Demos
Topic: Zontar's Mega Swirl
Replies: 7
Views: 9348

Good start!

I add it would be good if we could move cursor by letting D-pad pressed.

My score 1980.
by oofwill
Mon May 06, 2013 9:44 am
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13392

Thanks :)
by oofwill
Mon May 06, 2013 9:44 am
Forum: SGDK
Topic: Clearing the screen
Replies: 8
Views: 1939

When using a command such VDP_setSpritePosition(), then VDP_updateSprites(), no need to remove the sprite from is old position. This is done automatically when sprite's move.

I don't know if i've really understood your problem?
by oofwill
Tue Apr 23, 2013 9:11 pm
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13392

already on SpritesMind's Youtube favorites since v1 ;) ps: if you have a demo not listed yet, PM me Nothing more than you already know ;) Some news here. Level one was very buggy, i decided to rewrite my engine in order to improve it. I've done this on level two. Level is playable, without ennemies...
by oofwill
Tue Apr 09, 2013 12:24 pm
Forum: Megadrive/Genesis
Topic: Cycle accurate Mega Drive emulation: Exodus coming in April!
Replies: 106
Views: 24638

Great work!

Can't wait to test it :)
by oofwill
Fri Mar 15, 2013 1:47 pm
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13392

Yes, have a look at this video : http://youtu.be/mC6XHJDKvVc First time, seems to be ok but collide doesn't work properly (but not all the time buggy...) Then, game just desn't want to play. Finally, game start, collide's ok (just the very forst box, this box is never ok!) but there are some draw bu...
by oofwill
Fri Mar 15, 2013 10:34 am
Forum: Demos
Topic: my small demo
Replies: 6
Views: 2796

Very cute i think :)
by oofwill
Fri Mar 15, 2013 10:32 am
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13392

Dunno...

On RH, this is working either 50 or 60hz.
In fact sometimes this is working, and sometimes fully buggy, in 50 or 60Hz.

It sad since i don't want to play it on emu... ^^
by oofwill
Thu Mar 14, 2013 9:04 pm
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13392

Ok, i will be waiting for your announce :mrgreen:
by oofwill
Thu Mar 14, 2013 8:43 pm
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13392

Thanks!

I'm already using latest version of SGDK. I think something's wrong in my initialisation since sometimes there's no problems, and other times...

peekpoke, don't you want to tell what game you are writing?
by oofwill
Thu Mar 14, 2013 4:25 pm
Forum: Demos
Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
Replies: 42
Views: 13392

Alex kidd in Miracle World SMS to Genesis/Megadrive port

Hello, Always to increase my knowledge in coding, i've started to port Miracle World, one of my favorite master system game. i'm working on level 1, there's some bugs again, but i'm pretty happy since it begin to look to original game :) this is working on emu, but there is some problems on real har...
by oofwill
Thu Mar 07, 2013 3:37 pm
Forum: Megadrive/Genesis
Topic: Getting Started! - Duke Nukem (DOS) 'Port'
Replies: 24
Views: 6473

Hello

I'll be looking at this closely :)