Search found 383 matches

by Miquel
Wed Jan 09, 2019 5:43 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 71
Views: 15119

Re: Do you need tutorials ?

we know exactly where the collision occurred. No, you don't. You only know that in a line graphical sprites overlap, nothing more. And that's after losing about 50% of the cpu. Anyway, if you are sure just do it. We learn more from our failures than from our success, so it’s a win/win, don’t worry.
by Miquel
Wed Jan 09, 2019 12:16 am
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 71
Views: 15119

Re: Do you need tutorials ?

Stef wrote:
Mon Jan 07, 2019 11:04 am
About the collision, to be honest i'm not sure the sprite collision flag could be really useful.
There is an awful lot of things wrong about using this flag. In fact, I don't understand why you put it in you kit at all.
Just for start, how do you id which characters are colliding?
by Miquel
Sat Jan 05, 2019 11:20 pm
Forum: Demos
Topic: Hyrule in Megadrive/Genesis
Replies: 5
Views: 883

Re: Hyrule in Megadrive/Genesis

East palace (unfinished): EastPalace.jpg I also included two more more maps; explore them at your own risk. My advice: try to complete the mini-dungeon. DOWNLOAD THE ROM: RockInHyrule.zip I was thinking if there is enough interest I can do a video with the very simplistic but effective map editor, w...
by Miquel
Sat Jan 05, 2019 11:18 pm
Forum: Demos
Topic: Hyrule in Megadrive/Genesis
Replies: 5
Views: 883

Hyrule in Megadrive/Genesis

Before start designing my current game I made a prototype game based on Zelda from SNES to see if the “engine” was fully capable of redoing it. The graphics and the level design are taken from the mentioned game, do there are small differences, while the programing and level structures are completel...
by Miquel
Thu Jan 03, 2019 2:20 pm
Forum: Demos
Topic: Silly little turn based test :)
Replies: 13
Views: 871

Re: Silly little turn based test :)

After looking it FROM INSIDE... Are you planning to move horizontally the mountain and terrain? Some kind of camera movement perhaps?
by Miquel
Fri Dec 28, 2018 5:50 pm
Forum: Demos
Topic: CVSD Compressed audio example
Replies: 74
Views: 21412

Re: CVSD Compressed audio example

Chilly Willy has proven already to be a no shit guy.
Many thanks for your solid contributions man!
by Miquel
Sun Dec 23, 2018 8:11 pm
Forum: Megadrive/Genesis
Topic: Wonder Boy System1 to Mega Drive port
Replies: 4
Views: 746

Re: Wonder Boy System1 to Mega Drive port

The text you posted doesn’t sound at all as a graphics chip, but more as a software definition of characters’ sprites per frame; not really the actual graphics data. You don’t need to worry, since you’re going to translate the code manually, those matters will be shown in time. It’s not like a chip ...
by Miquel
Sat Dec 22, 2018 7:20 pm
Forum: Megadrive/Genesis
Topic: Wonder Boy System1 to Mega Drive port
Replies: 4
Views: 746

Re: Wonder Boy System1 to Mega Drive port

So what you are planning is to develop a tool that translates Z80 code to 68K code, is that correct?
Are you trying to make everything automated?
by Miquel
Sat Dec 08, 2018 4:01 am
Forum: Collaboration
Topic: Catgirl game collaboration
Replies: 2
Views: 789

Re: Catgirl game collaboration

I've been working on a game design document for the game to explain better what it should be like and to list suggestions for ways to implement things. It also has ideas and inspirations which make the game better. Tell me more, show me more. Sell me the goods! As a product manager is your job to m...
by Miquel
Thu Dec 06, 2018 11:36 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 71
Views: 15119

Re: Do you need tutorials ?

Owh! really? Then just ask! What’s happening is, I suppose, that I’m so used to those affairs that I take some info as already known. What needs proper explanation? Anyway, everything I said is true except Sik being from elsewhere, that was just a joke. We are beginning to develop our own jokes rela...
by Miquel
Thu Dec 06, 2018 5:19 am
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 71
Views: 15119

Re: Do you need tutorials ?

Usually ‘noticeable’ refers to the senses in English, something being perceived; that’s at least how I interpret it.
by Miquel
Wed Dec 05, 2018 9:23 pm
Forum: Megadrive/Genesis
Topic: Add another SEGA logo into Wonder Boy V/MW III
Replies: 7
Views: 750

Re: Need help with tile-generator-script in Wonder Boy V/MW III

Script to do something that's done once or twice? why do you believe so? Unless all the game is scripted makes no sense to me. I mean, I've done it a lot of times when the effort to do it manually was still higher (or more tedious, which is a very good way to get distracted and never finish). Writi...
by Miquel
Wed Dec 05, 2018 12:31 am
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 71
Views: 15119

Re: Do you need tutorials ?

mul's and diagonal colliding are two distinct subjects. since slow down is noticeable (period) Can you spot when a game drops from a 60 f/s to 59 f/s just a second visually? Wow, you aren't human! Do you belong to Ganimedes? perhaps Neptune? maybe Triton?... I know... you are from Geminis! Just kidd...
by Miquel
Wed Dec 05, 2018 12:14 am
Forum: Megadrive/Genesis
Topic: Add another SEGA logo into Wonder Boy V/MW III
Replies: 7
Views: 750

Re: Need help with tile-generator-script in Wonder Boy V/MW III

Script to do something that's done once or twice? why do you believe so? Unless all the game is scripted makes no sense to me.
by Miquel
Mon Dec 03, 2018 11:48 pm
Forum: SGDK
Topic: Do you need tutorials ?
Replies: 71
Views: 15119

Re: Do you need tutorials ?

Last method is very neat Sik, the fact that you can see it visually gives it much credit. But, - You have to add vblank time to it - Hope that that color is present all along the screen Also music is very noticeable when suffers a slowdown, even very few frames. At the end of the day all you need is...