Search found 27 matches

by panzeroceania
Mon May 06, 2013 6:51 pm
Forum: Exodus
Topic: So... how does it run on your system?
Replies: 64
Views: 35996

King Of Chaos wrote:That error tells me the chances of Exodus working on XP x64 is slim to none (even though the system requirements say Windows XP or above), you'll probably need Vista x64 and higher (preferably Windows 7 x64).
Is there any reason it would run differently on vista 64 vs. 7 64?
by panzeroceania
Fri May 03, 2013 8:25 pm
Forum: Exodus
Topic: Bug reports?
Replies: 48
Views: 28604

Firebrandx, what games have you tried? and where did you get the roms?

do you have checksums?
by panzeroceania
Thu May 02, 2013 2:29 am
Forum: Exodus
Topic: Bug reports?
Replies: 48
Views: 28604

Nemesis, you've got a great approach to emulating chips inside of a system and the way in which they interact with an XML file. I'm curious how you handle game cartridge layouts then. Of course you want to use standard rom formats but how do you interpret what kind of pin layout a game had, or how w...
by panzeroceania
Wed May 01, 2013 4:50 pm
Forum: Exodus
Topic: Bug reports?
Replies: 48
Views: 28604

I can confirm the problem with

Phantasy Star - Sennenki no Owari ni
Beyond Oasis
by panzeroceania
Wed May 01, 2013 4:49 pm
Forum: Exodus
Topic: Mega Drive VDP Debug Settings Window
Replies: 2
Views: 2926

Thanks, that's exactly what I was hoping you would say. The first thing I used to do was turn those settings on, so I'm glad to hear that it's all on and being emulated by default.
by panzeroceania
Tue Apr 30, 2013 4:52 pm
Forum: Exodus
Topic: Mega Drive VDP Debug Settings Window
Replies: 2
Views: 2926

Mega Drive VDP Debug Settings Window

I know in a past version of Exodus, you could select Debug>VDP>Settings it would bring up a settings window that would allow you to enable VRAM Sync, CRAM Sync, VSRAM Sync, as well as enable the emulation of two VDP Bugs Window distortion bug Flicker on CRAM write I was wondering if these are enable...
by panzeroceania
Wed Dec 26, 2012 6:32 pm
Forum: Megadrive/Genesis
Topic: Trickiest games to emulate?
Replies: 24
Views: 9247

it's not THE hardest, but getting all the sprites to render properly in Thunder Force IV can be a challenge for some emulators.
by panzeroceania
Wed Jul 27, 2011 11:59 pm
Forum: Hardware
Topic: HDD (or flash) instead of a CD, questions...
Replies: 140
Views: 67689

I'm sure if you asked on their forums you could get a little more information behind the hardware

http://www.wodejukebox.org/

http://www.xodejukebox.org/
by panzeroceania
Wed Jul 27, 2011 11:56 pm
Forum: Hardware
Topic: help needed for megadrive audio modding.
Replies: 17
Views: 16591

ah yes, that does complicate things a bit. I'd have to look up how to add the signals together.
by panzeroceania
Sun Jul 17, 2011 8:25 pm
Forum: Hardware
Topic: HDD (or flash) instead of a CD, questions...
Replies: 140
Views: 67689

This would be a great project. It would preserve the hardware, and allow you to play with theoretically less loadtimes. I'm looking to get floppy emulation hardware for a lot of my old PCs (X68000, FM Towns, etc) so an optical disk emulator also seems like a good idea. There are already people doing...
by panzeroceania
Sat Jul 16, 2011 5:49 am
Forum: Hardware
Topic: help needed for megadrive audio modding.
Replies: 17
Views: 16591

Re: help needed for megadrive audio modding.

I made contact with a member named Tiido Priimägi... asking for his advice. He replied: This will not work because the YM2608 is not fully software compatiblewith YM2612, all games using the DAC channel will not have PCM samplesounds. I don't think the output is something other DACs can handlebesid...
by panzeroceania
Sun Jan 02, 2011 6:50 am
Forum: Video Display Processor
Topic: VDP VRAM access timing
Replies: 36
Views: 29150

Hey Nemesis, I was curious if there is any newer public build of Exodus than the one released in 2007

I don't mean to nag but I've been a fan for a long time and was just wondering if there have been any public updates since then.