Search found 265 matches

by mic_
Sun Apr 08, 2012 4:03 pm
Forum: Demos
Topic: New 32x demo - Ninja Fighter 2d
Replies: 20
Views: 16056

Does sixpack have a non-compressed mode that is compatible with 32X 256 color mode? (I feel like I tried early on, and it didn't work, but that was probably my first attempts) I may revisit that. It should give you an uncompressed bitmap if you just leave out the "-pack" option. Something like sixp...
by mic_
Sat Apr 07, 2012 10:35 pm
Forum: Demos
Topic: New 32x demo - Ninja Fighter 2d
Replies: 20
Views: 16056

LZSS-decoding of large graphics every frame is going to be slooooow. It mainly intended for decompressing stuff during startup. I've never measured the speed of my implementation, but I would guesstimate it to at least a few dozen cycles/pixels, especially since it's optimized for size and not for s...
by mic_
Sat Mar 31, 2012 11:13 am
Forum: Megadrive/Genesis
Topic: Fast ray-box intersection algorithm?
Replies: 2
Views: 3132

I don't know exactly what you're trying to do, but wouldn't something like this work: Whenever you move the bullets you can check if they hit something solid in the background. I.e. something like: if (map[FIX2INT(ry) >> 3][FIX2INT(rx) >> 3].type == SOLID) And for all other objects (sprites) that ar...
by mic_
Tue Jul 05, 2011 1:26 pm
Forum: Super 32X
Topic: Hello World on 32X
Replies: 5
Views: 7171

When I first started with the 32X I wrote a very small example program in C that I posted here . You'll need an SH version of GCC as well as an M68k version of the GNU binutils, both of which should be included in the toolchain ChillyWilly mentioned. I don't know if you've ever done any programming ...
by mic_
Tue Jun 28, 2011 12:58 pm
Forum: Blabla
Topic: NeoGeo Programmers Guide
Replies: 6
Views: 5817

Nice find - whoever it was.
by mic_
Mon Jun 27, 2011 5:05 am
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 76734

But if i may make any suggestion, could you possibly make panning audible in tracker if possible?
Have you tried using headphones? The YM2612 doesn't have variable panning. It only has an on/off setting for left and right for each channel.
by mic_
Fri Jun 24, 2011 12:23 pm
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 76734

tinctu wrote: BTW please put here links for best VGM players for MD,SMS.GG...
Genesis here.
The rest here.
by mic_
Fri Jun 24, 2011 9:20 am
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 76734

bastien wrote:what the advantage of a VGM export instead the TFD Format.
Sry but i don't understand why it's a better tools than TFM Music Maker.
It has PSG support. I thought TFM only supported the FM channels, but I might be wrong.
by mic_
Thu Jun 23, 2011 7:12 pm
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 76734

this crap is attached by the compiler (MSVC 2008 Express), and I can't find how to fix this. Source code for the dlls is provided with the editor, so maybe someone can recompile them to remove that dependency. I don't think you can get around this. In earlier versions of VS there was an option to l...
by mic_
Thu Jun 23, 2011 10:02 am
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 76734

Just sharing tips about how you can generate better output, since I've done quite a few projects involving VGM files - both players and generators. So I'm not really "discussing" anything here. And there's no need to get upset about my assumptions about how your code is structured ;) I figured it sh...
by mic_
Thu Jun 23, 2011 9:34 am
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 76734

VGM players for the hardware probably convert data to some internal optimal format anyway Optimal.. not so much. :P It has to be able to decompress and process the commands at 44100 Hz on a 7 MHz 68k. My compressor had a static dictionary of strings with "0x8n 0x8n 0x8n ..." commands and would repl...
by mic_
Thu Jun 23, 2011 9:19 am
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 76734

Thanks, I'll check those over and get the speed right. Maybe it'll help a few other VGMs that play slow. I haven't looked at the exported VGM file, but if I understand Shiru right he's using something like this: 0x80 0x61 nn nn To output a sample to the DAC and wait nnnn/44100 s. So maybe you need ...
by mic_
Thu Jun 23, 2011 9:09 am
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 76734

when I find the specs
Which spec?

The newer specs have comments in them that specify which header parts were added in which version.
If I were you I'd go for 1.50 (i.e. 64-byte header).
by mic_
Thu Jun 23, 2011 8:59 am
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 76734

Or, generally, where I can found any older specifications? I don't know if there are backups of those. Ask Maxim at smspower maybe. Like I said, Mike-Stamp's player should definitely support 0x8n. Nearly all MD vgms available at project2612 that uses the DAC are using 0x8n AFAIK. Well, all of them ...
by mic_
Thu Jun 23, 2011 8:47 am
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 344714

Maybe because of viewtopic.php?t=940