Search found 197 matches

by Huge
Tue Dec 29, 2009 3:13 pm
Forum: Hardware
Topic: my ultimate MD mod
Replies: 6
Views: 3515

Oh no, it's Duel core in the sense that it has a hardware feature to accelerate fighting games. It makes the Mania mode possible in Streets of Rage 2, where you have 7-8 people running around with an advanced fighting AI. It's sort of like Blast Processing used by the Sonic games. Sega does what Nin...
by Huge
Mon Dec 28, 2009 2:15 pm
Forum: Hardware
Topic: my ultimate MD mod
Replies: 6
Views: 3515

Flygon wrote:I like 16-bit duel-core CPUs myself. :P
Dual Cores would be insufficient to run streetfighter. But DUEL CORES are optimized for that task!
by Huge
Mon Dec 28, 2009 2:08 pm
Forum: Hardware
Topic: my ultimate MD mod
Replies: 6
Views: 3515

my ultimate MD mod

Gentlemen, behold.

Image

(blurry original image: here)
by Huge
Fri Dec 18, 2009 4:49 pm
Forum: Blabla
Topic: (music) ThunderForceV - LegendaryWings -- GENESIS Ver.
Replies: 1
Views: 1646

As far as TFV remixes go, I prefer this style.
http://www.youtube.com/watch?v=xXCJgWiJ4OU
by Huge
Wed Nov 18, 2009 8:49 am
Forum: Blabla
Topic: Saturn transparency question
Replies: 30
Views: 15307

Quite a bunch of the official docs are up here. As far as I know, the only thing undocumented in them is a couple of things about the SCU DSP.

http://www.eatsushi.org/content/index.p ... sega_docs/
by Huge
Tue Nov 17, 2009 7:55 pm
Forum: Blabla
Topic: Saturn transparency question
Replies: 30
Views: 15307

Right, I kept thinking that the effects are rendered transparently from the getgo, which could potentially be too much with 50+ explosions and fire effects onscreen. But, you can render them opaque, since the transparency itself is applied by the vdp2. That's actually not a bad idea... But I still t...
by Huge
Tue Nov 17, 2009 9:17 am
Forum: Blabla
Topic: Saturn transparency question
Replies: 30
Views: 15307

The emerald level in Sonic R is fairly simple - the polygons of the level are drawn at half opacity, with a vdp2 background "overlayed" into them. Kinda off-topic too, anyone got any idea/tutorial on how to get CEP to work with SSF? Dunno, but if you check the About box, it lists the CEP base addres...
by Huge
Sat Nov 14, 2009 11:54 pm
Forum: Blabla
Topic: Gens 32 Surrial
Replies: 29
Views: 9122

I refuse to care about sonic hacks until someone makes an edit where Sonic is replaced by Zupapa.
by Huge
Fri Oct 30, 2009 4:52 pm
Forum: Tools
Topic: Kega Fusion v3.63
Replies: 25
Views: 10698

Kega would then need to upsample 44.1khz cd audio to 48khz, which is potentially less flexible, and wastes whatever cpu time you gain at your drivers. Of course it wouldn't matter for non-cd games, but it would be a huge pain for those. So there's kinda no point at adding higher sampling rates (exce...
by Huge
Mon Oct 19, 2009 9:50 pm
Forum: Regen
Topic: ".md" extension
Replies: 4
Views: 5494

ren *.md *.bin
by Huge
Thu Oct 08, 2009 3:19 pm
Forum: Tools
Topic: Kega Fusion v3.63
Replies: 25
Views: 10698

A real Megadrive cannot load more than 4 mbytes (32mbit). To load bigger roms, you need to do bankswitching. Kega does that fine for Super SF2 (40mbit cart), and I think a few bootleg carts.

That MK Trilogy rom would not work on a real Megadrive either, no idea why Gens manages to run it.
by Huge
Wed Oct 07, 2009 2:31 pm
Forum: Super 32X
Topic: Mars Check Program results for Kega Fusion v3.61
Replies: 9
Views: 5898

Fusion 3.63 now runs X-Men proto, though it only seems to work with a 6 button pad. Using a 3 button pad will make the player constantly shoot. Can someone confirm this on the hardware?
by Huge
Fri Aug 14, 2009 6:09 pm
Forum: Megadrive/Genesis
Topic: JPG decoding on SMD?
Replies: 13
Views: 4851

matteus wrote:Shiru that does sound harsh and not very polite
Regardless, even I can see that he is right.
by Huge
Wed Aug 12, 2009 3:35 pm
Forum: Demos
Topic: Megafuck
Replies: 4
Views: 6494

Wow, even the sourcecode looks like ascii art.
KanedaFr wrote:errr.....I really don't know waht to do with this post....

why don't you choose another name ?!!! and use this word everywhere ?!
It's an interpreter for a language called "Brainfuck"... you can't really name it much anything else.
by Huge
Tue Aug 11, 2009 2:01 pm
Forum: Super 32X
Topic: Debugging Features of the Xmen game
Replies: 4
Views: 2999

I got these in Digital Pinball Necronomicon (saturn). They happen quite often, if I agressively switch pages in the options menu mid-game. Lost a bunch of awesome scores because of it a few times. http://evilboris.sonic-cult.net/SSF/Digital_Pinball_Necronomicon_(J)/randomcrash1.png http://evilboris....