Does sixpack have a non-compressed mode that is compatible with 32X 256 color mode? (I feel like I tried early on, and it didn't work, but that was probably my first attempts) I may revisit that.
It should give you an uncompressed bitmap if you just leave out the "-pack" option.
Something like ...
Search found 265 matches
- Sun Apr 08, 2012 4:03 pm
- Forum: Demos
- Topic: New 32x demo - Ninja Fighter 2d
- Replies: 20
- Views: 20945
- Sat Apr 07, 2012 10:35 pm
- Forum: Demos
- Topic: New 32x demo - Ninja Fighter 2d
- Replies: 20
- Views: 20945
LZSS-decoding of large graphics every frame is going to be slooooow. It mainly intended for decompressing stuff during startup.
I've never measured the speed of my implementation, but I would guesstimate it to at least a few dozen cycles/pixels, especially since it's optimized for size and not for ...
I've never measured the speed of my implementation, but I would guesstimate it to at least a few dozen cycles/pixels, especially since it's optimized for size and not for ...
- Sat Mar 31, 2012 11:13 am
- Forum: Megadrive/Genesis
- Topic: Fast ray-box intersection algorithm?
- Replies: 2
- Views: 3662
- Tue Jul 05, 2011 1:26 pm
- Forum: Super 32X
- Topic: Hello World on 32X
- Replies: 5
- Views: 8463
When I first started with the 32X I wrote a very small example program in C that I posted here .
You'll need an SH version of GCC as well as an M68k version of the GNU binutils, both of which should be included in the toolchain ChillyWilly mentioned.
I don't know if you've ever done any programming ...
You'll need an SH version of GCC as well as an M68k version of the GNU binutils, both of which should be included in the toolchain ChillyWilly mentioned.
I don't know if you've ever done any programming ...
- Tue Jun 28, 2011 12:58 pm
- Forum: Blabla
- Topic: NeoGeo Programmers Guide
- Replies: 6
- Views: 7539
- Mon Jun 27, 2011 5:05 am
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99910
- Fri Jun 24, 2011 12:23 pm
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99910
- Fri Jun 24, 2011 9:20 am
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99910
- Thu Jun 23, 2011 7:12 pm
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99910
this crap is attached by the compiler (MSVC 2008 Express), and I can't find how to fix this. Source code for the dlls is provided with the editor, so maybe someone can recompile them to remove that dependency.
I don't think you can get around this. In earlier versions of VS there was an option to ...
I don't think you can get around this. In earlier versions of VS there was an option to ...
- Thu Jun 23, 2011 10:02 am
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99910
Just sharing tips about how you can generate better output, since I've done quite a few projects involving VGM files - both players and generators. So I'm not really "discussing" anything here.
And there's no need to get upset about my assumptions about how your code is structured ;) I figured it ...
And there's no need to get upset about my assumptions about how your code is structured ;) I figured it ...
- Thu Jun 23, 2011 9:34 am
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99910
- Thu Jun 23, 2011 9:19 am
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99910
- Thu Jun 23, 2011 9:09 am
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99910
Which spec?when I find the specs
The newer specs have comments in them that specify which header parts were added in which version.
If I were you I'd go for 1.50 (i.e. 64-byte header).
- Thu Jun 23, 2011 8:59 am
- Forum: Tools
- Topic: VGM Music Maker
- Replies: 93
- Views: 99910
- Thu Jun 23, 2011 8:47 am
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 415819
Maybe because of viewtopic.php?t=940