Search found 197 matches

by Huge
Wed Jun 09, 2010 4:16 pm
Forum: Tools
Topic: BMP to MD file converter
Replies: 14
Views: 4759

koilazka wrote:Image
Oh man, this reminds me of the hi-res sprite multiplex trick on C64. Good times.
by Huge
Wed Jun 09, 2010 4:13 pm
Forum: Megadrive/Genesis
Topic: IDEA for enhanced graphics (better than Scale2x, HQ2x, etc
Replies: 6
Views: 2987

even an MP3 playback tool for Sonic the Hedgehog 2 was made that piggybacked off Gens Sounds like a pretty gross hack. It would be more elegant to port Sonic 2 to Sega CD... if it's possible (some levels change tiles midway through, also, bosses, title cards, etc). But, I think they already ported ...
by Huge
Mon Jun 07, 2010 8:10 am
Forum: Megadrive/Genesis
Topic: IDEA for enhanced graphics (better than Scale2x, HQ2x, etc
Replies: 6
Views: 2987

You can't exactly do that with tile based sprites.
by Huge
Sun May 23, 2010 12:45 pm
Forum: Video Display Processor
Topic: Understanding the VDP's scrolling capabilities.
Replies: 61
Views: 20155

Ranger X has heavy parallax scrolling, extremely smooth 3d tube-like effects, dynamic palette loading to darken/brighten the screen depending on where you are, and the last level had fancy background warping as I recall.

Probably the most graphically impressive game on the Megadrive.
by Huge
Wed May 19, 2010 6:00 pm
Forum: Video Display Processor
Topic: 2-cell vertical scrolling + horizontal scrolling
Replies: 36
Views: 11237

Ex-Ranza (Ranger X) has wireframe polygon cutscenes.
by Huge
Tue May 18, 2010 3:21 pm
Forum: Video Display Processor
Topic: 2-cell vertical scrolling + horizontal scrolling
Replies: 36
Views: 11237

Why? Specifically coded effects for small on-the-rail sections of a game do not equal generic true 3D polygons. :lol: I only watched the youtube videos, I did not try the game. If they are indeed effects and not actual 3d (hard to imagine how they would do that, based on the videos alone), then tha...
by Huge
Mon May 17, 2010 5:17 pm
Forum: Video Display Processor
Topic: 2-cell vertical scrolling + horizontal scrolling
Replies: 36
Views: 11237

Watching these games in action makes me feel really, really sad for Virtua Racing.
by Huge
Sun Apr 11, 2010 10:49 am
Forum: Megadrive/Genesis
Topic: SEGA game development tools ?SEGA MD5?
Replies: 3
Views: 2167

Wow, a blast from the past. I remember when these were linked as incredible finds, back in 2001/2 when Gens didn't have a debugger.
by Huge
Thu Apr 01, 2010 6:53 pm
Forum: Video Display Processor
Topic: Understanding the VDP's scrolling capabilities.
Replies: 61
Views: 20155

eteream wrote:Anyway, I think nobody understands how mode 7 works.
I understand that mode 7 was an overrated visual gimmick.
by Huge
Thu Apr 01, 2010 6:49 pm
Forum: Blabla
Topic: RealArcade Genesis emulation
Replies: 9
Views: 3917

Re: RealArcade Genesis emulation

SmartOne wrote:There was even an "Enhanced Sound" option that modified some operator to smooth out Sonic's jump sound.
PSG Sound "improvement" option from Gens.

I hate that damn thing.
by Huge
Fri Feb 19, 2010 8:39 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 31620

The Saturn was way too complicated, had an underpowered VDP1 which couldn't keep up with the PlayStation's 3D capabilities, and a large part of the good Saturn titles only saw a japanese release. With the Dreamcast they corrected most of these problems and released a good console with a strong soft...
by Huge
Thu Feb 18, 2010 9:14 am
Forum: Video Display Processor
Topic: SMD TV Screen Resolutions !
Replies: 6
Views: 2387

Hight is 224 in ntsc, 240 in pal. 256 mode gives you a little more speed I think, not rom space (unless you shrunk down everything to take the screen size into account - then you do get less rom space of course). Someone else will be able to give you a more detailed answer on the whys and hows, but ...
by Huge
Wed Feb 17, 2010 7:39 pm
Forum: Megadrive/Genesis
Topic: IF everyone here Pooled ...
Replies: 11
Views: 2767

If the people here made a game, it would be something like the Zyrinx titles. Nice coding, interesting concepts, awesome as a technical demo, but playability is relative to zero.
by Huge
Tue Feb 09, 2010 10:56 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 31620

Or to sum it up in a single sentence:

Good graphics are not about what the hardware can do, but what programmers are willing to make the hardware do.
by Huge
Tue Feb 09, 2010 10:42 pm
Forum: Demos
Topic: long term video playback on SEGA
Replies: 6
Views: 3591

The SD card interface is impressive, but otherwise, let's just say "Sega CD".