Search found 197 matches

by Huge
Wed Aug 05, 2009 11:13 pm
Forum: Super 32X
Topic: Mars Check Program results for Kega Fusion v3.61
Replies: 9
Views: 5813

I recall Steve saying that Kega focuses on getting the games running, and not the hardware test roms (unlike other emulators), and as a consequence this test rom fails miserably on Kega (but compatibility with games is the best out of all 32x emus).

Something like that.
by Huge
Sun Jul 19, 2009 8:18 pm
Forum: Tools
Topic: Kega Fusion v3.61
Replies: 44
Views: 20376

edit: nevermind, it was caused by render plugins.
by Huge
Wed Jul 01, 2009 11:09 pm
Forum: Blabla
Topic: Port Possible?
Replies: 3
Views: 2213

32x, maybe. Sega CD, probably no.

Personally, what I would love to see is Metal Slug ported to mega cd.
by Huge
Tue Jun 30, 2009 8:44 pm
Forum: Demos
Topic: Mega Drive text reader
Replies: 9
Views: 6445

Nice choice for fonts. I almost thought it was HTML before I read your post.
by Huge
Tue Jun 09, 2009 3:50 pm
Forum: Hardware
Topic: Analog controller for MD
Replies: 5
Views: 2473

Huh, for a minute I thought this was about those analog megadrive pads used by, I think, AfterburnerII.
by Huge
Sun May 17, 2009 11:18 am
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42212

Last time I checked (in 2003, mind you), there were no european dumps of Alisia Dragoon, only a Japanese and a UE one.
by Huge
Sat May 16, 2009 12:44 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42212

Even still there are some games such as Alisia Dragoon, where the speed of some songs are off Ah, that's just an NTSC vs PAL issue. Set the country code correctly and it's fine. It may also be a rom issue, my copy of alisia dragoon plays the music at the same speed in both 50hz and 60hz mode (even ...
by Huge
Fri May 15, 2009 3:42 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42212

Snake wrote:"Played"? I'm not entirely sure what you mean by that.
Gamepads, probably.
by Huge
Thu Apr 30, 2009 6:54 pm
Forum: MegaLD
Topic: Emulating Pioneer LaserActive (Mega-LD) games
Replies: 189
Views: 85591

As for ripping the laserdiscs, the MAME team has implemented a few advanced techniques for this recently, and they are using it for the Dragon's Lair-era games. Though, from what I've recall, their format is something like 10 gigabytes per disc (partly because they store it losslessly (?)).
by Huge
Mon Apr 27, 2009 5:05 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42212

There are signs that they experimented with using PCM for the complete soundtrack, but nothing came out of that. (some of the samples can be found in one of the beta versions)
by Huge
Tue Apr 21, 2009 10:13 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42212

Shiru wrote:I'm sure you know that 'techno' refers to many subgenres, but because we speak about Jesper Kyd, we speak about certain subgenre which has no focus on melodies.
Good sir, you made me cover my face with the palm of my hand, verily.
by Huge
Mon Apr 20, 2009 5:33 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42212

Complaining 'it's too repetitive' about techno or trance music is just ridiculous. It's supposed to be repetitive. Could you complain 'classical music sucks, it has no drums'? ... plenty of classical music uses drums - and numerous other types of percussion -, and there are many techno/trance tunes...
by Huge
Sun Apr 19, 2009 11:15 am
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42212

Those tunes are a bit repetitive imo, there are other games with better melodies. You should check out Scorcher on the Saturn however. It is also done by the same team (Scavenger, with music by Jesper Kyd), the music uses only the internal chip and no cd audio (minus for one tune that I never got to...
by Huge
Tue Apr 14, 2009 7:45 pm
Forum: Megadrive/Genesis
Topic: Question on Programming Fighting games on the Mega Drive
Replies: 19
Views: 7094

No offense, but there's no way anybody will ever port Garou Mark of the Wolves to the Megadrive. That game used something like 800mbits, the Megadrive can't even address 1/20 of that size. For today, ~128MB cart (using banking) is not so big problem. In any case, a lot of downgrade would be necessa...
by Huge
Tue Apr 14, 2009 5:44 pm
Forum: Megadrive/Genesis
Topic: Question on Programming Fighting games on the Mega Drive
Replies: 19
Views: 7094

No offense, but there's no way anybody will ever port Garou Mark of the Wolves to the Megadrive. That game used something like 800mbits, the Megadrive can't even address 1/20 of that size. If it is ported, it would have to be downgraded at exorbital levels - to the point that it's a completely diffe...